Difference between revisions of "Potentially Accepted Ideas"
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#Hatter inspired funhouse area | #Hatter inspired funhouse area | ||
#Alice ignores some of the players commands. | #Alice ignores some of the players commands. | ||
− | # | + | #*With older Alice as the narrator, you Alice could claim “That’s not what happened” or “You’re remembering wrong.” when the player tries to do something wrong ex. Jumping off ledges ect. |
#“Giant” Alice makes a reappearance (Eat the cake again to stomp on enemies) | #“Giant” Alice makes a reappearance (Eat the cake again to stomp on enemies) | ||
#If Alice stares at an enemy too long their head's will explode | #If Alice stares at an enemy too long their head's will explode | ||
#Alice can squish people’s heads from a distance with her fingers | #Alice can squish people’s heads from a distance with her fingers | ||
#Have elements in the game | #Have elements in the game | ||
− | # | + | #*Mercury as a poison element |
− | # | + | #*Slingshot with elemental Marbles |
− | # | + | #*Emotions as elements |
Latest revision as of 19:53, 15 April 2019
In-Game Ideas/Suggestions
Gameplay
- Lulu easter egg
- Cat is not helpful but does provide banter and conversation
- Cat cannot be summoned on command, this would break character. However there may be set locations where the cat appears to banter.
- Collect the cheshire cat as he’s hiding around the map (like the pig snouts in Madness Returns).
- The cat could give “words of wisdom” when you find him.
- Finding all the cats could unlock something like a dress.
- Rabbit is a helper and guide that naturally runs off ahead of the player, pulling the player into the environment and engaging in the story.
- He can potentially can help her solve puzzles, acting like the clockwork bomb on a platform then running back to her.
- Give rabbit more mechanics.
- Unlockable concept art as an in-game art gallery.
- A menu where we can get a close up of Alice’s dresses and be able to spin her around
- Find things to collect that have symbology behind them.
- Don't make collectables excessive.
- Skulls on Alice’s dresses could indicate there are enemies nearby (By glowing, screaming, catching fire, ect)
- Stealth includes an indicator of enemy alertness (Green-Unnoticed, Red-Alert)
- Consider putting health indicators on enemies, especially bosses.
- Alice collects candy for power ups.
- Collectable power ups as stuff animals
- Bear: Power
- Rabbit: Speed
- Hare: Super jump
- Cat: Cat vision that finds hidden objects
- Dormouse: Shrink and scamper
- Lulu: Magnetic to all pick ups
- Alice “collects” emotions throughout the game
- Power ups depend on the location/level e.g., Rage mode activated during the anger level
- Alice’s state of mind gives her power ups e.g., depression has a black hole power, anger like rage mode, ect
- Use patches for power ups e.g., Cheshire patch grants invisibility dodge
- Cheshire patch could grant Alice the “Cat scan” ability, Alice would have cat like vision and hidden objects would be revealed
- Caterpillar’s words are trapped in ice, free them to solve a puzzle.
- Hatter inspired funhouse area
- Alice ignores some of the players commands.
- With older Alice as the narrator, you Alice could claim “That’s not what happened” or “You’re remembering wrong.” when the player tries to do something wrong ex. Jumping off ledges ect.
- “Giant” Alice makes a reappearance (Eat the cake again to stomp on enemies)
- If Alice stares at an enemy too long their head's will explode
- Alice can squish people’s heads from a distance with her fingers
- Have elements in the game
- Mercury as a poison element
- Slingshot with elemental Marbles
- Emotions as elements
Story
Dresses
Tarot Cards
Weapons
Enemies
Miscellaneous Ideas/Suggestions
Merchandise
- Funko Pop figures
- Cheshire Plush
Others