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UE3 Level Designer Incubation
My entrance into the game industry was a bit of pure luck. In 1993, John Carmack plucked me from an illustrious job as auto mechanic and dropped me into the role of tech support/tester at id Software. I was a high school drop-out with few prospects, a passion for games, and a strong desire to…
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New Office
Two weekends ago Spicy Horse Games picked up and moved to a new home. We had been sharing office space with game art outsourcing company Vykarian. But both companies have been growing too quickly, so we moved. We got lucky and were told of a cool space which had been occupied by a film/tv production…
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AI.implant – 0$ Licensing Fee
Cool news from the guys over at Engenuity today: Engenuity will no longer charge a licensing fee for AI.implant and will now offer perpetual source code agreements in exchange for marketing exposure relating to future titles developed with AI.implant. Qualified Xbox 360 console developers and PLAYSTATION3 game title developers will now have full and complete…
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USATODAY.com – Into the Pixel
Spicy Horse conceptual artist Lin Ran did a series of images during early “Grimm” pre-production. I posted some of these images to my flickr account a while back, like this one, “The Boy Who Went Forth to Learn What Fear Was”: These images were entered into the annual “Into the Pixel” competition – “An exhibition…