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“Be prepared, not scared.”
(Image by Kin, Bad Day LA concept art) I am a frequent reader of a column by writer Fred Reed. His views on many things having to do with life, politics, and the world in general are usually spot-on, humorous, and very much in line with my own views. One of his recent posts echoed…
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Ken Wong – Bad Day L.A. Interview
Team Xbox has a nice interview with Bad Day LA art director Ken Wong. Many of you are familiar with Ken Wong because of his work on many of my twisted tales properties including Oz and Grimm. From the interview: What were the most difficult challenges you had to face in order to create the…
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Return to Normal
Just back from a nice bit of R&R in Bali. It had been a while since my last “real” vacation… over 2 years if my memories are correct. Sometimes I forget what it feels like to be away from email, internet, and work for an extending period of time. Since starting TMIEC my business partner…
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Cellar Door Publishing
A partnership between myself and Cellar Door Publishing was announced today. The deal will put in place an outlet for graphic novels based on properties like Bad Day LA, Oz, and other twisted tales. I’m really excited about this, my first foray into the world of print. From the press release… Cellar Door Publishing GAMING…
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Next Generation – Apocalypse McGee-Style
Next generation is running a Bad Day LA interview. Check it out… Next Generation – Apocalypse McGee-Style Tuesday, 09 August 2005 Bad Day L.A. is designer American McGee’s vision of “the apocalypse minus Jesus and pals.” Part third-person shooter, part comedy, part political commentary, McGee’s game, may be the title doomsayer gamers have been waiting…
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50 Hours = Death
(image courtesy Mayz, Bad Day LA concept artwork) SEOUL (Reuters) – A South Korean man who played computer games for 50 hours almost non-stop died of heart failure minutes after finishing his mammoth session in an Internet cafe, authorities said Tuesday. The 28-year-old man, identified only by his family name Lee, had been playing on-line…
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Game Chronicles BDLA Interview
The guys over at Game Chronicles Magazine are running a good sized BDLA interview. GCM: Thank you for your time! Please get us started by telling our readers about the team that will be taking us on another great American McGee adventure and to what extent your involvement is with this latest endeavor. American McGee:…
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QuakeMarine Interview
QuakeMarine.com is running an interview with, er… me. Check it out: AM: Well, I know that I would not be where I am today if it weren’t for id Software, and specifically John Carmack, taking a chance on me all those years ago. I’ve often called id “boot camp for video games” because it taught…
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Gangbusters
(image courtesy Mayz, Bad Day LA concept artwork) While creating Bad Day LA we tried to come up with a variety of interesting and unique enemy characters for the player to fight against across the city. Included in the final list you will find: terrorists, zombies, mutant cos-players, angry homeowners, rabid dogs, and finally, lots…
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Bad Day LA on GameSpy
Sal ‘Sluggo’ Accardo is running an interview focused on the design and art style of Bad Day LA over at GameSpy. The interview begins… FOR ALL THE ENTERTAINMENT VALUE we get from them, it’s amazing how few videogames are actually funny. Amidst alien invasions, sports simulations, historical battles and fantasy adventures, humor is something that’s…