Difference between revisions of "Main v2"
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==== Useful Constructs ==== | ==== Useful Constructs ==== | ||
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== Gameplay == | == Gameplay == | ||
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== Combat == | == Combat == | ||
| + | |||
| + | === Camera and Controls === | ||
| + | |||
| + | === Combat Without Lock-On === | ||
| + | |||
| + | == Combat with Lock-On == | ||
| + | == Combat With or Without Lock-On == | ||
| + | == Gating Combat == | ||
| + | == Difficulty == | ||
| + | == Cheshire Cat System == | ||
| + | == Weapons == | ||
| + | == Weapon Types == | ||
| + | == Enemy Classes (EC) and Relationship to Weapon Classes == | ||
| + | == Weapon Levels and Upgrading == | ||
| + | == Collectibles == | ||
| + | == Memories == | ||
| + | == Health and Damage == | ||
| + | == Damage == | ||
| + | == Death == | ||
| + | == Wonderland == | ||
| + | == AI == | ||
| + | == User-Interface/Menus == | ||
| + | == In Game Menu == | ||
| + | == In Game Menu Functionality in Detail == | ||
| + | == as a Record of the PAST == | ||
| + | == Appearance: Visual & Aural ideas == | ||
| + | == Appearance: The IN-Game Menu in Wonderland == | ||
| + | == Appearance: The Options Page == | ||
| + | == In-Game HUD == | ||
| + | == Main Menu == | ||
| + | == Puzzles == | ||
| + | == Camera == | ||
| + | == General Goals for Camera == | ||
| + | == Base Camera Behavior == | ||
| + | == Manual Control == | ||
| + | == Automated Orientation/Position == | ||
| + | == Automated Orientation/position implantation & Determination == | ||
| + | == Area/Ability Specific Cameras == | ||
| + | == Camera Ability Related == | ||
| + | == Area/Level Specific == | ||
| + | == Fixed and "Point of interest" cameras == | ||
| + | == Non-interactive Cinematics == | ||
| + | == Fail-Safes == | ||
| + | == Audio == | ||
| + | == Soundtrack == | ||
| + | == Controls == | ||
| + | == PS / Xbox / PC == | ||
| + | == Checkpoints/Save/Load == | ||
| + | == Checkpoints == | ||
| + | == Persistent Save == | ||
| + | == Chapter Points == | ||
| + | == Trophies and Achievements == | ||
| + | == Easter Eggs == | ||
| + | == Downloadable Content == | ||
Revision as of 18:13, 17 September 2018
Contents
- 1 Overview
- 2 Story
- 3 Gameplay
- 4 Movement
- 5 Gated Abilities
- 6 Rail Rides
- 7 Combat
- 8 Combat with Lock-On
- 9 Combat With or Without Lock-On
- 10 Gating Combat
- 11 Difficulty
- 12 Cheshire Cat System
- 13 Weapons
- 14 Weapon Types
- 15 Enemy Classes (EC) and Relationship to Weapon Classes
- 16 Weapon Levels and Upgrading
- 17 Collectibles
- 18 Memories
- 19 Health and Damage
- 20 Damage
- 21 Death
- 22 Wonderland
- 23 AI
- 24 User-Interface/Menus
- 25 In Game Menu
- 26 In Game Menu Functionality in Detail
- 27 as a Record of the PAST
- 28 Appearance: Visual & Aural ideas
- 29 Appearance: The IN-Game Menu in Wonderland
- 30 Appearance: The Options Page
- 31 In-Game HUD
- 32 Main Menu
- 33 Puzzles
- 34 Camera
- 35 General Goals for Camera
- 36 Base Camera Behavior
- 37 Manual Control
- 38 Automated Orientation/Position
- 39 Automated Orientation/position implantation & Determination
- 40 Area/Ability Specific Cameras
- 41 Camera Ability Related
- 42 Area/Level Specific
- 43 Fixed and "Point of interest" cameras
- 44 Non-interactive Cinematics
- 45 Fail-Safes
- 46 Audio
- 47 Soundtrack
- 48 Controls
- 49 PS / Xbox / PC
- 50 Checkpoints/Save/Load
- 51 Checkpoints
- 52 Persistent Save
- 53 Chapter Points
- 54 Trophies and Achievements
- 55 Easter Eggs
- 56 Downloadable Content