Anger

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Revision as of 17:47, 28 August 2019 by American (talk | contribs) (Story)
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Anger > Bargaining

Enemies: Card Guard, Maze creatures

Weapons: Vorpal Blade, Time clock, Long Range Shooting

Upgrades: acquiring Long Range shooting

Outfits: Ash Dress, Ball gown

What player learns: At this point, the player knows all the mechanics.

Transition: Denial → Anger will be a Horror house ride that will open once and to revisit Denial there will be a separate statio

Concept

Atmosphere image for Queensland

Anger is the fourth stage of Grief Alice confronts and is represented by the Queen of Hearts who resides at the center of Wonderland in the Chaos “sun.” This central hub around which the remaining domains orbit is a mass of fire, wreckage, and confusion. From here, the Queen of Hearts is attempting to regain control of Wonderland through use of anger, violence, and power. She commands The Jabberwock and uses him to terrorize and incinerate her foes.

The Queen of Hearts believes the Red Queen is responsible for the destruction of Wonderland and that Alice is one of her allies. She agrees to spare Alice’s life on the condition Alice will… (Steal something from; murder the; take something to)… The Red Queen








Story

Alice reaches the Realm of The Queen of Hearts through the Haunted House from The Circus Realm. She travels from Denial to Anger.


Alice is filled with Anger and must direct that emotion at someone or something. Anger at the destruction of Wonderland and the loss of her sanctuary. Anger at Change (at Chaos). This realm offers Alice (and player) the first chance to really unleash Anger and violence.



Upon arrival in the Realm, Alice discovers Chess Piece Soldiers engaged in a battle against the Card Guard Soldiers of the Queen of Hearts. Chess Soldier Commander explains that the Queen's Castle remains impenetrable and that her Card Guard Army appears to be infinite. It's a standoff in which they cannot win but must continue lest they lose.


Alice is tasked with (self assigns herself a task of) breaching the castle and confronting (killing?) the Queen. That task breaks down into discrete chunks:

  • Navigate the outer realm. Sneak under/over the castle wall (mote?).
  • Navigate the inner realm. Through the hedge maze and surrounding buildings.
  • Breach the castle wall. Sneak through dungeon levels into the castle interior.
  • Navigate to the Throne Room. Sneak, fight, and infiltrate.
  • Confront the Queen of Hearts.
  • Queen of Hearts Boss Battle. Alice loses.

At the end of the stage, Alice will be captured. The Queen of Hearts will keep the White Rabbit hostage until Alice completes the task she gives her. Alice must first acquire The Inner Compass, which will guide her across the wastelands to her goal (Queen of Hearts domain). The Queen of Hearts knows this item is with the Mad Hatter and sends Alice there to retrieve it. She gives Alice a gift and commands Alice give this to Hatter. Asked if it will kill him - “No, it will ensure he lives forever, even if he’s blown to bits like our Wonderland…

Gameplay

Puzzle work, slash and collect things.

Locations

Concepts pending. Castle of hearts, Croquet Grounds, Courthouse, Royal Forest, Optional, A Graveyard.


39 TearMaze01.jpg














Dresses

Ash Dress
The Red Dress

Characters/Enemies

Queen of hearts