Category: Grimm

  • Burnt Blacksmith

    Today I’m working on the script and “scene listing” for a Grimm episode based on “The Boy Who Went Forth to Learn What Fear Was”. So I thought I’d post a bit of artwork related to that episode. Here you see the light/dark version of a blacksmith worker from the opening scene of the episode.…

  • Headless Bunny

    One key rule we’ve learned while building assets for Grimm is to push for more interesting transformations. People playing the game tell us “greater contrast between light and dark = more interesting.” Early on, “light/dark” was communicated with distinctly different textures, but somewhat similar geometry. These days we’re trying to build assets that reflect equal…

  • Dirty Baby

    Since yesterday was my birthday, I figured it would be appropriate the post a baby today. Human characters like this baby often get re-used between episodes in Grimm. Unless the character is visually or narratively unique – like a Red Riding Hood or Cinderella – we don’t see much point in wasting effort on modeling…

  • Sad Cat

    Concept art is awesome. Over the past few months the Spicy Horse concept artists have generated nearly a thousand unique bits of artwork to drive asset production for Grimm. As a general rule, nothing in Grimm gets built without first being represented in concept. Up until today we were unable to show much of this…

  • Roger Jackson – The Voice of Grimm

    At the start of the Grimm project I had the idea that we’d manage to record 99% of our voice over work in-studio. Our office has a dedicated sound guy, a beautiful sound recording room, and everything else necessary for the task – except one thing: voice talent. The team tried a few times to…

  • Grimm on GameSpot UK

    Emma Boyes over at GameSpot UK has put together a nice interview piece where we talk about Grimm, digital distribution, and life in Shanghai. From the article: In 2006, McGee moved lock, stock, and barrel to Hong Kong and then on to Shanghai, where he set up his development studio Spicy Horse. From there, he…