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Grimm Postmortem
Gamasutra is featuring a lengthy postmortem of “Grimm”. The article was primarily written by Grimm’s producer Wim Coveliers with contributions by all of the Spicy Horse team. It does a good job in detailing the high-level things that went right and wrong during the production of Grimm.
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Episodic Development with UE3
Develop Magazine is running an article highlighting the episodic development of Grimm using the Unreal Engine 3 technology.
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Grimm Comics from IDW
Celebrated game designer American McGee’s Grimm, an episodic videogame that debuted on GameTap, offers gamers the chance to create darkness across traditionally lighter fairy tales. And now Grimm, the game’s macabre dwarf who wreaks havoc on these fairy-tale tableaus, will be unleashed in a new comic book series coming from IDW Publishing in April 2009.
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Grimm Episode 16 – Christmas Carol
It’s that wonderful time of year again – time for another episode of Grimm! And something else… oh yeah, CHRISTMAS! And wouldn’t you know it, Grimm has a special treat for you! Is it a lump of coal? A stick? Nah! He’s cooked up a special presentation of “A Christmas Carol”.
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Grimm Episode 15 – The Pied Piper
Grimm episodes just keep on coming! You might ask yourself, “How do they do it!? How can they release week after week of awesome, original, episodic content?” Because we’re a machine my friend. A machine. Oh wait, that was last week when “Iron John” was on offer. This week it’s… let’s see… rats!
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Grimm Episode 14 – Iron John
Another week, another Grimm, another review. Episode 14 revisits the tale of “Iron John”, a convoluted, confusing, and somewhat dissatisfying tale in its original form. Of course Grimm is all about getting satisfaction and it seems the duller the original tale, the more interesting the Grimm result.