Community Ideas/Suggestions
In-game Ideas/Suggestions
Gameplay
- Skulls on Alice’s dresses could indicate there are enemies nearby (By glowing, screaming, catching fire, ect)
- Stealth includes an indicator of enemy alertness (Green-Unnoticed, Red-Alert)
- Consider putting health indicators on enemies, especially bosses.
- Alice collects candy for power ups.
- Caterpillar’s words are trapped in ice, free them to solve a puzzle.
- Follow the color of the “floating” fish
- House of mirrors acts as the “central hub” of Wonderland, allowing Alice to travel from place to place
- Hatter inspired funhouse area
- A “tortured soul” character, reminiscent of the big daddies from Bioshock (Something innocent turned into a monster)
- Chaos mode changes Wonderland i.e. opening hidden areas, making things accessible that weren't in normal mode
- Rage or Hysteria given based on performance i.e., Rage-Good, Hysteria-Bad
- Rage is charged as you fight
- Hysteria builds as damage is taken, rage builds is damage is given
- Rage modes take no damage from minor enemies, deal heavy damage, lasts a limited amount of time, must collect potion or shards to activate
- Rage is an early power up that changes as you progress
- Alice builds rages when the player has her do meaningless tasks or does a task incorrectly
- Only gets angry once, to prevent spamming
- Alice ignores some of the players commands.
- With older Alice as the narrator, you Alice could claim “That’s not what happened” or “You’re remembering wrong.” when the player tries to do something wrong ex. Jumping off ledges ect.
- Alice’s state of mind gives her power ups e.g., depression has a black hole power, anger like rage mode, ect
- Use patches for power ups e.g., Cheshire patch grants invisibility dodge
- Cheshire patch could grant Alice the “Cat scan” ability, Alice would have cat like vision and hidden objects would be revealed
- Let players find weapons rather than “handing them” to them
- “Giant” Alice makes a reappearance (Eat the cake again to stomp on enemies)
- Alice “collects” emotions throughout the game
- Power ups depend on the location/level e.g., Rage mode activated during the anger level
- If Alice stares an an enemy too long their heads will explode
- Alice can squish people’s heads from a distance with her fingers
- Have elements in the game
- Mercury as a poison element
- Slingshot with elemental Marbles
- Emotions as elements
- Alice explores parts of her memories as a level.
- Rocking horse works as a means of travel
- Building blocks used for altering/upgrading weapons
- Could also be used to create bridges or walls to avoid enemies
- Limited number of blocks to avoid players skipping areas
- Blocks collapse after a certain amount of time
- Alice can find blank chalkboards to draw on which would materialize what she draws, this would consume the slate
- Could be a use for the patches/symbols
- Alice gathers pieces of materials that become her dresses
- A pocket watch that can revert a small amount of time ex. Take too much damage, go back and try again
- Alice has catchphrases ex. “Welcome to the club.”, “This death suits you.”
- Alice zombie mode
- Side quest in the Hatter's domain: collect pieces for a clock, two different outcomes
- Give Hatter the pieces and receive a chemical compound that can melt walls as a reward
- Keep the pieces and use them to upgrade Alice or her items.
- Hatter’s workshop acts as an area to upgrade weapons/clothing.
- Alice in a sky/cloud Area
- Different modes beyond the usual “difficulty” modes
- A “reverse” mode where you play the game backwards and the controls are backwards
- An “inverted” mode where the game is played upside down
- A “frenemy” mode where all your allies are now the enemies
- Enemies get stronger the longer a battle takes, too long and the game will enter “insanity mode where enemies take no damage and everything is covered in blood
- This could be a gladiator mini-game
- Make Alice 3 more of a RPG, allowing Alice to choose different fighting classes ex. Stealth class, warrior class
- Weapons work differently in each class
- Characters interact with Alice differently based on each class
- The end of the game has an achievement for each class
- DLC where the White Rabbit is replaced by Lulu
- Collectable power ups as stuff animals
- Bear: Power
- Rabbit: Speed
- Hare: Super jump
- Cat: Cat vision that finds hidden objects
- Dormouse: Shrink and scamper
- Lulu: Magnetic to all pick ups
- Alice is able to communicate with the inhabitants of Wonderland in order to solve puzzles. She is also able to give them basic commands such as "follow".
- Looking through the Chaos necklace like a monocular can reveal hidden things, such as writings on the walls.
- A multiplayer mode where you can team up with other players or NPCs to defeat bosses.
- Shadow Alice is able to interfere with Alice when her sanity meter is too low, causing her to do the opposite of what she intended, ect.
- Collecting elements such as copper or magnesium to change the color of the flames on the skulls or of the fire from enemies.
- A log list, or bestiary, for all the enemies.
- The giant fish that swallows you in the pool of tears from AMA could have a mini game where after being swallowed Alice has to fight bugs in order to escape the fish's stomach.
Story
- The beginning of the game all inhabitants of Wonderland will be in denial of anything bad happening, including Alice herself
- The Denial stage should begin looking like London as Alice doesn't realize that her family has died and she is in Wonderland.
- Could see fuzzy memories of her being taken to the hospital.
- Cheshire Cat would develop his markings over time
- A cut scene of tea time with the Hatter
- The beginning of the game starts before the events of the fire and Alice is having a tea party with the Hatter before him telling her to wake up, due to the fire, and we then hear the scream of Alice jumping out of the window.
- Hatter’s domain can include riding a teacup in a tea river, using a spoon as a paddle
- Tea river-jump across sugar cubes before they dissolve
- Tea is scolding hot, causing death or damage if touching it, must jump to avoid tea pouring down while also avoiding steam.
- Grim designs on the tea sets such as skulls or thorns.
- Dormouse and March Hare argue while driving the teapot.
- The ruins exist but something happens towards the end of the game to “wipe the memory.”
- No ruin in the beginning, it grows as the game progresses
- The ruin causes corruption in Wonderland, mutating the fauna and flora. Alice must find all the sources and destroy them.
- Shadow Alice merges into the ruin
- “Shadow” Alices (Or Chaos modes) merge together to create the final Shadow Alice who is the antagonist of the game (Powers that you previously used in the game are now used against you)
- Shadow Alice has the ability of Rage and Hysteria from the previous games.
- Wonderland characters change as the game progresses (Becoming darker and more twisted like we see in the previous games)
- Alice earns her classic blue dress at the end of the game
- The train is seen in Wonderland but it is the Mock Turtle’s train before Bumby’s corruption (It should look like a toy train)
- Asylum inmates have circus counterparts that are forced to perform along with Alice.
- All of the circus performers represent some sort of mistreatment from the asylum e.g., starvation, head screws, lobotomies, leeches
- Some of the circus performers could look like skeletons to represent their mistreatment/ starvation in the asylum. These enemies would be weak due to malnutrition.
- There are circus “orderlies” working under the Tweedles-they obey every command of the Tweedles. They are sadist and enjoy to carry out the Tweedle's heinous plans.
- There are also good behavioral inmates who obey commands to avoid their own punishment
- Good behavior inmates wear colorful clothes and “smiling” masks, they can be seen doing idle tasks such as juggling or spinning signs and speak about how great the circus is (In a forced tone) but when the masks come off they complain.
- Well behaved inmates are not actually insane, they faked insanity to avoid harsh punishments for their crimes
- Could be discussed in their dialogue
- The good behavior inmates don’t attack Alice unless she is spotted by the Tweedles and they command the attack.
- Jugglers will throw things that explode at Alice and sign spinners will engage in melee combat.
- Circus performers that represent inmates with candy addiction. They can be seen twitching violently and speaking to themselves..
- Isolated inmates could be represented by animal humanoids that are crazed, they would growl and foam at the mouth.
- Lobotomized inmates could be represented by vegetable humanoids.
- Self mutilated enemy, maybe portrayed as a voodoo doll
- Circus enemies with electric attacks to symbolize electroshock therapy patients
- Alice is forced to perform in the circus by the Tweedles. The Tweedles mocking would gain intensity throughout the bit, rising to a crescendo, causing Alice to pass out. After Alice passes out there would be a cut scene of Alice brought before sanatorium doctors “performing” her displays of madness.
- Alice can be seen with holes in her head from trepidation
- Alice experiences a sort of sleep paralysis where she can see various Wonderland inhabitants in the asylum and they can be heard talking to her.
- A doctor could note how she is defenseless against her own mind, referring to both the paralysis and her madness.
- Alice has a painted on smile in the circus to symbolize she was forced to take medication
- Add Lovecraftian to the game like the queen’s tentacles in AMR
- Tiny Alice in a big environment. Ex. American McGee’s Alice garden level.
- Alice had witnessed different crimes in London and it affects her in Wonderland.
- Alice believes she has made it out of Wonderland and returned to London only for everything to catch fire and she realizes she never left. (Maybe after the defeat of the Jabberwock/Fake goal)
- Alice's mental state deteriorates to the point of damaging her legs where she then goes through a painful transformation into having jellyfish tentacles
- Possibly a jellyfish dress
- The end would reveal that we have been Shadow Alice all along throughout the events of “Alice:Asylum”, that is why Alice’s friends treat her as an enemy.
- Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.
- People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;
- When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms
- Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.
- Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.
- Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.
- At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away.
- At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.
- Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice's actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)
- A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.
- Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.
Dresses
- Chaos Dress
- Switch between Chaos and Order
- On/Off Mode for the dress
- Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages
- Changes as Alice goes into battle
- Switch between Chaos and Order
- Harvest Dress
- Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice
- Blackening Dress
- Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas
- Inferno dress
- Causes enemies to catch on fire
- Ash dress
- Trail of ashes follows Alice.
- Creates ashes, making Alice difficult to see
- Could cause enemies to choke, alerting nearby enemies
- Standing in place would create a cloud of ashes
- Pleading dress
- Turns enemies to allies, attacking other enemies for short periods of time
- Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help
- Turns enemies to allies, attacking other enemies for short periods of time
- Denial Dress
- Dress becomes more tattered as the player progress in the game
- Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)
- If Alice stands still while wearing the denial dress the environment will begin to change, revealing the
- Red Dress
- Ballet tiptoe throughout level
- Pirouette when jumping
- Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process
- Circus dress
- Improves Alice’s acrobatic abilities
- King of Planets
- Has a black hole effect, causing damage to enemies as they are pulled closer
- Supernova spin attack, does massive damage to nearby enemies
- Confidence dress
- Allows Alice to intimidate enemies, stunning them
- Also allows Alice to perform more daring abilities (Jump farther and higher)
- Depression Dress
- Very dull in color and looks very heavy like it's weighing Alice down.
- Makes Alice slower but her attacks are more deadly
- Chains or straps so that Alice looks trapped in the dress
- Tears continuously flow from her eyes
- Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back
- Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect
- Dark Alice(inner self)
- Hysteria-like power-up
- Not required to switch between dresses for a specific power
- Runes to upgrade dress
- Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses
- Collection of items/objects to craft together and/or upgrade abilities
- Dresses having an effect on the game itself
- Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning
- Mercury dress leaks mercury from the dress, causing damage to enemies.
- Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)
- Mercury dress reacts to the temperature of the environment
- Liquid, short, and flowing in hot areas. Rigid and longer in cool areas
- Flower Dress
- A Flora dress with vines to slap enemies
- Alice would blend in, in the garden, to avoid being attacked by the flowers
- Forgiveness dress
- Candy Dress
- Teacup Dress
- Rainbow Lolita style dress
- Shadow Alice wears the chaos necklace and regular Alice wears the Alpha
- Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.
Tarot Cards
- Give to NPC for buffs
- Slot into weapons
- Tarot Cards act as weapons and each you collect gives you different firing styles or modes.
- Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)
- Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water
- Make Alice Asylum tarot cards into an Out of the woods expansion pack.
- Tarot cards unlock weapons for the second play through
- Tarot cards summon help
- Tarot cards can be used to help Alice progress i.e., make stairs/bridges from cards, grant access to certain areas
- Cards could unlock memories about corresponding characters.
Weapons
- Nutcracker is defeated as an enemy before becoming a weapon
- Nutcracker encourages Alice and warns her of impending danger
- Nutcracker should shout demands to Alice like a general since he is a “soldier”
- Nutcracker’s nuts explode like grenades, much like the teapot cannon from AMR
- Nutcracker makes wise cracks when you put him away.
- Weapon that can shrink your enemies to “executioner stomp” them.
- Russian nesting dolls act as grenades, smaller dolls have a bigger explosion
- Russian nesting dolls suck in enemies before exploding
- Weapon that betrays you? (Need clarification)
- A “Wawa” doll that can be wound up to explode (Much like the clockwork rabbit from AMR)
- A chaos chain that pulls enemies to Alice
- Pick-up sticks as weapons
- Crossbow
- Ball in cup weapon
- Ball and cup used as a wrecking ball. A large metal ball Alice can whip around quickly to smash groups of enemies.
- Toy carousel weapon that dazed enemies (makes them dizzy)
- Rapid-fire card shooting cannon
- Jacks and marbles work as bombs
- Marbles could cause enemies to tumble or roll away
- Vorpal blade can get huge and slice through waves of enemies
- Enemies drop weapon enhancements ex. Dollipede drops arms that increase grip, raising attack
- Weapons could have “vacuum attachments” i.e. can switch the blade of the vorpal blade
- Alice can use the chaos necklace as a weapon, such as like a brass knuckle or like a ninja star.
- A yo-yo weapon that can wrap around enemies and throw them or can be pulled tight to slice enemies in half.
Enemies
- Cranky the bear explodes in a suicide bomber manner
- Cranky pulls itself apart to become separate enemies
- At half health cranky rips itself in half to become two enemies, the bear and the doll.
- Cranky releases a feral scream as its torn apart and attacks.
- Alice must fight the other inmates in the circus
- Some of the circus could include:
- A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.
- A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.
- Slapstick clowns that spray acting from their pocket flowers instead of water.
- A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.
- Broken toys do not attack until they’ve crawled to another broken toy and merged
- Fight normal toys and the defeated enemies merge together to create another enemy
- Creatures that hide under the grass, must watch for mounds they're hidden under.
- Lion Unicorn chimera
- Shadow versions of Alice’s family
- Dollhouse with the heads of her family shooting fire
- The Itsy Bitsy suggestions:
- Shoots web to slow Alice down and charges quickly at her.
- Change the color of the slime
- Make the doll face melted
- Drips acid instead of goo
- Webbing burns Alice
- Make the doll heads more porcelain and less flesh colored like they were in AMR
- Monsters lurking in the depths of the underwater levels
- Rocking horse enemy with blades for rockers.
- Rocks to deal damage to Alice.
- Could have razor sharp teeth and multiple heads
- Show up in swarms
- Sunflower enemy that burns Alice
- Sound effects; enemies should go “splat”
- A toy soldier type enemy in the Playground area.
- A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.
- Weak against light or perhaps fire.
- A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.
- A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.
- A make-your-own-enemy screen where you can customize enemy characters.
- A wailing enemy that doesn't have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.
- Attacking it with the Joker card can cause it to laugh happily and disappear.
Miscellaneous Ideas/Suggestions
Merchandise
- Artbook
- Novels based on the games
- Plushies of various characters in the game
- Cheshire Kitten
- Baby Jabberwock
- Alice's Stuffed Rabbit
- Card Guard
- Alice
- Hysteria Alice
- Alice with interchangeable dresses
- Vorpal blade
- Ruins
- Hobby Horse
- Teapot Cannon
- Nendoroids or Figmas
- Alice figure with interchangeable dresses
- Alice bows as hair clips and pins
- Wrist restraints as bracelets
- Release weapon props like the Vorpal Blade and Teapot Cannon from AMR
- Chaos Shoulder Bag
- Asylum straight jacket purse
- Alice Asylum Card Game
- Rabbit plushie that is "flappable" (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other
- A “Choose your own adventure” Alice book
- Alice jigsaw puzzle
Other
- Game becomes a musical(Why not?)
- Downloadable Content
- As long as they do not offend people(aka pay to win, paywall)
- Have Susie Brann sing a theme song for the game