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My What a Big Mouth You Have
When writing design scripts for Grimm episodes we’re constantly challenging ourselves to present the most interesting characters, items, and locations. It’s sometimes frustrating how many generic “castles” appear in fairy tale stories. But we’re excited when a tale offers us the chance to explore a truly unique location, as is the case with this image:…
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Roger Jackson – The Voice of Grimm
At the start of the Grimm project I had the idea that we’d manage to record 99% of our voice over work in-studio. Our office has a dedicated sound guy, a beautiful sound recording room, and everything else necessary for the task – except one thing: voice talent. The team tried a few times to…
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GameTap Hits 1000
GameTap just hit a major milestone: 1000 games on offer. News from Kotaku: We knew it was coming, and now it is finally here. GameTap has reached the 1,000 game milestone, with none other than Sid Meier’s Civilization IV taking the honors as the landmark title. For those keeping track, that’s an average of 500…
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Grimm on GameSpot UK
Emma Boyes over at GameSpot UK has put together a nice interview piece where we talk about Grimm, digital distribution, and life in Shanghai. From the article: In 2006, McGee moved lock, stock, and barrel to Hong Kong and then on to Shanghai, where he set up his development studio Spicy Horse. From there, he…
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Grimmy Halloween!
Happy Halloween from GameTap! To mark this dark day, they’ve launched the official placeholder for the official “Grimm” site. Check it out here. And they’ve prepared a spooky Halloween card for everyone:
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Life has been crazy busy, hence the lack of updates. Spicy moved into a beautiful new office. The Grimm project has been humming along. The team has really gelled and is cranking out beautiful work. And today we get to announce the technology we’ve been working with: SPICY HORSE STUDIO SIGNS MULTI-TITLE UNREAL ENGINE…