Difference between revisions of "Scraper"
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+ | <meta charset="utf-8"><span>Scraper enemy concept, which has evolved into "Tick Tock".</span> | ||
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+ | <span>It could be a "Wonderland" version of the same enemy, more designed to appear alongside other enemies in Hatter's Domain.</span> | ||
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+ | <span>A wind-up key, like a wind-up toy has been added to the back, and the "blades" are now the hands of a clock. </span> | ||
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+ | <span>I imagine this version runs around for a limited time, maybe allowing easy passage for Alice when he's all ticked out and inanimate.</span> | ||
+ | <span>But best watch yourself when he's spun up and on the prowl.</span> | ||
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+ | <span>Could allow for some SPLIT second chase scenes with Alice just getting away from a mob of these guys as they chase her, and the only reason she escapes is because they run out of puff.</span> | ||
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+ | <span>Like a constant threat, but one that can be out-manoeuvred if the player allows for their "down time".</span> | ||
[[Alice: Asylum enemies|'''<-- BACK''']] | [[Alice: Asylum enemies|'''<-- BACK''']] |
Latest revision as of 23:09, 18 October 2018
<meta charset="utf-8">Scraper enemy concept, which has evolved into "Tick Tock".
It could be a "Wonderland" version of the same enemy, more designed to appear alongside other enemies in Hatter's Domain.
A wind-up key, like a wind-up toy has been added to the back, and the "blades" are now the hands of a clock.
I imagine this version runs around for a limited time, maybe allowing easy passage for Alice when he's all ticked out and inanimate. But best watch yourself when he's spun up and on the prowl.
Could allow for some SPLIT second chase scenes with Alice just getting away from a mob of these guys as they chase her, and the only reason she escapes is because they run out of puff.
Like a constant threat, but one that can be out-manoeuvred if the player allows for their "down time".