Difference between revisions of "Difficulty"

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Line 24: Line 24:
 
<br />
 
<br />
 
:: '''Risk Areas'''
 
:: '''Risk Areas'''
:::: ''Puzzles''
+
:::: ''<u>Puzzles</u>''
 
Challenge: Player is unable to progress because Puzzle cannot be solved.<br />
 
Challenge: Player is unable to progress because Puzzle cannot be solved.<br />
 
Solutions for Minimizing Risk
 
Solutions for Minimizing Risk
Line 35: Line 35:
 
* Progressive Help Dialog from Cheshire Cat
 
* Progressive Help Dialog from Cheshire Cat
  
:::: ''Combat''
+
:::: ''<u>Combat</u>''
 +
Challenge: Player is unable to overcome enemy NPCs and cannot progress.<br />
 +
Solutions for Minimizing Risk
 +
* Design of Combat situations (balancing)
 +
* Design of Combat controls (ease of use, intuitive)
 +
* Testing/Tuning
 +
* Cat Nip – Cheshire Cat clears combat areas

Revision as of 23:10, 17 July 2018

Alice Asylum will have selectable difficulty settings, but we will balance the normal setting to what is listed below.

Goals
  • Limited frustration for Player
  • Impossible to fail at completing the game
  • Challenge reward for broad range of Player core-types


Fails
  • Perceived as too EASY or too HARD
  • Perceived as too heavy handed (too much hand-holding)
  • Perceived as too oblique (not enough hand-holding)


Audience Assumptions
  • Gender: 50/50 male-female
  • Attraction: Wonderland, Alice, art, story, sequel, exploration, puzzles, combat
  • NOT: Us (the developers)


Design Assumptions
  • Gameplay is EASY
  • Achievements are HARD
  • Secrets are MEDIUM-HARD
  • Alternate paths are MEDIUM-HARD


Risk Areas
Puzzles

Challenge: Player is unable to progress because Puzzle cannot be solved.
Solutions for Minimizing Risk

  • Design
    • Keep Puzzles Simple
    • Progressive difficulty within puzzles types to train User
    • Make the Goal Obvious
    • Present in “puzzle box” format. One way in, one way out.
  • Testing/Tuning
  • Progressive Help Dialog from Cheshire Cat
Combat

Challenge: Player is unable to overcome enemy NPCs and cannot progress.
Solutions for Minimizing Risk

  • Design of Combat situations (balancing)
  • Design of Combat controls (ease of use, intuitive)
  • Testing/Tuning
  • Cat Nip – Cheshire Cat clears combat areas