Category Archives: Spicy Horse

Ebox – A Console for China

Lots of news these days about Lenovo’s announcement of the “Ebox” – a game console built in and for China (as well as the rest of Asia). It’s not the first time a Chinese console has been attempted – Shanda’s own homegrown console (EZ Station) of years past had similar aspirations towards the Chinese console market. Where Shanda stumbled hard on a variety of marketing, hardware and software issues – one hopes Lenovo’s experience in device manufacturing can see them through to a retail product.

But the real challenge isn’t going to be the hardware, games or interface (though those things need to be right) – it’s going to be penetrating a market which is already saturated in terms of digital content portals. China is, by in large, an online country. Games, TV, music, movies, shopping, eating – everything is faster and easier online. How do you supplant (or just supplement) an existing digital pipeline that’s functioning well enough to turn companies like Tencent into “juggernauts“?

Here are couple of things I think they’ll have to get right if they’re going to have a chance:

1. Make it online only.
2. Build an iTunes-like store interface (easy to navigate, uncluttered).
3. Enforce platform-wide interface and quality guidelines.
4. Enable quick, easy payments for purchases (link into existing payment 5. channels used in Internet Cafes).
6. Cross market titles on and off platform (with Tencent, for example).
7. Sell it for a loss and make the profits in software.
8. Don’t make it “too Chinese” (Chinese consumers love foreign brands).
9. Attract license content which already does well in China (Transformers, World of Warcraft, Hello Kitty).
10. Partner with big brands looking to fund advertainment (Coke, Nike, Audi, etc).

Further (and probably most importantly), successfully attracting an initial market will require killer apps. Without developers to create highly creative and attractive game offerings, the platform will go nowhere. And if China’s lacking one thing – it’s a large number of developers experienced in the creation of AAA console content. Never mind the global lack of experience in creating content for motion control enabled systems like Kinect – we’re all trying to find our footing there.

Personally, I wish them all the luck in the world. It’d be great to see the miraculous growth of the Chinese gaming market bolstered by a quality console offering with the requisite offering of great games. If we’re lucky, the entry of a Chinese made contender will eventually serve to open the market to an influx of foreign made consoles and games.

A few notes in the margins… There’s a lot of confusion in Western press about restrictions on gaming and gaming consoles in China. For a primer filled with useful facts, I highly recommend reading through China gaming legal expert Greg Pilarowski’s China Video Game Industry Legal Primer (July 2010)

An excerpt from the primer reads:

In many jurisdictions, including the United States and Europe, the video game market is dominated by console games. In mainland China, however, game consoles are prohibited. In addition, video game software for use with game consoles or PCs are subject to very high piracy rates. As a result, China’s video game market is primarily an online game market, with revenues from this segment not only constituting nearly all of video game revenues, but also representing a leading internet application in the market by revenue. In June 2000, the State Council issued the Notice on Launching a Campaign against Video Arcades, which prohibits the manufacture and sale of both coin operated arcade game machines and television console game machines.

Although the stated purpose of the notice was to strike against video arcades in order to protect the youth and ensure public order, the notice was drafted broadly and is now the primary legal barrier to the importation, manufacture or sale of game consoles such as the Xbox, PlayStation and Wii.

Notwithstanding the prohibition on game consoles, there is a substantial black market for their sale in China.

And finally – many industry articles seem to take pleasure in labeling the Ebox a “copy” of the Kinect while neglecting to mention (as they once did) that Move and Kinect are themselves reactionary moves (copies) of the successful paradigm shift initiated by the Wii.

Spicy Horse Art Store Launched

Mistaken Identity

Mistaken Identity by Ken Wong

Spicy Horse is proud to announce the launch of its online art store. Now you can purchase original illustrations by the talented artists who power the studio – the same people driving the imagery for projects like “Alice 2”. The store currently features artwork by Ken Wong and Luis Melo. In the future we’ll include artwork from “Alice 2” and other studio projects.

Details from the store:

From the trusty band of artists at Spicy Horse comes the chance to own authentic pieces of art produced by our video game artists. Each image is specially licensed and produced on canvas for a lifetime of viewing pleasure, and each piece is licensed, numbered and signed.

Head over to the store and grab your own signed print today!

Spicy Horse Online Art Store

Red & Social Media

Red Concept Painting

Red Fighting the Wolves

Yesterday saw a huge flood of online news generated by the posting of an image and a single tweet. The image represented some recent thinking on a game concept being evolved at Spicy Horse – based on “Red Riding Hood”. In my tweet I mentioned the image and the fact I’d be talking about the project with publishers at next week’s GDC event in San Francisco. With a little luck the project will find a publisher and Spicy can start on a 2nd big project (Alice 2 being the first of course).

Here’s a list of links from major sites that carried the news.

GAMEPRO
Game Set Watch
Super Punch
Fear Net
Video Gamer
Play.tm
Kotaku
Strategy Informer
Game Planet
Joystiq
Destructoid
Gay Gamer
Big Download
Platform Nation
Computer and Video Games

No denying: social media is a powerful thing. Here’s a graph depicting traffic driven to my flickr account by the news.

Red Traffic

Red Traffic from Social Media

That’s a single day of traffic equivalent to what was generated when we announced the new “Alice” project. Seems the world really loves “Red” – glad to hear it! What I really love is the tremendous power of people to directly support things they like in an immediate and genuine way. Reminds me of the waves of interest Wolfenstien and DOOM created – even before there was traditional marketing behind them. Direct communication with fans and direct sales to consumers drove many successful products back in those days. With the re-emergence of pure digital distribution and social networks (Facebook’s just IRC, twitter’s just .plan files in a shiny new package, right?) developers and publishers have another shot at making games for and with the people that consume them – not just for the sake of giving marketing departments something to justify their existence.

Power to the people 😉

Off the Map in China

Off The Map in China

Off the Map in China

Gamasutra has posted an interview by Christian Nutt with your truly. It begins with…

Famous for his work with id Software and on EA-published cult classic Alice, American McGee set up shop in Shanghai, China, in 2007 with his new studio, Spicy Horse. Though the company’s first game, Grimm, for the GameTap digital service didn’t make a big splash, McGee maintains that developing the game was instrumental in setting up a tightly-run and efficient organization in China, one which has helped him reexamine the very process of developing games.

In fact, McGee suggests that most of what developers know about working in China is wrong. He suggests that process can lead to a crunch-free environment and great quality games — his team is currently working on a sequel to Alice for EA, for Xbox 360, PlayStation 3, and PC.

Says McGee, “EA has talked about trying to figure out how it is we’re doing what we’re doing, because clearly they’re looking at what we’re doing and they’re seeing us hit all the milestones and come in ahead of time, and come in high quality, and everything that they could ask for from a development team. [But] I don’t know if you could export it.”

Christian and I go on to talk about life and work in China, cultural and development impacts on starting and running a studio in Shanghai, and more. You can read the full article here.

Also, if you’re interested in some of the thinking that originally inspired me to move to China, I suggest you check out “Affluenza: The All Consuming Epidemic” The book examines how American culture has become obsessed with consumption – and how it’s destroying people’s ability to be happy with themselves and what they have.

An American Interview

Three Firecracking Amigos

Firecrackers!

Long-time press friend John Gaudiosi has presented a nice interview with me over on geek.com. In it we discuss Grimm, the new Alice game, and making games in China.

A bit from the article:
What’s the game talent like there and what do they bring to the table?

There’s a lot of existing talent and more being trained at the schools every year. We’re seeing the edge of the boom here in Shanghai. Studios cutting their teeth on next gen online experiences for PC, others now in their second or third generation of development on 360 and PS3. Overall, there’s a tremendous amount of passion and dedication combined with serious production skills and a wonderful work ethic.

Read the full article HERE.

New Office – First Day

Concept, Design, and Me

Flour Mill

Today Spicy Horse begins its first day in the new office. The old Flour Mill on Suzhou Creek is the 5th location Spicy has called home since it was started over 2 years ago. Back at the start, myself and Ken Wong made a “office” from our base of operations on Lamma Island – just off the main island of Hong Kong. We then moved to Shanghai – sharing space with other companies inside an “incubation center” on YuYuan Lu. Then to a bigger shared space on Wuyi Lu, and then to our first “solo” space on YanAn Lu.

The new office is inside a cool old warehouse complex in the heart of Shanghai. The buildings here have seen a tremendous amount of history. They were built around 1900 and have housed everything from flour milling operations (hence the name), to resistance fighters, and pirate/smugglers!

Our team will be focusing its efforts not on flour or piracy (although the latter sounds fun!) but on development of games. This move, our recent growth, and the new Alice project, will help to establish Spicy as one of the biggest foreign, independent game development studios in China.

I’ll post some more news from the new studio – lots of big milestones on the way…