Category Archives: Patreon

Live Stream Time!

Dear Insane Children, 

IT’S BACK! We’re going to do a LIVE STREAM! YAyayayayyaya!

It’s been forever! Shanghai went into a Covid lockdown for 2 months. And then we’ve done a wait-and-see for a few weeks to make sure another lockdown doesn’t hit us… but it’s looking good. 

We’re living in a New Normal where our ability to move around the city is linked to showing our QR-Code Test Results on a phone app. But you do the tests and you show your code and… good times. 

Maybe we’ll talk about this a bit during the stream. 

But mainly we’ll catch up on all the progress made by the Alice: Asylum pre-production team during the past few months. And it’s a TON of progress. Wow.

Not even sure how we’re going to do this… maybe we’ll just focus on the Design Bible – a new version (Work In Progress) was released yesterday. Going through all 110 pages of that… well, that would keep us busy!

Anyway, time and place… the usual settings: 

That’s 7PM on Wednesday if you’re in the US (West Coast Time). 

10AM for us on Thursday here in Shanghai. 

And we’ll stream on Twitch: 

https://www.twitch.tv/americanmcgee

And we’ll try to back-up stream on YouTube:

https://www.youtube.com/americanmcgeeofficial

(But no promises about YouTube because it often causes us trouble). 

There will be PRIZES! And we’ll read/answer your comments. 

Got COMMENTS and QUESTIONS? Leave them below!

Wooo… I feel nervous and scared! It’s been so long since the last time we did this. Hell, we had a new baby since the last time we streamed! (Not “we” as in American + Martin, sheesh). 

Hope to see you during the Stream!

With Nerves from Shanghai, 

-American 

Mid-Year Design Bible Update – It’s All In The Execution

Hi everyone,

Alex here (Lead Designer, Co-Writer, + misc.) with a big mid-year update on the Alice: Asylum Pre-Production Project.

Important; this post includes a new Design Bible PDF WIP download.

Patreon displays PDF attachments in small, underlined text at the VERY end of the posts, so scroll all the way down and click that link to download it. It is best viewed on your Desktop.

This will be a big post, so I’d ask you to grab a cup of tea, and read through this at your leisure. Lots to digest, lots to cover.

Things I will touch on here are;

1. New Enemy Concept Designs (Chaos Corrupted Executioner)

2. Design Bible Update & Feedback (New PDF Download at the bottom of this Post)

Ready? Let’s go.

1. New Enemy Concept Designs (Chaos Corrupted Executioner)

Firstly, this is an updated design concept I’ve made based on the classic Executioner from Alice: Madness Returns, re-worked for his appearance in Alice: Asylum. 

Some notes within Monday (Our Project Management Software) concerning the design;

?”… the idea is showing the Original Executioner being “corrupted” by Chaos/The Shadow. ?(Running theme in the story, one of the early times we see the corruption process in action.)

?

?It’s meant to be a visual play in that his Red Tentacles (representative of the Queen) are replaced by ?Black Chaos/Shadow Tentacles, (representative of the Shadow).

?

?I’ve styled the tentacle overflow to show a transition like a parasite taking over, then resulting in a visual style that resembles a traditional Executioner’s Hood and Cape in the final state.”

?

This isn’t the last we’ll see of this character.

 

Both Adam and Norm have upcoming art tasks that explore Alice fighting with the Executioner in a Boss Fight, and also evading the Executioner in earlier high-stakes, stealth/evasion scenes inside the Halls of the Queen’s Castle.

In designing concepts for Asylum, my approach is to give respect to the things that were well-received or iconic from the past installments. We also build upon or further those themes in new ways that tie in with the new narrative experience for Asylum.

The end result is to create something that is both familiar… and new. 

Hopefully, we’re striking that happy medium in the design work for Asylum. 

Drop your thoughts in the comments.

2. Design Bible Update & Feedback (New PDF Download at the bottom of this Post)

The Design Bible work continues. And we’re making good pace as the Halfway point in the year ticks over on the calendar.

Here are some snippets of info concerning my work on the DB. 

The last PDF we shared back in April, was 89 Pages.

The current WIP (Work In Progress) DB PDF now sits at a whopping 235 pages.

By comparison, the entire Alice: Madness Returns Art Book is 184 pages.

So; TONS of Alice content to pore over once the DB is complete.

Completion-wise; I estimate the Narrative Portion of the DB is around 75% complete.

That’s the initial process of converting and typesetting the full V2 171-page Narrative Outline document (released last year), into the Design Bible format alongside all the key artwork and design notes.

But, my design work does not finish once the Narrative Portion of the DB is complete.

Additional graphic design work, refining, typesetting, mechanics, iconography, and some additional entirely new sections outlining more gameplay and mechanics are in the works to round out the full DB experience.

I will be designing those new sections alongside American’s input/approval and my own design input as they are created for DB placement.

American and I both estimate the finished DB will weigh in at approximately anywhere between 300-350 pages (even potentially 400!) in its entirety once completed. 

It all depends on how much we can get done between now and launch.

Speaking of which, our launch window of the PDF version of the DB remains the End of 2022-Early 2023.

We’re on schedule, and on time (so far) so we’ll stay the course. 

Stay tuned.

—-

Concerning feedback for the Design Bible in Development Discussions, we’ve had some VERY interesting developments recently. 

When we first set out to create the Design Bible, we had 3x core goals in mind. 

Goal 1: Create an experience of Alice: Asylum for the fans to enjoy, for free. 

You’ve told us you enjoy the concept, and it works as intended. So that’s a big tick there. You will see American’s and the team’s vision for a potential Alice 3, in detail, via the DB.

Goal 2: Use the DB as a potential Sales Tool to inform potential investors about the project.

This was basically “please the suits”. 

In the high-level corporate meetings the DB has been reviewed in, we’ve heard the DB performs well and is received positively at that level. Funding is always a MUCH larger discussion than art, design, and story, but the DB counts positively in the larger scope of things. 

So, that’s another tick there.

And;

Goal 3: Have the DB act as a potential initial scope of work for a potential development partner or professional Game Development Studio in order to MAKE THE GAME.

 

And, here’s a new little story on this;

The most recent DB PDF was sent to a Large Development Studio by American recently.

This company receives thousands of game design documents in order to partner with creatives and build potential new games. They are VERY experienced, and the professional definition of a tried and tested AAA Game Development studio.  

Once the Design Bible WIP was sent via email, American received the standard “thank you for your submission, we review a large volume of documents, we may or may not get back to you… etc”.

Basically your standard corporate response really.

A few hours pass and American gets another email. 

Worded a little differently this time.

“WOW! What the **** IS THIS? We need to arrange a meeting to talk to you about this ASAP!”

…or similar to that effect. 

And so, American recently had a high-level meeting with 6 of the highest-ranking sales, technical, and management team members within this Large Development Studio.

Here is their feedback on the Alice: Asylum Design Bible. 

“Out of the thousands of game design documents they’d received in the 10-15 years they’ve been operating, this was by far the best game design document they’d ever seen presented to them.

That’s pretty nuts.

The. Best. They’d. Seen.

Ever.

So, my understanding is that we’re on the right track here.

The goal is to finish the DB as quickly as we can, get it out there. 

Then, let it start doing the work to drum up the right kinds of support. 

Discussions continue with said Development Studio, and there is a high chance there will be more meetings in the future.

Our hope and goal is that the Design Bible will gather enough attention and spotlight online and in the right media channels to finally warrant that coveted green light from EA once we release the completed DB PDF for free.

With so much out of our control between the team and obtaining that lofty goal, the only thing that really is within our realm of control is the amount of work and quality of work we put into the Alice: Asylum concept, to give Alice her best shot.

Like prepping your child for their first day of school. 

But that child has to have their first day in the big, scary, real world, all on their own once they’re out of your hands and care. 

Go Alice, go. 

But, regardless, however it goes, we’ll always have her back <3

One way or another, we’ll do what we can, when we can. 

Personally, I’ve always believed that the Alice IP (and American) deserve their spot amongst other AAA titles and developers from the 90s-2000s (think Doom, Quake, Tomb Raider etc.).

Alice 3 deserves to be made. I believe that, and if you’re reading this, so do you.

Alice still has a huge following after all these years, and you’d be hard-pressed to go to a convention and not bump into an Alice cosplayer, or someone creating Alice fan-art.

It’s funny to think that our little team of misfit artists around the world, has had our work sit at the desks of the largest entertainment companies in the world, multiple times… and we’re still here plugging away, hoping to make dreams come true. 

We’ve got this far on a shoe-string budget, with a tiny team.

Imagine what we could do with a real AAA game development and design budget.

I hope wherever this all ends up when we release the DB, will be the right place. 

I truly hope our work reflects the love, care, sweat, blood, and tears we’ve put into this project.

The work continues. And on the team, we all continue to be huge Alice fans. 

Just like you. 

I will be in touch with everyone again as the DB rolls out closer to completion, so expect another few big updates between now and the end of the year.

We’ll also be discussing the actual LAUNCH of the FREE PDF version of the Design Bible soon also, so stay tuned for that discussion in the usual channels.

If there’s any feedback for me to consider on the DB from a design perspective, drop it where I can see it. 

Thank you for your continued support and interest in this project.

When the completed Design Bible drops online, let’s make our voices loud and clear.

EA.

Make it so. 

Back to it!

– Alex

Closing Scene Illustrations

Dear Insane Children, 

Without revealing too much of the actual story (spoilers), I thought to share some of the illustrations by Omri from the ending scenes of the game. Here’s the art request outline for this section: 

45.2) Alice locates Angela / Narrative Closing Scenes – Page 165-166 (v2.1)

Art Briefing and Output:?
(Render at least 2x Images)

Render the closing scenes of Alice’s journey in Asylum.
?Image 1: ?
Level design scene of Alice searching for Angela in Radcliffe’s Mansion.
?Image 2: ?
Closing Scene of Alice interacting with Angela. Render scene as described in the narrative. Include the Rabbit and the focus on the bond between ?Alice and ?Angela.

?Optional:
?This brief is open to catch as many interactions with Alice and the characters mentioned in the story here as possible. Anything that adds emotional weight and conclusion to the story is welcome.

One interesting thing you might notice about the image above is that Omri decided (for some unknown reason) to include a picture of Lewis Carroll. And so I had to write a note to him and said, “Please, don’t do that.” 

Not sure how many of you are aware of this… but I’ve always worked to avoid any mention of Carroll in the games. I started out doing this simply because I felt his inclusion didn’t help Alice’s narrative. What sort of relationship would we want him to have with the Alice in our games? And does it even make sense that he’d be there? 

One could frame the question in this way: Was Carroll in his own books with the fictional Alice who traveled to Wonderland? I don’t recall that he was. So if our Alice (Game Alice) is the one that travels to Wonderland… then she’s a derivative of the character from the books. And we could say she was created by – but never actually met – Carroll. That’s my logic anyway. 

Later, I began to distance Game Alice from Carroll because there was just too much controversy around him. And I have no idea what to believe. And given the nature of the controversy, it seems it would make Game Alice’s story even more complicated. 

Perhaps there’s an angle there? If we knew, with complete certainty, that Carroll engaged in some sort of inappropriate relationship with (real) Alice, then the games could be viewed as some sort of reflection of that situation. But… we’ve never gone there. And I don’t really see the point in it now. So… 

I asked Omri to remove that portrait of Carroll. 

And, yes, I know there’s a similar portrait of him in the original “Alice” game but I never wanted that in there. And one of the developers snuck it in without my approval. Meh.

Feel free to share your thoughts on this topic in the comments below. 

Shanghai Update: Still too shaky out there for us to feel comfortable with Martin coming over for a Live Stream. But we do talk about it often and are doing our best to make one happen soon. 

From Shanghai with Love, 

-American

Out With The Old, In With The New!

Dear Insane Children, 

Font Lord here.

Just letting you know that once again we have run out of art print shelf space so have retired a bunch of prints to make space for new future awesome ones.
Let’s all press F to pay our respects!

The 4 prints in this post are now no longer available individually and I have created a couple of “Double Tube” products on Mysterious for the last 5ish remaining stock of each. Click here to see…

* Surprise Guest + Flamingo
* Card Guard + White Rabbit 

As you can imagine, when they’re gone, they’re gone so snap up these double-bargains while you can!

– Big hugs from my 37 degree room in Shanghai… phew!

Some Cake (no spoilers)

Dear Insane Children, 

For those of you who didn’t want to click on the previous post (because spoilers) but felt left out because you didn’t get to see some awesome art… 

I got you covered!

Here’s a new illustration from Joey of a Giant Alice with CAKE in hand… 

Joey says:

Alice holding a piece of disgusting cake in her hand, she is huge right now, her house shattered into pieces, black tentacles dancing behind her.

Indeed. 

So… have your illustration and eat your cake too!

From Shanghai with Love, 

-American 

Vengeance is Awesome (amazing art but spoilers, sorry)

Dear Insane Children,

I don’t know if you know this (I think many of you do) but the Alice series is extremely cathartic for me. Because, as a child, I was abused in many ways – psychological, physical, and sexual. And by a wide variety of people – family members, caretakers, and strangers.

(trigger warning – sexual abuse stuff)

Last night, I had a nightmare about one instance. And I woke up this morning feeling angry, sad, and generally upset.

I thought back to a few years ago, this particular abuser resurfaced when a family member visited Shanghai. Over lunch, and quite casually, she asked, “So, did John (alias) get to you too?” John was her step-brother. He’d abused me on multiple occasions as a child but I never said a word about it to anyone. To hear her ask this question… my blood ran cold. 

He’d abused her. He’d abused me. And he’d abused many other children… She thought I knew I wasn’t alone. I did not. It didn’t make me feel better knowing there had been many others. In this, I’d have preferred to remain alone.

But she let me know that he’d finally (at age 50) gone to prison forever. Convicted of a rape-murder apparently. Many years too late… but justice at last. 

So when I sat down to review recent images from the Alice: Asylum pre-production team, I had a dark laugh at the latest from Adam (main image above – awesome work, Adam!). 

For those who’ve read the Narrative Outline, you’ll recognize this as the End Scene. 

For those who haven’t… well, spoilers

Simply put… The ending of Asylum has Alice turn into a child predator hunter… using her Wonderland powers in the real world and tentacle mind raping them to death. The “Little Black Book” she takes from Radcliffe serves as a map, guiding Alice on her missions of vengeance. And when she finds her prey… woo, boy. Watch out! 

Seeing stuff like this… makes me happy. At least as happy as you can feel about this sort of thing. And I hope that others out there who share in this sort of terrible history can also find some solace in witnessing vengeance served to those who most deserve it.

Omri did a fine rendition of the End Game dress. 

From Shanghai with Vengeance, 

-American