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Bad Day LA – Translation Laughs
Living in Hong Kong, I’m constantly frustrated by the complexity of the Cantonese language – what some have called “the most difficult language in the world.” Others call it “WTF?!”. As an example, take the word “Gau” (say it like “now” with a “G”). Depending on the tone you use, Gau can mean: 9, enough,…
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BDLA Tour – Paris
In Paris I met with the guys from Gost Publishing, who are publishing Bad Day LA in France. After being relieved of my luggage at Charles de Gaulle airport (honestly, it was too heavy anyway) I made my way into Paris via the train and subway system. One thing I noticed was the French attitude…
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New Bad Day L.A. Trailer
A new trailer for BDLA was released today. Go check it out: New Bad Day L.A. Trailer – Xbox Enlight Interactive released today a new trailer for Bad Day L.A., a third-person action-adventure game that mixes a wild storyline with a unique art style to create a truly unforgettable experience.
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BDLA Interview
A new Bad Day LA interview is up on TotalVideoGames.com. Derek dela Fuente’s article begins… Over the last few years American McGee has started to establish himself as somewhat of a cult figure and a voice that many are keen to listen to. His latest creation, billed American McGee Presents: Bad Day L.A., is a…
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Video Games & Murder
A reader recently commented on a previous post entitled “The Goodness of Bad Day LA” as follow: Wow, I guess school shooting and gang shootings just aren’t enought for some people. I guess there are just too many people out there making good wholesome games and you figured you had to balance the scale a…
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The Goodness of Bad Day LA
Game development as a creative process has always amazed me. It is an instance of group effort and collaboration similar in my mind to building an airplane while taxiing down a runway towards takeoff. Interdependent systems, assets, and efforts must be combined in the right order and with the right emphasis or the whole endeavor…