Blog Posts


  • Hell Hound

    Today’s image is a Hell Hound. A flaming good example of something cute and cuddly becoming evil and scary when influenced by Grimm’s dark power. I particularly like NPCs that vomit various elements – flame, puke, blood, etc. As I’ve mentioned in previous posts, we create a lot of concept artwork. There are a total…


  • Chopping Block

    Today you get the chopping block: During level review this afternoon I was delighted to see some gruesome in-game chopping going on. When Grimm converts normal Lumberjacks into insane ax murders, they run around hacking at each other and any nearby forest creatures. Bloody fun!


  • Under Siege

    Siege Towers are fun. Especially when they go from cute and happy to morbid and corpse filled. Here in Shanghai the team has been working hard to complete episodes for an upcoming milestone. We’re finally starting to play around with “little” stuff like finished menus, loading screens, and other UI elements. Previously we ignored these…


  • Funky Fisherman

    The image for today is… a Fisherman! Again from the “Fisherman and his Wife” episode. This character is considered a central character – the actual Fisherman. Characters like this are used in “narrative scenes” throughout Grimm. Narrative scenes are what link together the story inside an episode. For something like “Fisherman” those might be, in…


  • New Year’s Mega Squid!

    Happy New Year’s everyone! I have a feeling 2008 is going to be a great year. The first episodes of Grimm will be released this year, 2008 is the year of the Rat – which happens to be my Chinese sign, 8 is a lucky number in China, I’m 35 this year (3+5=8), etc, etc.…


  • Look Ma! No Hands!

    This character comes from one of the more gruesome tales we’re dealing with. As you can see she’s been “given the chop” – rendering her handless: Since my days at id Software I’ve been a fan of  blood, gore, lava, and guts. Back then we used to revel in “gibs”, laugh when imps were exploded…


  • More Christmas Fun

    Christmas Holiday in China isn’t that big a deal. Mostly the Chinese use it as a ploy to push more stuff at retail. Then again, that’s what it’s become in most parts of the world. The Chinese just aren’t as good at masking the underlying capitalistic nature of the holiday. But give them a few…


  • Merry Coconut-mas

    Seems I forgot to post a new image yesterday. Things around the office have been hectic. Pushing towards a milestone and preparing for a little Christmas break. In China there’s not usually time off for Xmas – but since we’re an American owned company we feel compelled to honor the St. Nick holiday. In honor…


  • Grimm Buildings – DynoBait

    So far all the Grimm concept images I’ve posted have focused on characters. But as I’ve mentioned before, everything in the game is built in twos – light and dark: Characters, vehicles, props, and buildings. Here you see an example of a building from the game. This structure is taken from the episode based on…


  • Burnt Blacksmith

    Today I’m working on the script and “scene listing” for a Grimm episode based on “The Boy Who Went Forth to Learn What Fear Was”. So I thought I’d post a bit of artwork related to that episode. Here you see the light/dark version of a blacksmith worker from the opening scene of the episode.…