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Naked = Evil
When building episodes for Grimm our design team is faced with the constant (and enjoyable) challenge of dreaming up light/dark ideas for everyone and everything Player will encounter in the game. Things like grass, trees, dogs, houses, windmills, and fountains – all must be imagined, then rendered as conceptual images in a light and dark…
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This site may harm…
For a while now my site’s search result on Google (and in the new Firefox Beta) have been plagued by the nefarious “This site may harm your computer” warning. This message is attached to any website Google or StopBadWare.org believe is hosting malware, badware, or is breaking Google’s terms of use. My initial (useless) response…
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Grimm Preview @ GameTap
Doug Perry over at GameTap has posted a nice write-up on the Grimm preview we were giving at GDC: The mix of story-telling and interactivity in Grimm is bold. McGee is creating a 24-episode series focused on the world’s best-known fairy tales, including Little Red Riding Hood, Cinderella, Jack and the Beanstalk, The Pied Piper,…
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Great Firewall of China
If it seems things have been quiet around here there’s a reason. Well, a few actually. One, after returning from GDC I found myself swamped in catch-up work on Grimm and pre-production work on some new concepts. Two, the Chinese government decided to block access to Flickr via the “Great Firewall of China”. When I…
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Games For Windows – Podcast
Games for Windows is hosting an audio interview they did with me during GDC: Welcome to GFW Radio, the podcast homepage for Games for Windows: The Official Magazine. Here, through the glorious magic of the Internet, you can listen to the GFW editors and occasional guests pontificate and yammer about all sorts of PC game related issues.…
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CNY 2008 – Fireworks Fun
So far this year no one I know has been blown up by fireworks in Shanghai, but perhaps not for lack of trying. Check out this video taken on my balcony a few days ago:Â Â Â This was recorded during the height of the “fireworks attack” on Shanghai. At this point in the evening, every square…