Category Archives: Projects

Three Interviews And A Lion

Interviews galore this morning! First there’s one over at NextGen where I talk about Grimm, episodic gaming, and the future of Spicy Horse:

“My hope is that we can maintain a diverse development plan and ability–creating more episodic content, traditional console titles, and games specific to the Asian market,” said McGee. “Episodic content, or whatever it evolves into, will continue to be interesting to us (and to our audience, I hope) for a long time to come. There’s definitely something worthwhile about the process and the result. Grimm is just another step in the evolution of the idea for how to build, distribute, and consume games in an episodic fashion.”

Next, there’s a video interview over at Players Only:

If you’ve ever sat down to construct a city on your computer, control the human race from its infancy, or set up battling moon bases, you’ve probably wondered where such intricate and fun ideas for games manage to come from. In this week’s episode of Player’s Only, Scott Steinberg finds out. He talks to game developers about the creative conception of a game, what type of ideas they think make the best games, and how they’re pushing boundaries.

And finally a little blurb on the LA Times blog, courtesy of Alex Pham:

Once upon a time, there was a game developer named American McGee. He started his career at id Software, the shop that made “Doom” and “Quake” games. He then joined Electronic Arts, where he made a name for himself, quite literally, with “American McGee’s Alice,” a game with a dark twist on the classic “Alice in Wonderland” story. After a brief stint on his own in Los Angeles, McGee got a case of itchy feet and shimmered off to Asia, where he promptly fell off the game industry map. Until now.

Plus, I’ve got a treat for you this morning: A Chinese Lion!

Chinese Lion

A Chinese Lion

Grimm Revealed

Grimm Revealed Billboard

Static_Eddie once again sends us images of Grimm in the wild. This time the billboard reveals Grimm’s appearance.

Now that I think about it… I don’t think anyone’s ever seen what Grimm actually looks like. Could it be a clever marketing strategy that kept his identity a secret? Perhaps. But now… a secret NO MORE. Behold, Grimm in all his billboard giant glory:

Nice to see the little guy getting such a big canvas. I’ll post some more character art images of him soon. Stay tuned!

Bone Boy

The general rule for showing Grimm concept artwork to the world is to show images only when there’s a light/dark version side-by-side. But with this image I’m willing to make an exception:

SkeletonFix

This is “Bone Boy”. He appears in a number of Grimm episodes, usually as the darkened state for child NPCs. He’s one of my favorite characters in the game. The animators gave him a jerky, rickety sort of walk/run. The result is quite amusing.

I think Bone Boy would make a cool stand-alone game character. Maybe after Grimm…

Polish McGee Interview

If you’ve ever wanted to read an interview with me in Polish, here’s your chance:

American McGee’s Grimm – wywiad

Poprawne politycznie bajki muszą odejść! American McGee w ekskluzywnym wywiadzie przedstawia nam Grimm, nadchodzącą grę epizodyczną studia Spicy Horse. Znany projektant zamierza zachęcić graczy do przekształcania podczas zabawy łagodnych opowieści w przerażające koszmary.

Andrzej “Klecha” Klimczuk (Gry.o2.pl): Na wstÄ™pie powiedz nam kilka słów o sobie i o swojej roli w zespole pracujÄ…cym nad American McGee’s Grimm.

American McGee (Spicy Horse): Obecnie jestem dyrektorem kreatywnym firmy, którą założyłem ponad rok temu, firmy zwanej Spicy Horse. Przy projekcie Grimm pełnię funkcję głównego projektanta i naczelnego “reżysera” całości. Oznacza to, że zajmuje się takimi rzeczami jak tworzenie wyglądu gry, ustalenie zasad funkcjonowania skryptów, jak również kierowaniem procesem kreacji treści i poziomów.

If you can’t read Polish and/or aren’t Tomasz, then the site also features an English version of the interview. Speaking of Poland, isn’t that where the Wolfman came from? Either way, I needed an excuse to introduce this next bit of concept artwork:
Wolfman
This character concept artwork comes from a special episode of Grimm that’s going through the concept phase now. A whole series of characters who transform into monsters is being produced. Wolfman is just one of them.

Awwwoooooooo!!! (Or as they say in Polish Twznkzzzzzzzzzzj!!!)