Category: Grimm

  • Grimmy Halloween!

    Happy Halloween from GameTap! To mark this dark day, they’ve launched the official placeholder for the official “Grimm” site. Check it out here. And they’ve prepared a spooky Halloween card for everyone:

  • UE3 Level Designer Incubation

    My entrance into the game industry was a bit of pure luck. In 1993, John Carmack plucked me from an illustrious job as auto mechanic and dropped me into the role of tech support/tester at id Software. I was a high school drop-out with few prospects, a passion for games, and a strong desire to…

  • New Office

    Two weekends ago Spicy Horse Games picked up and moved to a new home. We had been sharing office space with game art outsourcing company Vykarian. But both companies have been growing too quickly, so we moved. We got lucky and were told of a cool space which had been occupied by a film/tv production…

  • Life has been crazy busy, hence the lack of updates. Spicy moved into a beautiful new office. The Grimm project has been humming along. The team has really gelled and is cranking out beautiful work. And today we get to announce the technology we’ve been working with:   SPICY HORSE STUDIO SIGNS MULTI-TITLE UNREAL ENGINE…

  • AI.implant – 0$ Licensing Fee

    Cool news from the guys over at Engenuity today: Engenuity will no longer charge a licensing fee for AI.implant and will now offer perpetual source code agreements in exchange for marketing exposure relating to future titles developed with AI.implant. Qualified Xbox 360 console developers and PLAYSTATION3 game title developers will now have full and complete…

  • USATODAY.com – Into the Pixel

    Spicy Horse conceptual artist Lin Ran did a series of images during early “Grimm” pre-production. I posted some of these images to my flickr account a while back, like this one, “The Boy Who Went Forth to Learn What Fear Was”: These images were entered into the annual “Into the Pixel” competition – “An exhibition…