Category: Grimm

  • Under Siege

    Siege Towers are fun. Especially when they go from cute and happy to morbid and corpse filled. Here in Shanghai the team has been working hard to complete episodes for an upcoming milestone. We’re finally starting to play around with “little” stuff like finished menus, loading screens, and other UI elements. Previously we ignored these…

  • Funky Fisherman

    The image for today is… a Fisherman! Again from the “Fisherman and his Wife” episode. This character is considered a central character – the actual Fisherman. Characters like this are used in “narrative scenes” throughout Grimm. Narrative scenes are what link together the story inside an episode. For something like “Fisherman” those might be, in…

  • New Year’s Mega Squid!

    Happy New Year’s everyone! I have a feeling 2008 is going to be a great year. The first episodes of Grimm will be released this year, 2008 is the year of the Rat – which happens to be my Chinese sign, 8 is a lucky number in China, I’m 35 this year (3+5=8), etc, etc.…

  • Look Ma! No Hands!

    This character comes from one of the more gruesome tales we’re dealing with. As you can see she’s been “given the chop” – rendering her handless: Since my days at id Software I’ve been a fan of  blood, gore, lava, and guts. Back then we used to revel in “gibs”, laugh when imps were exploded…

  • More Christmas Fun

    Christmas Holiday in China isn’t that big a deal. Mostly the Chinese use it as a ploy to push more stuff at retail. Then again, that’s what it’s become in most parts of the world. The Chinese just aren’t as good at masking the underlying capitalistic nature of the holiday. But give them a few…

  • Grimm Buildings – DynoBait

    So far all the Grimm concept images I’ve posted have focused on characters. But as I’ve mentioned before, everything in the game is built in twos – light and dark: Characters, vehicles, props, and buildings. Here you see an example of a building from the game. This structure is taken from the episode based on…