Tag: game development

  • Alice: Asylum and Patreon

    I recently re-launched my Patreon page around the pre-production efforts going into Alice: Asylum. If you’re interested in having early access to all the art, design, and production documents we’re generating, consider becoming a Patron. You get Early Access for as little as $2 per month.

  • Pirate Jam – All the Videos!

    Pirate Jam – All the Videos!

    Six developers from around the world are sailing aboard two boats from Lanta to Krabi in Thailand. Along the way they’re exploring, sailing, and making games.

  • “BigHead BASH” Open Beta on Kongregate

    Everyone at Spicy Horse is very excited to announce BigHead BASH is now in Open Beta on Kongregate! Who’s up for some free-to-play BASHING action? Time to get of the farm, stop counting cows and start collecting exclusive toys and weapons! This is the first of three new titles Spicy will release in 2012 –…

  • Outerlight and Indie Development

    Just finished reading an excellent interview with independent game developer Outerlight’s co-founder, Chris Peck. It tells the exciting, then sad story of an indie development team struggling to keep their head above water while maintaining their creative core and staying true to the reasons they got into game development to begin with. An excerpt from…

  • Bigger Budgets != More Quality

    Read on gi.biz today of an interview with Romuald Capron, COO at Arkane Studios of his views on budgets and team size as they relate to the creation of quality games. He says of smaller teams and outsourcing, “I think that’s a good way to maintain reasonable budgets, and I think a lot of companies…

  • Off the Map in China

    Off the Map in China Gamasutra has posted an interview by Christian Nutt with your truly. It begins with… Famous for his work with id Software and on EA-published cult classic Alice, American McGee set up shop in Shanghai, China, in 2007 with his new studio, Spicy Horse. Though the company’s first game, Grimm, for…