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Ken Wong – Bad Day L.A. Interview
Team Xbox has a nice interview with Bad Day LA art director Ken Wong. Many of you are familiar with Ken Wong because of his work on many of my twisted tales properties including Oz and Grimm. From the interview: What were the most difficult challenges you had to face in order to create the…
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Gangbusters
(image courtesy Mayz, Bad Day LA concept artwork) While creating Bad Day LA we tried to come up with a variety of interesting and unique enemy characters for the player to fight against across the city. Included in the final list you will find: terrorists, zombies, mutant cos-players, angry homeowners, rabid dogs, and finally, lots…
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Bad Day LA on GameSpy
Sal ‘Sluggo’ Accardo is running an interview focused on the design and art style of Bad Day LA over at GameSpy. The interview begins… FOR ALL THE ENTERTAINMENT VALUE we get from them, it’s amazing how few videogames are actually funny. Amidst alien invasions, sports simulations, historical battles and fantasy adventures, humor is something that’s…
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Gamesplanet Bad Day LA Interview
Gamesplanet is featuring a new Bad Day LA interview. GP: Don’t you guys fear that the game will disappear in the mediocre list of games, because it cannot really compete with graphically superior games like FEAR, Quake 4 or Ghost Recon 3? How are you going to convince people this game has a lot more…
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IGN – Bad Day LA Article
Dan Adams over at IGN posted a really informative interview that’s worth checking out. A lot more detail about the game, some new screenshots, and other goodness: June 8, 2005 – It’s not often that a game really comes along to prove some sort of social or political point. Maybe it’s because gamers don’t really…
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BDLA: Gamespy article
A very positive article covering Bad Day LA from E3 was just posted over at Gamespy. You know, I have to say I really appreciate the response that the press has given BDLA so far. For a while I was fearful that the art style, story, and overall concept would be rejected outright. Original content…