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Closure of Shanghai Studio, Start of New Adventures
10 years, 10 games, tons of wonderful memories. The Shanghai studio of Spicy Horse Games is closing its doors. The company itself will remain intact, and we’ll continue to operate existing games online.
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BigHead BASH Head-Hunter Contest is Here
Today we are announcing a new contest:”The BigHead BASH Head-Hunter Contest”. The goal of this contest is quite simple: over the course of a week starting today, 27th July till 2nd August UTC 8PM, kill as many different players as possible to increase your ‘unique kill’ count.
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Game Designers in BigHead Bash
The newest brand in BigHead Bash brings you Tim Schafer, Will Wright, Ian Livingstone, John Romero and me, all ready to battle with our weapons of choice. We think outside the box, we fight outside the box! You can choose your favorite game designer (me?) and bash the competition inside a NEW MODE and MAP:…
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BigHead BASH- 4th of July Update incoming
Greeting Bashers, To celebrate 4th of July, in the only way it should be, we are announcing a brand new update to the game! Yes, all the weapons we currently have in the game will be purchasable for a day for the low price 0 tickets. This is a very special 1 day only offer…
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“Best Art Direction” for Alice: Madness Returns
MSNBC Tech has awarded Alice: Madness Returns a “Best Art Direction” award for 2011. Alice had some serious competition for the honor, going up against some of the year’s biggest and most beautiful games.
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Bigger Budgets != More Quality
Read on gi.biz today of an interview with Romuald Capron, COO at Arkane Studios of his views on budgets and team size as they relate to the creation of quality games. He says of smaller teams and outsourcing, “I think that’s a good way to maintain reasonable budgets, and I think a lot of companies…