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	<updated>2026-04-16T07:42:35Z</updated>
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		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&amp;diff=2149</id>
		<title>Community Ideas/Suggestions</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&amp;diff=2149"/>
		<updated>2020-03-15T23:23:39Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
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&lt;div&gt;=In-game Ideas/Suggestions=&lt;br /&gt;
==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Game Play&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# A dog companion based on the puppy from the original Alice book. The dog will level up with you as you play and be called on to attack your enemies before vanishing/running away. The dog can gain armor as he&amp;#039;s upgraded, so along with growth he appears more and more armored to the player&amp;#039;s liking.&lt;br /&gt;
[[File:ALICE 1 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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2. Alice needs to make certain emotes to get through portions of the game such as feigning a smile in Denial though she knows something is wrong.&lt;br /&gt;
==&amp;lt;span style=&amp;quot;font-size: medium;&amp;quot; data-mce-style=&amp;quot;font-size: medium;&amp;quot;&amp;gt;&amp;lt;span size=&amp;quot;3&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;&lt;br /&gt;
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms&lt;br /&gt;
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.&lt;br /&gt;
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.&lt;br /&gt;
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.&lt;br /&gt;
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice&amp;#039;s actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)&lt;br /&gt;
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.&lt;br /&gt;
# Wonderland becomes grey and lifeless and it crumbles away as Alice enters the depression stage where her ruined house is. Moving through the house could lead to the anger stage where we find the Jabberwocky.&lt;br /&gt;
# Rabbit holes could act as portals to transport you to different parts of Wonderland.&lt;br /&gt;
# Parts of the game can switch to be played from the White Rabbit&amp;#039;s perspective to get to places Alice can&amp;#039;t go.&lt;br /&gt;
# The mermaid from the circus(see story ideas) could grant Alice a power up for swimming, she would release a fish that swallows Alice&amp;#039;s legs and acts as a mermaid tail, allowing Alice to swim and breathe underwater.&lt;br /&gt;
# Vending machines that allow Alice to upgrade her weapons. Chaos coins used as currency.&lt;br /&gt;
# Characters in Wonderland should be representations of the character&amp;#039;s Alice knows in London like Bumby&amp;#039;s representation as the Dollmaker. Such as Nan Sharpe as the Dutchess and Wilson as the Caterpillar since he is trying similarly to fix her broken mind. Nurse D would be represented as the White Queen since she was one of the few people that showed Alice kindness during her stay in the asylum.&lt;br /&gt;
# This game could continue exploring the concept of Alice: Otherlands where Alice would venture into other people&amp;#039;s, such as Verne, minds as chapters. This could potentially be a DLC.&lt;br /&gt;
# Alice arrives to Depression and she finds that all of the denizens of that world of grief stricken. The Mock Turtle is a prominent character he explains to her that Humpty Dumpty has been wanting to have a &amp;quot;Great fall&amp;quot; ever since he lost all of his  family members because he wouldn&amp;#039;t come down off his wall to help them after they all became omelets for the Duchesses dinner. He fell into a despair and now Alice must save him from falling. But the Hatter has given Alice a quest he needs a piece to a machine but the only way she can get it is if Humpty falls and she can retrieve it from his innards. So she can either let him fall and destroy himself so that she get the necessary pieces or save him and the denizens of that world from drowning in their tears which seem to rise higher and higher each moment. (Morality choice)&lt;br /&gt;
# The stage of Denial inspired by Mother Goose stories. Characters from the tales can be found acting erratically and in denial of anything wrong, including if they are injured or deformed in some way. Later at the cirus their behavior becomes more erratic leading them to attack Alice.&lt;br /&gt;
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===Cutscenes/Specifics (Do these fit in the game, and if so, where?)===&lt;br /&gt;
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# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.&lt;br /&gt;
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.&lt;br /&gt;
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. &lt;br /&gt;
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.&lt;br /&gt;
# A concept where Alice is to play croquet outside of the asylum playing with the croquet mallet.&lt;br /&gt;
#* Alice walks into a battle boss “Flamingoon” where she lands in a tournament with most of wonderland watching in the stands, possibly just more flamingos.&lt;br /&gt;
#* The Croquet mallet comes alive and transforms into an upgraded evil flamingo mallet called a “Mallet Ringer” after a combo attack.&lt;br /&gt;
#* The Mallet Ringer keeps it&amp;#039;s flamingo shape, feathery body, legs and feet with electricity coursing through the entire weapon for a limited time with Alice also gaining immunity during.&lt;br /&gt;
#* Alice is able to turn the Mallet Ringer around holding the neck and propel the legs and feet as another means of secondary damage.&lt;br /&gt;
#* After the Flamingoon boss battle is over, Alice retrieves a flamingo dress that can allow her to fly short distances while wearing it.&lt;br /&gt;
# Alice meets a group of Freakshow type characters at the circus based on children in her asylum ward; they all look like failed experiments.&lt;br /&gt;
#* One is a mermaid of a girl and boy, Siamese twins that are sewn together/connected at the head. She looks also as though she’s being swallowed by a giant fish from the waist down.&lt;br /&gt;
# Alice comes across train tracks with an abandoned train familiar from Madness Returns. She enters it and notices Cheshire on a nearby seat and the train begins to move backwards. Looking through the windows, she sees and hears the amusement park (circus) straight ahead.&lt;br /&gt;
# After the accident in the Hatter&amp;#039;s lab, he uses a chemical to heal himself which makes him immortal and changes his skin green. This chemical could also be what the Hatter uses to put the Jabberwocky back together after Alice defeats him. The Jabberwocky before being defeated would look more grey and closer to Omri&amp;#039;s image. (The Watcher, The Self, The Shadow)&lt;br /&gt;
# A section in denial the is reminiscent of London. It&amp;#039;s dark and raining and all the buildings are made up of doors that do not open, representing indecision.&lt;br /&gt;
# A cutscene where the inmates are called to go out to the courtyard, and we watch in third person as Alice’s roommates shuffle out of the room. All except herself. As various patients walk past Alice, they mumble and murmur about her. How she never gets up, how she never attend roll call, etc. As the last one leaves, Alice sees a white rabbit hop into view, it stops in the middle of the hall and looks back at her then runs off. Desperate to follow it, she quickly scrambles out of bed, this will be an out of body experience. The players will then be able to explore the asylum as Alice&amp;#039;s conscious.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Dresses&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Chaos Dress&lt;br /&gt;
#* Switch between Chaos and Order&lt;br /&gt;
#** On/Off Mode for the dress&lt;br /&gt;
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages&lt;br /&gt;
#* Changes as Alice goes into battle&lt;br /&gt;
# Harvest Dress&lt;br /&gt;
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice&lt;br /&gt;
# Blackening Dress&lt;br /&gt;
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas&lt;br /&gt;
# Inferno dress&lt;br /&gt;
#* Causes enemies to catch on fire&lt;br /&gt;
# Ash dress&lt;br /&gt;
#* Trail of ashes follows Alice.&lt;br /&gt;
#* Creates ashes, making Alice difficult to see&lt;br /&gt;
#** Could cause enemies to choke, alerting nearby enemies &lt;br /&gt;
#** Standing in place would create a cloud of ashes&lt;br /&gt;
# Pleading dress&lt;br /&gt;
#* Turns enemies to allies, attacking other enemies for short periods of time&lt;br /&gt;
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help&lt;br /&gt;
# Denial Dress&lt;br /&gt;
#* Dress becomes more tattered as the player progress in the game&lt;br /&gt;
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)&lt;br /&gt;
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the&lt;br /&gt;
# Red Dress&lt;br /&gt;
#* Ballet tiptoe throughout level&lt;br /&gt;
#* Pirouette when jumping&lt;br /&gt;
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process&lt;br /&gt;
# Circus dress&lt;br /&gt;
#* Improves Alice’s acrobatic abilities &lt;br /&gt;
# King of Planets&lt;br /&gt;
#* Has a black hole effect, causing damage to enemies as they are pulled closer&lt;br /&gt;
#* Supernova spin attack, does massive damage to nearby enemies&lt;br /&gt;
# Confidence dress&lt;br /&gt;
#* Allows Alice to intimidate enemies, stunning them&lt;br /&gt;
#* Also allows Alice to perform more daring abilities (Jump farther and higher)&lt;br /&gt;
# Depression Dress&lt;br /&gt;
#* Very dull in color and looks very heavy like it&amp;#039;s weighing Alice down.&lt;br /&gt;
#* Makes Alice slower but her attacks are more deadly&lt;br /&gt;
#* Chains or straps so that Alice looks trapped in the dress&lt;br /&gt;
#* Tears continuously flow from her eyes&lt;br /&gt;
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back&lt;br /&gt;
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect&lt;br /&gt;
# Dark Alice(inner self)&lt;br /&gt;
#* Hysteria-like power-up&lt;br /&gt;
# Not required to switch between dresses for a specific power&lt;br /&gt;
# Runes to upgrade dress&lt;br /&gt;
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses&lt;br /&gt;
# Collection of items/objects to craft together and/or upgrade abilities&lt;br /&gt;
# Dresses having an effect on the game itself&lt;br /&gt;
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning&lt;br /&gt;
#* Mercury dress leaks mercury from the dress, causing damage to enemies.&lt;br /&gt;
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)&lt;br /&gt;
# Mercury dress reacts to the temperature of the environment &lt;br /&gt;
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas &lt;br /&gt;
# Flower Dress&lt;br /&gt;
#* A Flora dress with vines to slap enemies&lt;br /&gt;
#* Alice would blend in, in the garden, to avoid being attacked by the flowers&lt;br /&gt;
# Forgiveness dress&lt;br /&gt;
# Candy Dress&lt;br /&gt;
# Teacup Dress&lt;br /&gt;
# Rainbow Lolita style dress &lt;br /&gt;
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha&lt;br /&gt;
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.&lt;br /&gt;
# A Flamingo dress that&amp;#039;s able to fly short distances while worn. Flamingo feathers could be falling for cosmetic effects while flying.&lt;br /&gt;
# An Out of the Woods inspired dress, she would look like Little Red Riding Hood merging with the wolf. Wolf head bow, amber eyes, claws, ect.&lt;br /&gt;
# A black widow dress with messy spiderwebs and a red hour glass in the front.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Give to NPC for buffs&lt;br /&gt;
# Slot into weapons&lt;br /&gt;
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.&lt;br /&gt;
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)&lt;br /&gt;
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water &lt;br /&gt;
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. &lt;br /&gt;
# Tarot cards unlock weapons for the second play through&lt;br /&gt;
# Tarot cards summon help&lt;br /&gt;
# Tarot cards can be used to help Alice progress  i.e., make stairs/bridges from cards, grant access to certain areas&lt;br /&gt;
# Cards could unlock memories about corresponding characters.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Weapons have two functions, a normal mode and a chaos mode.&lt;br /&gt;
# A slingshot shaped like the mercury symbol.&lt;br /&gt;
# A bubble wand that captures enemies in a bubble that pops when it rises so far and gives them fall damage. Can also be used as a bubble shield. &lt;br /&gt;
# Alice obtains a bonesaw from the asylum and uses it before she gets the vorpal blade.&lt;br /&gt;
# A shield that able to be upgraded like her weapons, and various things like fire needing higher upgrades to block/deflect.&lt;br /&gt;
# We should have some time to play around in Denial for a while before things really get started. Alice would start off with some of the more toy-based weapons in the first chapter and combat (such as is) would be more childish until about half-way or two-thirds of the way through Denial at which point the Vorpal Blade arrives (or we arrive at it), and then combat would become bloody and far more violent and remain that way going forward.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Enemies&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# [[Cranky|Cranky]] the bear explodes in a suicide bomber manner&lt;br /&gt;
# Cranky pulls itself apart to become separate enemies&lt;br /&gt;
# At half health cranky rips itself in half to become two enemies, the bear and the doll.&lt;br /&gt;
#* Cranky releases a feral scream as its torn apart and attacks.&lt;br /&gt;
# Alice must fight the other inmates in the circus&lt;br /&gt;
# Some of the circus could include: &lt;br /&gt;
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.&lt;br /&gt;
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.&lt;br /&gt;
#* Slapstick clowns that spray acting from their pocket flowers instead of water.&lt;br /&gt;
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.&lt;br /&gt;
# Broken toys do not attack until they’ve crawled to another broken toy and merged&lt;br /&gt;
# Fight normal toys and the defeated enemies merge together to create another enemy&lt;br /&gt;
# Creatures that hide under the grass, must watch for mounds they&amp;#039;re hidden under.&lt;br /&gt;
# Lion Unicorn chimera&lt;br /&gt;
# Shadow versions of Alice’s family&lt;br /&gt;
# Dollhouse with the heads of her family shooting fire&lt;br /&gt;
# The Itsy Bitsy suggestions:&lt;br /&gt;
#* Shoots web to slow Alice down and charges quickly at her.&lt;br /&gt;
#* Change the color of the slime&lt;br /&gt;
#* Make the doll face melted&lt;br /&gt;
#* Drips acid instead of goo&lt;br /&gt;
#* Webbing burns Alice&lt;br /&gt;
#* Make the doll heads more porcelain and less flesh colored like they were in AMR&lt;br /&gt;
# Monsters lurking in the depths of the underwater levels&lt;br /&gt;
# Rocking horse enemy with blades for rockers.&lt;br /&gt;
#* Rocks to deal damage to Alice. &lt;br /&gt;
#* Could have razor sharp teeth and multiple heads&lt;br /&gt;
#* Show up in swarms&lt;br /&gt;
# Sunflower enemy that burns Alice&lt;br /&gt;
# Sound effects; enemies should go “splat” &lt;br /&gt;
# A toy soldier type enemy in the Playground area.&lt;br /&gt;
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.&lt;br /&gt;
#* Weak against light or perhaps fire.&lt;br /&gt;
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.&lt;br /&gt;
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.&lt;br /&gt;
# A make-your-own-enemy screen where you can customize enemy characters.&lt;br /&gt;
# A wailing enemy that doesn&amp;#039;t have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.&lt;br /&gt;
#* Attacking it with the Joker card can cause it to laugh happily and disappear.&lt;br /&gt;
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.&lt;br /&gt;
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.&lt;br /&gt;
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.&lt;br /&gt;
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.&lt;br /&gt;
# Alice finds a scarecrow in the woods, named &amp;quot;Strawcrow&amp;quot;. He doesn’t speak and makes straw puppets. He has crow pets that help him gather the straw for the puppets.&lt;br /&gt;
#* The Strawcrow always appears to be weaving. When provoked, the crows surrounding him eyes begin to glow red and a few straw puppets come to life with a red aura and begin to attack Alice.&lt;br /&gt;
# A hydra type boss you fight at the end of each stage, decapitating each head being symbolic of Alice&amp;#039;s conquering another one of the stages of grief/ptsd. The monster will vanish after a head is taken.&lt;br /&gt;
[[File:ALICE 3 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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29. Mini boss versions of the Jabberwocky, known as Jabberbabbas, or Jabbawinkles.[[File:ALICE 2 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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=Miscellaneous Ideas/Suggestions=&lt;br /&gt;
==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Merchandise&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Artbook&lt;br /&gt;
# Novels based on the games&lt;br /&gt;
# Cut and assemble pop up book of Wonderland included with the paper dolls&lt;br /&gt;
# Set of color-able paper dolls&lt;br /&gt;
# Plushies of various characters in the game&lt;br /&gt;
#* Baby Jabberwock&lt;br /&gt;
#* Alice&amp;#039;s Stuffed Rabbit&lt;br /&gt;
#* Card Guard&lt;br /&gt;
#* Alice&lt;br /&gt;
#** Hysteria Alice&lt;br /&gt;
#** Alice with interchangeable dresses&lt;br /&gt;
#* Vorpal blade&lt;br /&gt;
#* Ruins&lt;br /&gt;
#* Hobby Horse&lt;br /&gt;
#* Teapot Cannon&lt;br /&gt;
# Nendoroids or Figmas&lt;br /&gt;
# Alice figure with interchangeable dresses&lt;br /&gt;
# Alice bows as hair clips and pins&lt;br /&gt;
# Wrist restraints as bracelets&lt;br /&gt;
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR&lt;br /&gt;
# Chaos Shoulder Bag&lt;br /&gt;
# Asylum straight jacket purse&lt;br /&gt;
# Alice Asylum Card Game&lt;br /&gt;
# Rabbit plushie that is &amp;quot;flappable&amp;quot; (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other&lt;br /&gt;
# A “Choose your own adventure” Alice book&lt;br /&gt;
# Alice jigsaw puzzle&lt;br /&gt;
# Steelbook cases, using a playing card motif (one side is the back of the cards as seen in Cardbridge, face is Alice as the Ace of something. Done in the style of a face card, with Alice and Shadow Alice as the two designs.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Game becomes a musical (Why not?)&lt;br /&gt;
# Downloadable Content&lt;br /&gt;
#* As long as they do not offend people(aka pay to win, paywall)&lt;br /&gt;
# Have Susie Brann sing a theme song for the game&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&amp;diff=2148</id>
		<title>Community Ideas/Suggestions</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&amp;diff=2148"/>
		<updated>2020-03-15T23:22:57Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=In-game Ideas/Suggestions=&lt;br /&gt;
==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Game Play&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# A dog companion based on the puppy from the original Alice book. The dog will level up with you as you play and be called on to attack your enemies before vanishing/running away. The dog can gain armor as he&amp;#039;s upgraded, so along with growth he appears more and more armored to the player&amp;#039;s liking.&lt;br /&gt;
[[File:ALICE 1 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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2. Alice needs to make certain emotes to get through portions of the game such as feigning a smile in Denial though she knows something is wrong.&lt;br /&gt;
==&amp;lt;span style=&amp;quot;font-size: medium;&amp;quot; data-mce-style=&amp;quot;font-size: medium;&amp;quot;&amp;gt;&amp;lt;span size=&amp;quot;3&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;&lt;br /&gt;
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms&lt;br /&gt;
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.&lt;br /&gt;
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.&lt;br /&gt;
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.&lt;br /&gt;
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice&amp;#039;s actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)&lt;br /&gt;
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.&lt;br /&gt;
# Wonderland becomes grey and lifeless and it crumbles away as Alice enters the depression stage where her ruined house is. Moving through the house could lead to the anger stage where we find the Jabberwocky.&lt;br /&gt;
# Rabbit holes could act as portals to transport you to different parts of Wonderland.&lt;br /&gt;
# Parts of the game can switch to be played from the White Rabbit&amp;#039;s perspective to get to places Alice can&amp;#039;t go.&lt;br /&gt;
# The mermaid from the circus(see story ideas) could grant Alice a power up for swimming, she would release a fish that swallows Alice&amp;#039;s legs and acts as a mermaid tail, allowing Alice to swim and breathe underwater.&lt;br /&gt;
# Vending machines that allow Alice to upgrade her weapons. Chaos coins used as currency.&lt;br /&gt;
# Characters in Wonderland should be representations of the character&amp;#039;s Alice knows in London like Bumby&amp;#039;s representation as the Dollmaker. Such as Nan Sharpe as the Dutchess and Wilson as the Caterpillar since he is trying similarly to fix her broken mind. Nurse D would be represented as the White Queen since she was one of the few people that showed Alice kindness during her stay in the asylum.&lt;br /&gt;
# This game could continue exploring the concept of Alice: Otherlands where Alice would venture into other people&amp;#039;s, such as Verne, minds as chapters. This could potentially be a DLC.&lt;br /&gt;
# Alice arrives to Depression and she finds that all of the denizens of that world of grief stricken. The Mock Turtle is a prominent character he explains to her that Humpty Dumpty has been wanting to have a &amp;quot;Great fall&amp;quot; ever since he lost all of his  family members because he wouldn&amp;#039;t come down off his wall to help them after they all became omelets for the Duchesses dinner. He fell into a despair and now Alice must save him from falling. But the Hatter has given Alice a quest he needs a piece to a machine but the only way she can get it is if Humpty falls and she can retrieve it from his innards. So she can either let him fall and destroy himself so that she get the necessary pieces or save him and the denizens of that world from drowning in their tears which seem to rise higher and higher each moment. (Morality choice)&lt;br /&gt;
# The stage of Denial inspired by Mother Goose stories. Characters from the tales can be found acting erratically and in denial of anything wrong, including if they are injured or deformed in some way. Later at the cirus their behavior becomes more erratic leading them to attack Alice.&lt;br /&gt;
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===Cutscenes/Specifics (Do these fit in the game, and if so, where?)===&lt;br /&gt;
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# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.&lt;br /&gt;
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.&lt;br /&gt;
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. &lt;br /&gt;
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.&lt;br /&gt;
# A concept where Alice is to play croquet outside of the asylum playing with the croquet mallet.&lt;br /&gt;
#* Alice walks into a battle boss “Flamingoon” where she lands in a tournament with most of wonderland watching in the stands, possibly just more flamingos.&lt;br /&gt;
#* The Croquet mallet comes alive and transforms into an upgraded evil flamingo mallet called a “Mallet Ringer” after a combo attack.&lt;br /&gt;
#* The Mallet Ringer keeps it&amp;#039;s flamingo shape, feathery body, legs and feet with electricity coursing through the entire weapon for a limited time with Alice also gaining immunity during.&lt;br /&gt;
#* Alice is able to turn the Mallet Ringer around holding the neck and propel the legs and feet as another means of secondary damage.&lt;br /&gt;
#* After the Flamingoon boss battle is over, Alice retrieves a flamingo dress that can allow her to fly short distances while wearing it.&lt;br /&gt;
# Alice meets a group of Freakshow type characters at the circus based on children in her asylum ward; they all look like failed experiments.&lt;br /&gt;
#* One is a mermaid of a girl and boy, Siamese twins that are sewn together/connected at the head. She looks also as though she’s being swallowed by a giant fish from the waist down.&lt;br /&gt;
# Alice comes across train tracks with an abandoned train familiar from Madness Returns. She enters it and notices Cheshire on a nearby seat and the train begins to move backwards. Looking through the windows, she sees and hears the amusement park (circus) straight ahead.&lt;br /&gt;
# After the accident in the Hatter&amp;#039;s lab, he uses a chemical to heal himself which makes him immortal and changes his skin green. This chemical could also be what the Hatter uses to put the Jabberwocky back together after Alice defeats him. The Jabberwocky before being defeated would look more grey and closer to Omri&amp;#039;s image. (The Watcher, The Self, The Shadow)&lt;br /&gt;
# A section in denial the is reminiscent of London. It&amp;#039;s dark and raining and all the buildings are made up of doors that do not open, representing indecision.&lt;br /&gt;
# A cutscene where the inmates are called to go out to the courtyard, and we watch in third person as Alice’s roommates shuffle out of the room. All except herself. As various patients walk past Alice, they mumble and murmur about her. How she never gets up, how she never attend roll call, etc. As the last one leaves, Alice sees a white rabbit hop into view, it stops in the middle of the hall and looks back at her then runs off. Desperate to follow it, she quickly scrambles out of bed, this will be an out of body experience. The players will then be able to explore the asylum as Alice&amp;#039;s conscious.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Dresses&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Chaos Dress&lt;br /&gt;
#* Switch between Chaos and Order&lt;br /&gt;
#** On/Off Mode for the dress&lt;br /&gt;
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages&lt;br /&gt;
#* Changes as Alice goes into battle&lt;br /&gt;
# Harvest Dress&lt;br /&gt;
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice&lt;br /&gt;
# Blackening Dress&lt;br /&gt;
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas&lt;br /&gt;
# Inferno dress&lt;br /&gt;
#* Causes enemies to catch on fire&lt;br /&gt;
# Ash dress&lt;br /&gt;
#* Trail of ashes follows Alice.&lt;br /&gt;
#* Creates ashes, making Alice difficult to see&lt;br /&gt;
#** Could cause enemies to choke, alerting nearby enemies &lt;br /&gt;
#** Standing in place would create a cloud of ashes&lt;br /&gt;
# Pleading dress&lt;br /&gt;
#* Turns enemies to allies, attacking other enemies for short periods of time&lt;br /&gt;
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help&lt;br /&gt;
# Denial Dress&lt;br /&gt;
#* Dress becomes more tattered as the player progress in the game&lt;br /&gt;
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)&lt;br /&gt;
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the&lt;br /&gt;
# Red Dress&lt;br /&gt;
#* Ballet tiptoe throughout level&lt;br /&gt;
#* Pirouette when jumping&lt;br /&gt;
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process&lt;br /&gt;
# Circus dress&lt;br /&gt;
#* Improves Alice’s acrobatic abilities &lt;br /&gt;
# King of Planets&lt;br /&gt;
#* Has a black hole effect, causing damage to enemies as they are pulled closer&lt;br /&gt;
#* Supernova spin attack, does massive damage to nearby enemies&lt;br /&gt;
# Confidence dress&lt;br /&gt;
#* Allows Alice to intimidate enemies, stunning them&lt;br /&gt;
#* Also allows Alice to perform more daring abilities (Jump farther and higher)&lt;br /&gt;
# Depression Dress&lt;br /&gt;
#* Very dull in color and looks very heavy like it&amp;#039;s weighing Alice down.&lt;br /&gt;
#* Makes Alice slower but her attacks are more deadly&lt;br /&gt;
#* Chains or straps so that Alice looks trapped in the dress&lt;br /&gt;
#* Tears continuously flow from her eyes&lt;br /&gt;
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back&lt;br /&gt;
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect&lt;br /&gt;
# Dark Alice(inner self)&lt;br /&gt;
#* Hysteria-like power-up&lt;br /&gt;
# Not required to switch between dresses for a specific power&lt;br /&gt;
# Runes to upgrade dress&lt;br /&gt;
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses&lt;br /&gt;
# Collection of items/objects to craft together and/or upgrade abilities&lt;br /&gt;
# Dresses having an effect on the game itself&lt;br /&gt;
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning&lt;br /&gt;
#* Mercury dress leaks mercury from the dress, causing damage to enemies.&lt;br /&gt;
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)&lt;br /&gt;
# Mercury dress reacts to the temperature of the environment &lt;br /&gt;
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas &lt;br /&gt;
# Flower Dress&lt;br /&gt;
#* A Flora dress with vines to slap enemies&lt;br /&gt;
#* Alice would blend in, in the garden, to avoid being attacked by the flowers&lt;br /&gt;
# Forgiveness dress&lt;br /&gt;
# Candy Dress&lt;br /&gt;
# Teacup Dress&lt;br /&gt;
# Rainbow Lolita style dress &lt;br /&gt;
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha&lt;br /&gt;
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.&lt;br /&gt;
# A Flamingo dress that&amp;#039;s able to fly short distances while worn. Flamingo feathers could be falling for cosmetic effects while flying.&lt;br /&gt;
# An Out of the Woods inspired dress, she would look like Little Red Riding Hood merging with the wolf. Wolf head bow, amber eyes, claws, ect.&lt;br /&gt;
# A black widow dress with messy spiderwebs and a red hour glass in the front.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Give to NPC for buffs&lt;br /&gt;
# Slot into weapons&lt;br /&gt;
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.&lt;br /&gt;
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)&lt;br /&gt;
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water &lt;br /&gt;
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. &lt;br /&gt;
# Tarot cards unlock weapons for the second play through&lt;br /&gt;
# Tarot cards summon help&lt;br /&gt;
# Tarot cards can be used to help Alice progress  i.e., make stairs/bridges from cards, grant access to certain areas&lt;br /&gt;
# Cards could unlock memories about corresponding characters.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Weapons have two functions, a normal mode and a chaos mode.&lt;br /&gt;
# A slingshot shaped like the mercury symbol.&lt;br /&gt;
# A bubble wand that captures enemies in a bubble that pops when it rises so far and gives them fall damage. Can also be used as a bubble shield. &lt;br /&gt;
# Alice obtains a bonesaw from the asylum and uses it before she gets the vorpal blade.&lt;br /&gt;
# A shield that able to be upgraded like her weapons, and various things like fire needing higher upgrades to block/deflect.&lt;br /&gt;
# We should have some time to play around in Denial for a while before things really get started. Alice would start off with some of the more toy-based weapons in the first chapter and combat (such as is) would be more childish until about half-way or two-thirds of the way through Denial at which point the Vorpal Blade arrives (or we arrive at it), and then combat would become bloody and far more violent and remain that way going forward.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Enemies&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# [[Cranky|Cranky]] the bear explodes in a suicide bomber manner&lt;br /&gt;
# Cranky pulls itself apart to become separate enemies&lt;br /&gt;
# At half health cranky rips itself in half to become two enemies, the bear and the doll.&lt;br /&gt;
#* Cranky releases a feral scream as its torn apart and attacks.&lt;br /&gt;
# Alice must fight the other inmates in the circus&lt;br /&gt;
# Some of the circus could include: &lt;br /&gt;
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.&lt;br /&gt;
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.&lt;br /&gt;
#* Slapstick clowns that spray acting from their pocket flowers instead of water.&lt;br /&gt;
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.&lt;br /&gt;
# Broken toys do not attack until they’ve crawled to another broken toy and merged&lt;br /&gt;
# Fight normal toys and the defeated enemies merge together to create another enemy&lt;br /&gt;
# Creatures that hide under the grass, must watch for mounds they&amp;#039;re hidden under.&lt;br /&gt;
# Lion Unicorn chimera&lt;br /&gt;
# Shadow versions of Alice’s family&lt;br /&gt;
# Dollhouse with the heads of her family shooting fire&lt;br /&gt;
# The Itsy Bitsy suggestions:&lt;br /&gt;
#* Shoots web to slow Alice down and charges quickly at her.&lt;br /&gt;
#* Change the color of the slime&lt;br /&gt;
#* Make the doll face melted&lt;br /&gt;
#* Drips acid instead of goo&lt;br /&gt;
#* Webbing burns Alice&lt;br /&gt;
#* Make the doll heads more porcelain and less flesh colored like they were in AMR&lt;br /&gt;
# Monsters lurking in the depths of the underwater levels&lt;br /&gt;
# Rocking horse enemy with blades for rockers.&lt;br /&gt;
#* Rocks to deal damage to Alice. &lt;br /&gt;
#* Could have razor sharp teeth and multiple heads&lt;br /&gt;
#* Show up in swarms&lt;br /&gt;
# Sunflower enemy that burns Alice&lt;br /&gt;
# Sound effects; enemies should go “splat” &lt;br /&gt;
# A toy soldier type enemy in the Playground area.&lt;br /&gt;
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.&lt;br /&gt;
#* Weak against light or perhaps fire.&lt;br /&gt;
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.&lt;br /&gt;
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.&lt;br /&gt;
# A make-your-own-enemy screen where you can customize enemy characters.&lt;br /&gt;
# A wailing enemy that doesn&amp;#039;t have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.&lt;br /&gt;
#* Attacking it with the Joker card can cause it to laugh happily and disappear.&lt;br /&gt;
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.&lt;br /&gt;
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.&lt;br /&gt;
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.&lt;br /&gt;
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.&lt;br /&gt;
# Alice finds a scarecrow in the woods, named &amp;quot;Strawcrow&amp;quot;. He doesn’t speak and makes straw puppets. He has crow pets that help him gather the straw for the puppets.&lt;br /&gt;
#* The Strawcrow always appears to be weaving. When provoked, the crows surrounding him eyes begin to glow red and a few straw puppets come to life with a red aura and begin to attack Alice.&lt;br /&gt;
# A hydra type boss you fight at the end of each stage, decapitating each head being symbolic of Alice&amp;#039;s conquering another one of the stages of grief/ptsd. The monster will vanish after a head is taken.&lt;br /&gt;
[[File:ALICE 3 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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29. Mini boss versions of the Jabberwocky, known as Jabberbabbas, or Jabbawinkles.[[File:ALICE 2 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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=Miscellaneous Ideas/Suggestions=&lt;br /&gt;
==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Merchandise&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Artbook&lt;br /&gt;
# Novels based on the games&lt;br /&gt;
# Cut and assemble pop up book of Wonderland included with the paper dolls&lt;br /&gt;
# Set of color-able paper dolls&lt;br /&gt;
# Plushies of various characters in the game&lt;br /&gt;
#* Baby Jabberwock&lt;br /&gt;
#* Alice&amp;#039;s Stuffed Rabbit&lt;br /&gt;
#* Card Guard&lt;br /&gt;
#* Alice&lt;br /&gt;
#** Hysteria Alice&lt;br /&gt;
#** Alice with interchangeable dresses&lt;br /&gt;
#* Vorpal blade&lt;br /&gt;
#* Ruins&lt;br /&gt;
#* Hobby Horse&lt;br /&gt;
#* Teapot Cannon&lt;br /&gt;
# Nendoroids or Figmas&lt;br /&gt;
# Alice figure with interchangeable dresses&lt;br /&gt;
# Alice bows as hair clips and pins&lt;br /&gt;
# Wrist restraints as bracelets&lt;br /&gt;
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR&lt;br /&gt;
# Chaos Shoulder Bag&lt;br /&gt;
# Asylum straight jacket purse&lt;br /&gt;
# Alice Asylum Card Game&lt;br /&gt;
# Rabbit plushie that is &amp;quot;flappable&amp;quot; (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other&lt;br /&gt;
# A “Choose your own adventure” Alice book&lt;br /&gt;
# Alice jigsaw puzzle&lt;br /&gt;
# Steelbook cases, using a playing card motif (one side is the back of the cards as seen in Cardbridge, face is Alice as the Ace of something. Done in the style of a face card, with Alice and Shadow Alice as the two designs.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Game becomes a musical (Why not?)&lt;br /&gt;
# Downloadable Content&lt;br /&gt;
#* As long as they do not offend people(aka pay to win, paywall)&lt;br /&gt;
# Have Susie Brann sing a theme song for the game&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&amp;diff=2147</id>
		<title>Community Ideas/Suggestions</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&amp;diff=2147"/>
		<updated>2020-03-15T23:21:35Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
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&lt;div&gt;=In-game Ideas/Suggestions=&lt;br /&gt;
==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Game Play&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# A dog companion based on the puppy from the original Alice book. The dog will level up with you as you play and be called on to attack your enemies before vanishing/running away. The dog can gain armor as he&amp;#039;s upgraded, so along with growth he appears more and more armored to the player&amp;#039;s liking.&lt;br /&gt;
[[File:ALICE 1 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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2. Alice needs to make certain emotes to get through portions of the game such as feigning a smile in Denial though she knows something is wrong.&lt;br /&gt;
==&amp;lt;span style=&amp;quot;font-size: medium;&amp;quot; data-mce-style=&amp;quot;font-size: medium;&amp;quot;&amp;gt;&amp;lt;span size=&amp;quot;3&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;&lt;br /&gt;
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms&lt;br /&gt;
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.&lt;br /&gt;
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.&lt;br /&gt;
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.&lt;br /&gt;
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice&amp;#039;s actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)&lt;br /&gt;
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.&lt;br /&gt;
# Wonderland becomes grey and lifeless and it crumbles away as Alice enters the depression stage where her ruined house is. Moving through the house could lead to the anger stage where we find the Jabberwocky.&lt;br /&gt;
# Rabbit holes could act as portals to transport you to different parts of Wonderland.&lt;br /&gt;
# Parts of the game can switch to be played from the White Rabbit&amp;#039;s perspective to get to places Alice can&amp;#039;t go.&lt;br /&gt;
# The mermaid from the circus(see story ideas) could grant Alice a power up for swimming, she would release a fish that swallows Alice&amp;#039;s legs and acts as a mermaid tail, allowing Alice to swim and breathe underwater.&lt;br /&gt;
# Vending machines that allow Alice to upgrade her weapons. Chaos coins used as currency.&lt;br /&gt;
# Characters in Wonderland should be representations of the character&amp;#039;s Alice knows in London like Bumby&amp;#039;s representation as the Dollmaker. Such as Nan Sharpe as the Dutchess and Wilson as the Caterpillar since he is trying similarly to fix her broken mind. Nurse D would be represented as the White Queen since she was one of the few people that showed Alice kindness during her stay in the asylum.&lt;br /&gt;
# This game could continue exploring the concept of Alice: Otherlands where Alice would venture into other people&amp;#039;s, such as Verne, minds as chapters. This could potentially be a DLC.&lt;br /&gt;
# Alice arrives to Depression and she finds that all of the denizens of that world of grief stricken. The Mock Turtle is a prominent character he explains to her that Humpty Dumpty has been wanting to have a &amp;quot;Great fall&amp;quot; ever since he lost all of his  family members because he wouldn&amp;#039;t come down off his wall to help them after they all became omelets for the Duchesses dinner. He fell into a despair and now Alice must save him from falling. But the Hatter has given Alice a quest he needs a piece to a machine but the only way she can get it is if Humpty falls and she can retrieve it from his innards. So she can either let him fall and destroy himself so that she get the necessary pieces or save him and the denizens of that world from drowning in their tears which seem to rise higher and higher each moment. (Morality choice)&lt;br /&gt;
# The stage of Denial inspired by Mother Goose stories. Characters from the tales can be found acting erratically and in denial of anything wrong, including if they are injured or deformed in some way. Later at the cirus their behavior becomes more erratic leading them to attack Alice.&lt;br /&gt;
&lt;br /&gt;
===Cutscenes/Specifics (Do these fit in the game, and if so, where?)===&lt;br /&gt;
&lt;br /&gt;
# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.&lt;br /&gt;
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.&lt;br /&gt;
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. &lt;br /&gt;
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.&lt;br /&gt;
# A concept where Alice is to play croquet outside of the asylum playing with the croquet mallet.&lt;br /&gt;
#* Alice walks into a battle boss “Flamingoon” where she lands in a tournament with most of wonderland watching in the stands, possibly just more flamingos.&lt;br /&gt;
#* The Croquet mallet comes alive and transforms into an upgraded evil flamingo mallet called a “Mallet Ringer” after a combo attack.&lt;br /&gt;
#* The Mallet Ringer keeps it&amp;#039;s flamingo shape, feathery body, legs and feet with electricity coursing through the entire weapon for a limited time with Alice also gaining immunity during.&lt;br /&gt;
#* Alice is able to turn the Mallet Ringer around holding the neck and propel the legs and feet as another means of secondary damage.&lt;br /&gt;
#* After the Flamingoon boss battle is over, Alice retrieves a flamingo dress that can allow her to fly short distances while wearing it.&lt;br /&gt;
# Alice meets a group of Freakshow type characters at the circus based on children in her asylum ward; they all look like failed experiments.&lt;br /&gt;
#* One is a mermaid of a girl and boy, Siamese twins that are sewn together/connected at the head. She looks also as though she’s being swallowed by a giant fish from the waist down.&lt;br /&gt;
# Alice comes across train tracks with an abandoned train familiar from Madness Returns. She enters it and notices Cheshire on a nearby seat and the train begins to move backwards. Looking through the windows, she sees and hears the amusement park (circus) straight ahead.&lt;br /&gt;
# After the accident in the Hatter&amp;#039;s lab, he uses a chemical to heal himself which makes him immortal and changes his skin green. This chemical could also be what the Hatter uses to put the Jabberwocky back together after Alice defeats him. The Jabberwocky before being defeated would look more grey and closer to Omri&amp;#039;s image. (The Watcher, The Self, The Shadow)&lt;br /&gt;
# A section in denial the is reminiscent of London. It&amp;#039;s dark and raining and all the buildings are made up of doors that do not open, representing indecision.&lt;br /&gt;
# A cutscene where the inmates are called to go out to the courtyard, and we watch in third person as Alice’s roommates shuffle out of the room. All except herself. As various patients walk past Alice, they mumble and murmur about her. How she never gets up, how she never attend roll call, etc. As the last one leaves, Alice sees a white rabbit hop into view, it stops in the middle of the hall and looks back at her then runs off. Desperate to follow it, she quickly scrambles out of bed, this will be an out of body experience. The players will then be able to explore the asylum as Alice&amp;#039;s conscious.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Dresses&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# Chaos Dress&lt;br /&gt;
#* Switch between Chaos and Order&lt;br /&gt;
#** On/Off Mode for the dress&lt;br /&gt;
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages&lt;br /&gt;
#* Changes as Alice goes into battle&lt;br /&gt;
# Harvest Dress&lt;br /&gt;
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice&lt;br /&gt;
# Blackening Dress&lt;br /&gt;
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas&lt;br /&gt;
# Inferno dress&lt;br /&gt;
#* Causes enemies to catch on fire&lt;br /&gt;
# Ash dress&lt;br /&gt;
#* Trail of ashes follows Alice.&lt;br /&gt;
#* Creates ashes, making Alice difficult to see&lt;br /&gt;
#** Could cause enemies to choke, alerting nearby enemies &lt;br /&gt;
#** Standing in place would create a cloud of ashes&lt;br /&gt;
# Pleading dress&lt;br /&gt;
#* Turns enemies to allies, attacking other enemies for short periods of time&lt;br /&gt;
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help&lt;br /&gt;
# Denial Dress&lt;br /&gt;
#* Dress becomes more tattered as the player progress in the game&lt;br /&gt;
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)&lt;br /&gt;
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the&lt;br /&gt;
# Red Dress&lt;br /&gt;
#* Ballet tiptoe throughout level&lt;br /&gt;
#* Pirouette when jumping&lt;br /&gt;
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process&lt;br /&gt;
# Circus dress&lt;br /&gt;
#* Improves Alice’s acrobatic abilities &lt;br /&gt;
# King of Planets&lt;br /&gt;
#* Has a black hole effect, causing damage to enemies as they are pulled closer&lt;br /&gt;
#* Supernova spin attack, does massive damage to nearby enemies&lt;br /&gt;
# Confidence dress&lt;br /&gt;
#* Allows Alice to intimidate enemies, stunning them&lt;br /&gt;
#* Also allows Alice to perform more daring abilities (Jump farther and higher)&lt;br /&gt;
# Depression Dress&lt;br /&gt;
#* Very dull in color and looks very heavy like it&amp;#039;s weighing Alice down.&lt;br /&gt;
#* Makes Alice slower but her attacks are more deadly&lt;br /&gt;
#* Chains or straps so that Alice looks trapped in the dress&lt;br /&gt;
#* Tears continuously flow from her eyes&lt;br /&gt;
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back&lt;br /&gt;
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect&lt;br /&gt;
# Dark Alice(inner self)&lt;br /&gt;
#* Hysteria-like power-up&lt;br /&gt;
# Not required to switch between dresses for a specific power&lt;br /&gt;
# Runes to upgrade dress&lt;br /&gt;
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses&lt;br /&gt;
# Collection of items/objects to craft together and/or upgrade abilities&lt;br /&gt;
# Dresses having an effect on the game itself&lt;br /&gt;
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning&lt;br /&gt;
#* Mercury dress leaks mercury from the dress, causing damage to enemies.&lt;br /&gt;
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)&lt;br /&gt;
# Mercury dress reacts to the temperature of the environment &lt;br /&gt;
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas &lt;br /&gt;
# Flower Dress&lt;br /&gt;
#* A Flora dress with vines to slap enemies&lt;br /&gt;
#* Alice would blend in, in the garden, to avoid being attacked by the flowers&lt;br /&gt;
# Forgiveness dress&lt;br /&gt;
# Candy Dress&lt;br /&gt;
# Teacup Dress&lt;br /&gt;
# Rainbow Lolita style dress &lt;br /&gt;
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha&lt;br /&gt;
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.&lt;br /&gt;
# A Flamingo dress that&amp;#039;s able to fly short distances while worn. Flamingo feathers could be falling for cosmetic effects while flying.&lt;br /&gt;
# An Out of the Woods inspired dress, she would look like Little Red Riding Hood merging with the wolf. Wolf head bow, amber eyes, claws, ect.&lt;br /&gt;
# A black widow dress with messy spiderwebs and a red hour glass in the front.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Give to NPC for buffs&lt;br /&gt;
# Slot into weapons&lt;br /&gt;
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.&lt;br /&gt;
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)&lt;br /&gt;
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water &lt;br /&gt;
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. &lt;br /&gt;
# Tarot cards unlock weapons for the second play through&lt;br /&gt;
# Tarot cards summon help&lt;br /&gt;
# Tarot cards can be used to help Alice progress  i.e., make stairs/bridges from cards, grant access to certain areas&lt;br /&gt;
# Cards could unlock memories about corresponding characters.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# Weapons have two functions, a normal mode and a chaos mode.&lt;br /&gt;
# A slingshot shaped like the mercury symbol.&lt;br /&gt;
# A bubble wand that captures enemies in a bubble that pops when it rises so far and gives them fall damage. Can also be used as a bubble shield. &lt;br /&gt;
# Alice obtains a bonesaw from the asylum and uses it before she gets the vorpal blade.&lt;br /&gt;
# A shield that able to be upgraded like her weapons, and various things like fire needing higher upgrades to block/deflect.&lt;br /&gt;
# We should have some time to play around in Denial for a while before things really get started. Alice would start off with some of the more toy-based weapons in the first chapter and combat (such as is) would be more childish until about half-way or two-thirds of the way through Denial at which point the Vorpal Blade arrives (or we arrive at it), and then combat would become bloody and far more violent and remain that way going forward.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Enemies&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# [[Cranky|Cranky]] the bear explodes in a suicide bomber manner&lt;br /&gt;
# Cranky pulls itself apart to become separate enemies&lt;br /&gt;
# At half health cranky rips itself in half to become two enemies, the bear and the doll.&lt;br /&gt;
#* Cranky releases a feral scream as its torn apart and attacks.&lt;br /&gt;
# Alice must fight the other inmates in the circus&lt;br /&gt;
# Some of the circus could include: &lt;br /&gt;
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.&lt;br /&gt;
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.&lt;br /&gt;
#* Slapstick clowns that spray acting from their pocket flowers instead of water.&lt;br /&gt;
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.&lt;br /&gt;
# Broken toys do not attack until they’ve crawled to another broken toy and merged&lt;br /&gt;
# Fight normal toys and the defeated enemies merge together to create another enemy&lt;br /&gt;
# Creatures that hide under the grass, must watch for mounds they&amp;#039;re hidden under.&lt;br /&gt;
# Lion Unicorn chimera&lt;br /&gt;
# Shadow versions of Alice’s family&lt;br /&gt;
# Dollhouse with the heads of her family shooting fire&lt;br /&gt;
# The Itsy Bitsy suggestions:&lt;br /&gt;
#* Shoots web to slow Alice down and charges quickly at her.&lt;br /&gt;
#* Change the color of the slime&lt;br /&gt;
#* Make the doll face melted&lt;br /&gt;
#* Drips acid instead of goo&lt;br /&gt;
#* Webbing burns Alice&lt;br /&gt;
#* Make the doll heads more porcelain and less flesh colored like they were in AMR&lt;br /&gt;
# Monsters lurking in the depths of the underwater levels&lt;br /&gt;
# Rocking horse enemy with blades for rockers.&lt;br /&gt;
#* Rocks to deal damage to Alice. &lt;br /&gt;
#* Could have razor sharp teeth and multiple heads&lt;br /&gt;
#* Show up in swarms&lt;br /&gt;
# Sunflower enemy that burns Alice&lt;br /&gt;
# Sound effects; enemies should go “splat” &lt;br /&gt;
# A toy soldier type enemy in the Playground area.&lt;br /&gt;
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.&lt;br /&gt;
#* Weak against light or perhaps fire.&lt;br /&gt;
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.&lt;br /&gt;
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.&lt;br /&gt;
# A make-your-own-enemy screen where you can customize enemy characters.&lt;br /&gt;
# A wailing enemy that doesn&amp;#039;t have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.&lt;br /&gt;
#* Attacking it with the Joker card can cause it to laugh happily and disappear.&lt;br /&gt;
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.&lt;br /&gt;
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.&lt;br /&gt;
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.&lt;br /&gt;
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.&lt;br /&gt;
# Alice finds a scarecrow in the woods, named &amp;quot;Strawcrow&amp;quot;. He doesn’t speak and makes straw puppets. He has crow pets that help him gather the straw for the puppets.&lt;br /&gt;
#* The Strawcrow always appears to be weaving. When provoked, the crows surrounding him eyes begin to glow red and a few straw puppets come to life with a red aura and begin to attack Alice.&lt;br /&gt;
# A hydra type boss you fight at the end of each stage, decapitating each head being symbolic of Alice&amp;#039;s conquering another one of the stages of grief/ptsd. The monster will vanish after a head is taken.&lt;br /&gt;
[[File:ALICE 3 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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29. Mini boss versions of the Jabberwocky, known as Jabberbabbas, or Jabbawinkles.[[File:ALICE 2 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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==&lt;br /&gt;
=Miscellaneous Ideas/Suggestions=&lt;br /&gt;
==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Merchandise&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# Artbook&lt;br /&gt;
# Novels based on the games&lt;br /&gt;
# Cut and assemble pop up book of Wonderland included with the paper dolls&lt;br /&gt;
# Set of color-able paper dolls&lt;br /&gt;
# Plushies of various characters in the game&lt;br /&gt;
#* Baby Jabberwock&lt;br /&gt;
#* Alice&amp;#039;s Stuffed Rabbit&lt;br /&gt;
#* Card Guard&lt;br /&gt;
#* Alice&lt;br /&gt;
#** Hysteria Alice&lt;br /&gt;
#** Alice with interchangeable dresses&lt;br /&gt;
#* Vorpal blade&lt;br /&gt;
#* Ruins&lt;br /&gt;
#* Hobby Horse&lt;br /&gt;
#* Teapot Cannon&lt;br /&gt;
# Nendoroids or Figmas&lt;br /&gt;
# Alice figure with interchangeable dresses&lt;br /&gt;
# Alice bows as hair clips and pins&lt;br /&gt;
# Wrist restraints as bracelets&lt;br /&gt;
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR&lt;br /&gt;
# Chaos Shoulder Bag&lt;br /&gt;
# Asylum straight jacket purse&lt;br /&gt;
# Alice Asylum Card Game&lt;br /&gt;
# Rabbit plushie that is &amp;quot;flappable&amp;quot; (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other&lt;br /&gt;
# A “Choose your own adventure” Alice book&lt;br /&gt;
# Alice jigsaw puzzle&lt;br /&gt;
# Steelbook cases, using a playing card motif (one side is the back of the cards as seen in Cardbridge, face is Alice as the Ace of something. Done in the style of a face card, with Alice and Shadow Alice as the two designs.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# Game becomes a musical (Why not?)&lt;br /&gt;
# Downloadable Content&lt;br /&gt;
#* As long as they do not offend people(aka pay to win, paywall)&lt;br /&gt;
# Have Susie Brann sing a theme song for the game&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&amp;diff=2146</id>
		<title>Community Ideas/Suggestions</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&amp;diff=2146"/>
		<updated>2020-03-15T23:21:12Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Game Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=In-game Ideas/Suggestions=&lt;br /&gt;
==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Game Play&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# A dog companion based on the puppy from the original Alice book. The dog will level up with you as you play and be called on to attack your enemies before vanishing/running away. The dog can gain armor as he&amp;#039;s upgraded, so along with growth he appears more and more armored to the player&amp;#039;s liking.&lt;br /&gt;
[[File:ALICE 1 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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2. Alice needs to make certain emotes to get through portions of the game such as feigning a smile in Denial though she knows something is wrong.&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;font-size: medium;&amp;quot; data-mce-style=&amp;quot;font-size: medium;&amp;quot;&amp;gt;&amp;lt;span size=&amp;quot;3&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;&lt;br /&gt;
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms&lt;br /&gt;
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.&lt;br /&gt;
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.&lt;br /&gt;
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.&lt;br /&gt;
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice&amp;#039;s actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)&lt;br /&gt;
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.&lt;br /&gt;
# Wonderland becomes grey and lifeless and it crumbles away as Alice enters the depression stage where her ruined house is. Moving through the house could lead to the anger stage where we find the Jabberwocky.&lt;br /&gt;
# Rabbit holes could act as portals to transport you to different parts of Wonderland.&lt;br /&gt;
# Parts of the game can switch to be played from the White Rabbit&amp;#039;s perspective to get to places Alice can&amp;#039;t go.&lt;br /&gt;
# The mermaid from the circus(see story ideas) could grant Alice a power up for swimming, she would release a fish that swallows Alice&amp;#039;s legs and acts as a mermaid tail, allowing Alice to swim and breathe underwater.&lt;br /&gt;
# Vending machines that allow Alice to upgrade her weapons. Chaos coins used as currency.&lt;br /&gt;
# Characters in Wonderland should be representations of the character&amp;#039;s Alice knows in London like Bumby&amp;#039;s representation as the Dollmaker. Such as Nan Sharpe as the Dutchess and Wilson as the Caterpillar since he is trying similarly to fix her broken mind. Nurse D would be represented as the White Queen since she was one of the few people that showed Alice kindness during her stay in the asylum.&lt;br /&gt;
# This game could continue exploring the concept of Alice: Otherlands where Alice would venture into other people&amp;#039;s, such as Verne, minds as chapters. This could potentially be a DLC.&lt;br /&gt;
#Alice arrives to Depression and she finds that all of the denizens of that world of grief stricken. The Mock Turtle is a prominent character he explains to her that Humpty Dumpty has been wanting to have a &amp;quot;Great fall&amp;quot; ever since he lost all of his  family members because he wouldn&amp;#039;t come down off his wall to help them after they all became omelets for the Duchesses dinner. He fell into a despair and now Alice must save him from falling. But the Hatter has given Alice a quest he needs a piece to a machine but the only way she can get it is if Humpty falls and she can retrieve it from his innards. So she can either let him fall and destroy himself so that she get the necessary pieces or save him and the denizens of that world from drowning in their tears which seem to rise higher and higher each moment. (Morality choice)&lt;br /&gt;
# The stage of Denial inspired by Mother Goose stories. Characters from the tales can be found acting erratically and in denial of anything wrong, including if they are injured or deformed in some way. Later at the cirus their behavior becomes more erratic leading them to attack Alice.&lt;br /&gt;
&lt;br /&gt;
===Cutscenes/Specifics (Do these fit in the game, and if so, where?)===&lt;br /&gt;
&lt;br /&gt;
# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.&lt;br /&gt;
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.&lt;br /&gt;
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. &lt;br /&gt;
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.&lt;br /&gt;
# A concept where Alice is to play croquet outside of the asylum playing with the croquet mallet.&lt;br /&gt;
#* Alice walks into a battle boss “Flamingoon” where she lands in a tournament with most of wonderland watching in the stands, possibly just more flamingos.&lt;br /&gt;
#* The Croquet mallet comes alive and transforms into an upgraded evil flamingo mallet called a “Mallet Ringer” after a combo attack.&lt;br /&gt;
#* The Mallet Ringer keeps it&amp;#039;s flamingo shape, feathery body, legs and feet with electricity coursing through the entire weapon for a limited time with Alice also gaining immunity during.&lt;br /&gt;
#* Alice is able to turn the Mallet Ringer around holding the neck and propel the legs and feet as another means of secondary damage.&lt;br /&gt;
#* After the Flamingoon boss battle is over, Alice retrieves a flamingo dress that can allow her to fly short distances while wearing it.&lt;br /&gt;
# Alice meets a group of Freakshow type characters at the circus based on children in her asylum ward; they all look like failed experiments.&lt;br /&gt;
#* One is a mermaid of a girl and boy, Siamese twins that are sewn together/connected at the head. She looks also as though she’s being swallowed by a giant fish from the waist down.&lt;br /&gt;
# Alice comes across train tracks with an abandoned train familiar from Madness Returns. She enters it and notices Cheshire on a nearby seat and the train begins to move backwards. Looking through the windows, she sees and hears the amusement park (circus) straight ahead.&lt;br /&gt;
# After the accident in the Hatter&amp;#039;s lab, he uses a chemical to heal himself which makes him immortal and changes his skin green. This chemical could also be what the Hatter uses to put the Jabberwocky back together after Alice defeats him. The Jabberwocky before being defeated would look more grey and closer to Omri&amp;#039;s image. (The Watcher, The Self, The Shadow)&lt;br /&gt;
# A section in denial the is reminiscent of London. It&amp;#039;s dark and raining and all the buildings are made up of doors that do not open, representing indecision.&lt;br /&gt;
# A cutscene where the inmates are called to go out to the courtyard, and we watch in third person as Alice’s roommates shuffle out of the room. All except herself. As various patients walk past Alice, they mumble and murmur about her. How she never gets up, how she never attend roll call, etc. As the last one leaves, Alice sees a white rabbit hop into view, it stops in the middle of the hall and looks back at her then runs off. Desperate to follow it, she quickly scrambles out of bed, this will be an out of body experience. The players will then be able to explore the asylum as Alice&amp;#039;s conscious.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Dresses&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Chaos Dress&lt;br /&gt;
#* Switch between Chaos and Order&lt;br /&gt;
#** On/Off Mode for the dress&lt;br /&gt;
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages&lt;br /&gt;
#* Changes as Alice goes into battle&lt;br /&gt;
# Harvest Dress&lt;br /&gt;
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice&lt;br /&gt;
# Blackening Dress&lt;br /&gt;
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas&lt;br /&gt;
# Inferno dress&lt;br /&gt;
#* Causes enemies to catch on fire&lt;br /&gt;
# Ash dress&lt;br /&gt;
#* Trail of ashes follows Alice.&lt;br /&gt;
#* Creates ashes, making Alice difficult to see&lt;br /&gt;
#** Could cause enemies to choke, alerting nearby enemies &lt;br /&gt;
#** Standing in place would create a cloud of ashes&lt;br /&gt;
# Pleading dress&lt;br /&gt;
#* Turns enemies to allies, attacking other enemies for short periods of time&lt;br /&gt;
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help&lt;br /&gt;
# Denial Dress&lt;br /&gt;
#* Dress becomes more tattered as the player progress in the game&lt;br /&gt;
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)&lt;br /&gt;
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the&lt;br /&gt;
# Red Dress&lt;br /&gt;
#* Ballet tiptoe throughout level&lt;br /&gt;
#* Pirouette when jumping&lt;br /&gt;
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process&lt;br /&gt;
# Circus dress&lt;br /&gt;
#* Improves Alice’s acrobatic abilities &lt;br /&gt;
# King of Planets&lt;br /&gt;
#* Has a black hole effect, causing damage to enemies as they are pulled closer&lt;br /&gt;
#* Supernova spin attack, does massive damage to nearby enemies&lt;br /&gt;
# Confidence dress&lt;br /&gt;
#* Allows Alice to intimidate enemies, stunning them&lt;br /&gt;
#* Also allows Alice to perform more daring abilities (Jump farther and higher)&lt;br /&gt;
# Depression Dress&lt;br /&gt;
#* Very dull in color and looks very heavy like it&amp;#039;s weighing Alice down.&lt;br /&gt;
#* Makes Alice slower but her attacks are more deadly&lt;br /&gt;
#* Chains or straps so that Alice looks trapped in the dress&lt;br /&gt;
#* Tears continuously flow from her eyes&lt;br /&gt;
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back&lt;br /&gt;
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect&lt;br /&gt;
# Dark Alice(inner self)&lt;br /&gt;
#* Hysteria-like power-up&lt;br /&gt;
# Not required to switch between dresses for a specific power&lt;br /&gt;
# Runes to upgrade dress&lt;br /&gt;
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses&lt;br /&gt;
# Collection of items/objects to craft together and/or upgrade abilities&lt;br /&gt;
# Dresses having an effect on the game itself&lt;br /&gt;
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning&lt;br /&gt;
#* Mercury dress leaks mercury from the dress, causing damage to enemies.&lt;br /&gt;
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)&lt;br /&gt;
# Mercury dress reacts to the temperature of the environment &lt;br /&gt;
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas &lt;br /&gt;
# Flower Dress&lt;br /&gt;
#* A Flora dress with vines to slap enemies&lt;br /&gt;
#* Alice would blend in, in the garden, to avoid being attacked by the flowers&lt;br /&gt;
# Forgiveness dress&lt;br /&gt;
# Candy Dress&lt;br /&gt;
# Teacup Dress&lt;br /&gt;
# Rainbow Lolita style dress &lt;br /&gt;
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha&lt;br /&gt;
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.&lt;br /&gt;
# A Flamingo dress that&amp;#039;s able to fly short distances while worn. Flamingo feathers could be falling for cosmetic effects while flying.&lt;br /&gt;
# An Out of the Woods inspired dress, she would look like Little Red Riding Hood merging with the wolf. Wolf head bow, amber eyes, claws, ect.&lt;br /&gt;
# A black widow dress with messy spiderwebs and a red hour glass in the front.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Give to NPC for buffs&lt;br /&gt;
# Slot into weapons&lt;br /&gt;
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.&lt;br /&gt;
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)&lt;br /&gt;
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water &lt;br /&gt;
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. &lt;br /&gt;
# Tarot cards unlock weapons for the second play through&lt;br /&gt;
# Tarot cards summon help&lt;br /&gt;
# Tarot cards can be used to help Alice progress  i.e., make stairs/bridges from cards, grant access to certain areas&lt;br /&gt;
# Cards could unlock memories about corresponding characters.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# Weapons have two functions, a normal mode and a chaos mode.&lt;br /&gt;
# A slingshot shaped like the mercury symbol.&lt;br /&gt;
# A bubble wand that captures enemies in a bubble that pops when it rises so far and gives them fall damage. Can also be used as a bubble shield. &lt;br /&gt;
# Alice obtains a bonesaw from the asylum and uses it before she gets the vorpal blade.&lt;br /&gt;
# A shield that able to be upgraded like her weapons, and various things like fire needing higher upgrades to block/deflect.&lt;br /&gt;
# We should have some time to play around in Denial for a while before things really get started. Alice would start off with some of the more toy-based weapons in the first chapter and combat (such as is) would be more childish until about half-way or two-thirds of the way through Denial at which point the Vorpal Blade arrives (or we arrive at it), and then combat would become bloody and far more violent and remain that way going forward.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Enemies&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# [[Cranky|Cranky]] the bear explodes in a suicide bomber manner&lt;br /&gt;
# Cranky pulls itself apart to become separate enemies&lt;br /&gt;
# At half health cranky rips itself in half to become two enemies, the bear and the doll.&lt;br /&gt;
#* Cranky releases a feral scream as its torn apart and attacks.&lt;br /&gt;
# Alice must fight the other inmates in the circus&lt;br /&gt;
# Some of the circus could include: &lt;br /&gt;
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.&lt;br /&gt;
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.&lt;br /&gt;
#* Slapstick clowns that spray acting from their pocket flowers instead of water.&lt;br /&gt;
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.&lt;br /&gt;
# Broken toys do not attack until they’ve crawled to another broken toy and merged&lt;br /&gt;
# Fight normal toys and the defeated enemies merge together to create another enemy&lt;br /&gt;
# Creatures that hide under the grass, must watch for mounds they&amp;#039;re hidden under.&lt;br /&gt;
# Lion Unicorn chimera&lt;br /&gt;
# Shadow versions of Alice’s family&lt;br /&gt;
# Dollhouse with the heads of her family shooting fire&lt;br /&gt;
# The Itsy Bitsy suggestions:&lt;br /&gt;
#* Shoots web to slow Alice down and charges quickly at her.&lt;br /&gt;
#* Change the color of the slime&lt;br /&gt;
#* Make the doll face melted&lt;br /&gt;
#* Drips acid instead of goo&lt;br /&gt;
#* Webbing burns Alice&lt;br /&gt;
#* Make the doll heads more porcelain and less flesh colored like they were in AMR&lt;br /&gt;
# Monsters lurking in the depths of the underwater levels&lt;br /&gt;
# Rocking horse enemy with blades for rockers.&lt;br /&gt;
#* Rocks to deal damage to Alice. &lt;br /&gt;
#* Could have razor sharp teeth and multiple heads&lt;br /&gt;
#* Show up in swarms&lt;br /&gt;
# Sunflower enemy that burns Alice&lt;br /&gt;
# Sound effects; enemies should go “splat” &lt;br /&gt;
# A toy soldier type enemy in the Playground area.&lt;br /&gt;
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.&lt;br /&gt;
#* Weak against light or perhaps fire.&lt;br /&gt;
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.&lt;br /&gt;
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.&lt;br /&gt;
# A make-your-own-enemy screen where you can customize enemy characters.&lt;br /&gt;
# A wailing enemy that doesn&amp;#039;t have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.&lt;br /&gt;
#* Attacking it with the Joker card can cause it to laugh happily and disappear.&lt;br /&gt;
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.&lt;br /&gt;
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.&lt;br /&gt;
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.&lt;br /&gt;
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.&lt;br /&gt;
# Alice finds a scarecrow in the woods, named &amp;quot;Strawcrow&amp;quot;. He doesn’t speak and makes straw puppets. He has crow pets that help him gather the straw for the puppets.&lt;br /&gt;
#* The Strawcrow always appears to be weaving. When provoked, the crows surrounding him eyes begin to glow red and a few straw puppets come to life with a red aura and begin to attack Alice.&lt;br /&gt;
# A hydra type boss you fight at the end of each stage, decapitating each head being symbolic of Alice&amp;#039;s conquering another one of the stages of grief/ptsd. The monster will vanish after a head is taken.&lt;br /&gt;
[[File:ALICE 3 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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29. Mini boss versions of the Jabberwocky, known as Jabberbabbas, or Jabbawinkles.[[File:ALICE 2 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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==&lt;br /&gt;
=Miscellaneous Ideas/Suggestions=&lt;br /&gt;
==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Merchandise&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Artbook&lt;br /&gt;
# Novels based on the games&lt;br /&gt;
# Cut and assemble pop up book of Wonderland included with the paper dolls&lt;br /&gt;
# Set of color-able paper dolls&lt;br /&gt;
# Plushies of various characters in the game&lt;br /&gt;
#* Baby Jabberwock&lt;br /&gt;
#* Alice&amp;#039;s Stuffed Rabbit&lt;br /&gt;
#* Card Guard&lt;br /&gt;
#* Alice&lt;br /&gt;
#** Hysteria Alice&lt;br /&gt;
#** Alice with interchangeable dresses&lt;br /&gt;
#* Vorpal blade&lt;br /&gt;
#* Ruins&lt;br /&gt;
#* Hobby Horse&lt;br /&gt;
#* Teapot Cannon&lt;br /&gt;
# Nendoroids or Figmas&lt;br /&gt;
# Alice figure with interchangeable dresses&lt;br /&gt;
# Alice bows as hair clips and pins&lt;br /&gt;
# Wrist restraints as bracelets&lt;br /&gt;
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR&lt;br /&gt;
# Chaos Shoulder Bag&lt;br /&gt;
# Asylum straight jacket purse&lt;br /&gt;
# Alice Asylum Card Game&lt;br /&gt;
# Rabbit plushie that is &amp;quot;flappable&amp;quot; (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other&lt;br /&gt;
# A “Choose your own adventure” Alice book&lt;br /&gt;
# Alice jigsaw puzzle&lt;br /&gt;
# Steelbook cases, using a playing card motif (one side is the back of the cards as seen in Cardbridge, face is Alice as the Ace of something. Done in the style of a face card, with Alice and Shadow Alice as the two designs.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# Game becomes a musical (Why not?)&lt;br /&gt;
# Downloadable Content&lt;br /&gt;
#* As long as they do not offend people(aka pay to win, paywall)&lt;br /&gt;
# Have Susie Brann sing a theme song for the game&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&amp;diff=2145</id>
		<title>Community Ideas/Suggestions</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&amp;diff=2145"/>
		<updated>2020-03-15T23:19:13Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=In-game Ideas/Suggestions=&lt;br /&gt;
==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Game Play&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# A dog companion based on the puppy from the original Alice book. The dog will level up with you as you play and be called on to attack your enemies before vanishing/running away. The dog can gain armor as he&amp;#039;s upgraded, so along with growth he appears more and more armored to the player&amp;#039;s liking.&lt;br /&gt;
[[File:ALICE 1 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;font-size: medium;&amp;quot; data-mce-style=&amp;quot;font-size: medium;&amp;quot;&amp;gt;&amp;lt;span size=&amp;quot;3&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;&lt;br /&gt;
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms&lt;br /&gt;
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.&lt;br /&gt;
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.&lt;br /&gt;
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.&lt;br /&gt;
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice&amp;#039;s actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)&lt;br /&gt;
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.&lt;br /&gt;
# Wonderland becomes grey and lifeless and it crumbles away as Alice enters the depression stage where her ruined house is. Moving through the house could lead to the anger stage where we find the Jabberwocky.&lt;br /&gt;
# Rabbit holes could act as portals to transport you to different parts of Wonderland.&lt;br /&gt;
# Parts of the game can switch to be played from the White Rabbit&amp;#039;s perspective to get to places Alice can&amp;#039;t go.&lt;br /&gt;
# The mermaid from the circus(see story ideas) could grant Alice a power up for swimming, she would release a fish that swallows Alice&amp;#039;s legs and acts as a mermaid tail, allowing Alice to swim and breathe underwater.&lt;br /&gt;
# Vending machines that allow Alice to upgrade her weapons. Chaos coins used as currency.&lt;br /&gt;
# Characters in Wonderland should be representations of the character&amp;#039;s Alice knows in London like Bumby&amp;#039;s representation as the Dollmaker. Such as Nan Sharpe as the Dutchess and Wilson as the Caterpillar since he is trying similarly to fix her broken mind. Nurse D would be represented as the White Queen since she was one of the few people that showed Alice kindness during her stay in the asylum.&lt;br /&gt;
# This game could continue exploring the concept of Alice: Otherlands where Alice would venture into other people&amp;#039;s, such as Verne, minds as chapters. This could potentially be a DLC.&lt;br /&gt;
#Alice arrives to Depression and she finds that all of the denizens of that world of grief stricken. The Mock Turtle is a prominent character he explains to her that Humpty Dumpty has been wanting to have a &amp;quot;Great fall&amp;quot; ever since he lost all of his  family members because he wouldn&amp;#039;t come down off his wall to help them after they all became omelets for the Duchesses dinner. He fell into a despair and now Alice must save him from falling. But the Hatter has given Alice a quest he needs a piece to a machine but the only way she can get it is if Humpty falls and she can retrieve it from his innards. So she can either let him fall and destroy himself so that she get the necessary pieces or save him and the denizens of that world from drowning in their tears which seem to rise higher and higher each moment. (Morality choice)&lt;br /&gt;
# The stage of Denial inspired by Mother Goose stories. Characters from the tales can be found acting erratically and in denial of anything wrong, including if they are injured or deformed in some way. Later at the cirus their behavior becomes more erratic leading them to attack Alice.&lt;br /&gt;
&lt;br /&gt;
===Cutscenes/Specifics (Do these fit in the game, and if so, where?)===&lt;br /&gt;
&lt;br /&gt;
# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.&lt;br /&gt;
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.&lt;br /&gt;
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. &lt;br /&gt;
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.&lt;br /&gt;
# A concept where Alice is to play croquet outside of the asylum playing with the croquet mallet.&lt;br /&gt;
#* Alice walks into a battle boss “Flamingoon” where she lands in a tournament with most of wonderland watching in the stands, possibly just more flamingos.&lt;br /&gt;
#* The Croquet mallet comes alive and transforms into an upgraded evil flamingo mallet called a “Mallet Ringer” after a combo attack.&lt;br /&gt;
#* The Mallet Ringer keeps it&amp;#039;s flamingo shape, feathery body, legs and feet with electricity coursing through the entire weapon for a limited time with Alice also gaining immunity during.&lt;br /&gt;
#* Alice is able to turn the Mallet Ringer around holding the neck and propel the legs and feet as another means of secondary damage.&lt;br /&gt;
#* After the Flamingoon boss battle is over, Alice retrieves a flamingo dress that can allow her to fly short distances while wearing it.&lt;br /&gt;
# Alice meets a group of Freakshow type characters at the circus based on children in her asylum ward; they all look like failed experiments.&lt;br /&gt;
#* One is a mermaid of a girl and boy, Siamese twins that are sewn together/connected at the head. She looks also as though she’s being swallowed by a giant fish from the waist down.&lt;br /&gt;
# Alice comes across train tracks with an abandoned train familiar from Madness Returns. She enters it and notices Cheshire on a nearby seat and the train begins to move backwards. Looking through the windows, she sees and hears the amusement park (circus) straight ahead.&lt;br /&gt;
# After the accident in the Hatter&amp;#039;s lab, he uses a chemical to heal himself which makes him immortal and changes his skin green. This chemical could also be what the Hatter uses to put the Jabberwocky back together after Alice defeats him. The Jabberwocky before being defeated would look more grey and closer to Omri&amp;#039;s image. (The Watcher, The Self, The Shadow)&lt;br /&gt;
# A section in denial the is reminiscent of London. It&amp;#039;s dark and raining and all the buildings are made up of doors that do not open, representing indecision.&lt;br /&gt;
# A cutscene where the inmates are called to go out to the courtyard, and we watch in third person as Alice’s roommates shuffle out of the room. All except herself. As various patients walk past Alice, they mumble and murmur about her. How she never gets up, how she never attend roll call, etc. As the last one leaves, Alice sees a white rabbit hop into view, it stops in the middle of the hall and looks back at her then runs off. Desperate to follow it, she quickly scrambles out of bed, this will be an out of body experience. The players will then be able to explore the asylum as Alice&amp;#039;s conscious.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Dresses&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Chaos Dress&lt;br /&gt;
#* Switch between Chaos and Order&lt;br /&gt;
#** On/Off Mode for the dress&lt;br /&gt;
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages&lt;br /&gt;
#* Changes as Alice goes into battle&lt;br /&gt;
# Harvest Dress&lt;br /&gt;
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice&lt;br /&gt;
# Blackening Dress&lt;br /&gt;
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas&lt;br /&gt;
# Inferno dress&lt;br /&gt;
#* Causes enemies to catch on fire&lt;br /&gt;
# Ash dress&lt;br /&gt;
#* Trail of ashes follows Alice.&lt;br /&gt;
#* Creates ashes, making Alice difficult to see&lt;br /&gt;
#** Could cause enemies to choke, alerting nearby enemies &lt;br /&gt;
#** Standing in place would create a cloud of ashes&lt;br /&gt;
# Pleading dress&lt;br /&gt;
#* Turns enemies to allies, attacking other enemies for short periods of time&lt;br /&gt;
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help&lt;br /&gt;
# Denial Dress&lt;br /&gt;
#* Dress becomes more tattered as the player progress in the game&lt;br /&gt;
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)&lt;br /&gt;
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the&lt;br /&gt;
# Red Dress&lt;br /&gt;
#* Ballet tiptoe throughout level&lt;br /&gt;
#* Pirouette when jumping&lt;br /&gt;
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process&lt;br /&gt;
# Circus dress&lt;br /&gt;
#* Improves Alice’s acrobatic abilities &lt;br /&gt;
# King of Planets&lt;br /&gt;
#* Has a black hole effect, causing damage to enemies as they are pulled closer&lt;br /&gt;
#* Supernova spin attack, does massive damage to nearby enemies&lt;br /&gt;
# Confidence dress&lt;br /&gt;
#* Allows Alice to intimidate enemies, stunning them&lt;br /&gt;
#* Also allows Alice to perform more daring abilities (Jump farther and higher)&lt;br /&gt;
# Depression Dress&lt;br /&gt;
#* Very dull in color and looks very heavy like it&amp;#039;s weighing Alice down.&lt;br /&gt;
#* Makes Alice slower but her attacks are more deadly&lt;br /&gt;
#* Chains or straps so that Alice looks trapped in the dress&lt;br /&gt;
#* Tears continuously flow from her eyes&lt;br /&gt;
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back&lt;br /&gt;
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect&lt;br /&gt;
# Dark Alice(inner self)&lt;br /&gt;
#* Hysteria-like power-up&lt;br /&gt;
# Not required to switch between dresses for a specific power&lt;br /&gt;
# Runes to upgrade dress&lt;br /&gt;
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses&lt;br /&gt;
# Collection of items/objects to craft together and/or upgrade abilities&lt;br /&gt;
# Dresses having an effect on the game itself&lt;br /&gt;
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning&lt;br /&gt;
#* Mercury dress leaks mercury from the dress, causing damage to enemies.&lt;br /&gt;
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)&lt;br /&gt;
# Mercury dress reacts to the temperature of the environment &lt;br /&gt;
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas &lt;br /&gt;
# Flower Dress&lt;br /&gt;
#* A Flora dress with vines to slap enemies&lt;br /&gt;
#* Alice would blend in, in the garden, to avoid being attacked by the flowers&lt;br /&gt;
# Forgiveness dress&lt;br /&gt;
# Candy Dress&lt;br /&gt;
# Teacup Dress&lt;br /&gt;
# Rainbow Lolita style dress &lt;br /&gt;
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha&lt;br /&gt;
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.&lt;br /&gt;
# A Flamingo dress that&amp;#039;s able to fly short distances while worn. Flamingo feathers could be falling for cosmetic effects while flying.&lt;br /&gt;
# An Out of the Woods inspired dress, she would look like Little Red Riding Hood merging with the wolf. Wolf head bow, amber eyes, claws, ect.&lt;br /&gt;
# A black widow dress with messy spiderwebs and a red hour glass in the front.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Give to NPC for buffs&lt;br /&gt;
# Slot into weapons&lt;br /&gt;
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.&lt;br /&gt;
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)&lt;br /&gt;
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water &lt;br /&gt;
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. &lt;br /&gt;
# Tarot cards unlock weapons for the second play through&lt;br /&gt;
# Tarot cards summon help&lt;br /&gt;
# Tarot cards can be used to help Alice progress  i.e., make stairs/bridges from cards, grant access to certain areas&lt;br /&gt;
# Cards could unlock memories about corresponding characters.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# Weapons have two functions, a normal mode and a chaos mode.&lt;br /&gt;
# A slingshot shaped like the mercury symbol.&lt;br /&gt;
# A bubble wand that captures enemies in a bubble that pops when it rises so far and gives them fall damage. Can also be used as a bubble shield. &lt;br /&gt;
# Alice obtains a bonesaw from the asylum and uses it before she gets the vorpal blade.&lt;br /&gt;
# A shield that able to be upgraded like her weapons, and various things like fire needing higher upgrades to block/deflect.&lt;br /&gt;
# We should have some time to play around in Denial for a while before things really get started. Alice would start off with some of the more toy-based weapons in the first chapter and combat (such as is) would be more childish until about half-way or two-thirds of the way through Denial at which point the Vorpal Blade arrives (or we arrive at it), and then combat would become bloody and far more violent and remain that way going forward.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Enemies&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# [[Cranky|Cranky]] the bear explodes in a suicide bomber manner&lt;br /&gt;
# Cranky pulls itself apart to become separate enemies&lt;br /&gt;
# At half health cranky rips itself in half to become two enemies, the bear and the doll.&lt;br /&gt;
#* Cranky releases a feral scream as its torn apart and attacks.&lt;br /&gt;
# Alice must fight the other inmates in the circus&lt;br /&gt;
# Some of the circus could include: &lt;br /&gt;
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.&lt;br /&gt;
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.&lt;br /&gt;
#* Slapstick clowns that spray acting from their pocket flowers instead of water.&lt;br /&gt;
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.&lt;br /&gt;
# Broken toys do not attack until they’ve crawled to another broken toy and merged&lt;br /&gt;
# Fight normal toys and the defeated enemies merge together to create another enemy&lt;br /&gt;
# Creatures that hide under the grass, must watch for mounds they&amp;#039;re hidden under.&lt;br /&gt;
# Lion Unicorn chimera&lt;br /&gt;
# Shadow versions of Alice’s family&lt;br /&gt;
# Dollhouse with the heads of her family shooting fire&lt;br /&gt;
# The Itsy Bitsy suggestions:&lt;br /&gt;
#* Shoots web to slow Alice down and charges quickly at her.&lt;br /&gt;
#* Change the color of the slime&lt;br /&gt;
#* Make the doll face melted&lt;br /&gt;
#* Drips acid instead of goo&lt;br /&gt;
#* Webbing burns Alice&lt;br /&gt;
#* Make the doll heads more porcelain and less flesh colored like they were in AMR&lt;br /&gt;
# Monsters lurking in the depths of the underwater levels&lt;br /&gt;
# Rocking horse enemy with blades for rockers.&lt;br /&gt;
#* Rocks to deal damage to Alice. &lt;br /&gt;
#* Could have razor sharp teeth and multiple heads&lt;br /&gt;
#* Show up in swarms&lt;br /&gt;
# Sunflower enemy that burns Alice&lt;br /&gt;
# Sound effects; enemies should go “splat” &lt;br /&gt;
# A toy soldier type enemy in the Playground area.&lt;br /&gt;
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.&lt;br /&gt;
#* Weak against light or perhaps fire.&lt;br /&gt;
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.&lt;br /&gt;
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.&lt;br /&gt;
# A make-your-own-enemy screen where you can customize enemy characters.&lt;br /&gt;
# A wailing enemy that doesn&amp;#039;t have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.&lt;br /&gt;
#* Attacking it with the Joker card can cause it to laugh happily and disappear.&lt;br /&gt;
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.&lt;br /&gt;
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.&lt;br /&gt;
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.&lt;br /&gt;
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.&lt;br /&gt;
# Alice finds a scarecrow in the woods, named &amp;quot;Strawcrow&amp;quot;. He doesn’t speak and makes straw puppets. He has crow pets that help him gather the straw for the puppets.&lt;br /&gt;
#* The Strawcrow always appears to be weaving. When provoked, the crows surrounding him eyes begin to glow red and a few straw puppets come to life with a red aura and begin to attack Alice.&lt;br /&gt;
# A hydra type boss you fight at the end of each stage, decapitating each head being symbolic of Alice&amp;#039;s conquering another one of the stages of grief/ptsd. The monster will vanish after a head is taken.&lt;br /&gt;
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29. Mini boss versions of the Jabberwocky, known as Jabberbabbas, or Jabbawinkles.[[File:ALICE 2 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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==&lt;br /&gt;
=Miscellaneous Ideas/Suggestions=&lt;br /&gt;
==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Merchandise&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# Artbook&lt;br /&gt;
# Novels based on the games&lt;br /&gt;
# Cut and assemble pop up book of Wonderland included with the paper dolls&lt;br /&gt;
# Set of color-able paper dolls&lt;br /&gt;
# Plushies of various characters in the game&lt;br /&gt;
#* Baby Jabberwock&lt;br /&gt;
#* Alice&amp;#039;s Stuffed Rabbit&lt;br /&gt;
#* Card Guard&lt;br /&gt;
#* Alice&lt;br /&gt;
#** Hysteria Alice&lt;br /&gt;
#** Alice with interchangeable dresses&lt;br /&gt;
#* Vorpal blade&lt;br /&gt;
#* Ruins&lt;br /&gt;
#* Hobby Horse&lt;br /&gt;
#* Teapot Cannon&lt;br /&gt;
# Nendoroids or Figmas&lt;br /&gt;
# Alice figure with interchangeable dresses&lt;br /&gt;
# Alice bows as hair clips and pins&lt;br /&gt;
# Wrist restraints as bracelets&lt;br /&gt;
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR&lt;br /&gt;
# Chaos Shoulder Bag&lt;br /&gt;
# Asylum straight jacket purse&lt;br /&gt;
# Alice Asylum Card Game&lt;br /&gt;
# Rabbit plushie that is &amp;quot;flappable&amp;quot; (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other&lt;br /&gt;
# A “Choose your own adventure” Alice book&lt;br /&gt;
# Alice jigsaw puzzle&lt;br /&gt;
# Steelbook cases, using a playing card motif (one side is the back of the cards as seen in Cardbridge, face is Alice as the Ace of something. Done in the style of a face card, with Alice and Shadow Alice as the two designs.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# Game becomes a musical (Why not?)&lt;br /&gt;
# Downloadable Content&lt;br /&gt;
#* As long as they do not offend people(aka pay to win, paywall)&lt;br /&gt;
# Have Susie Brann sing a theme song for the game&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&amp;diff=2143</id>
		<title>Community Ideas/Suggestions</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&amp;diff=2143"/>
		<updated>2020-01-31T01:58:37Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=In-game Ideas/Suggestions=&lt;br /&gt;
==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Game Play&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# A dog companion based on the puppy from the original Alice book. The dog will level up with you as you play and be called on to attack your enemies before vanishing/running away. The dog can gain armor as he&amp;#039;s upgraded, so along with growth he appears more and more armored to the player&amp;#039;s liking.&lt;br /&gt;
[[File:ALICE 1 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;font-size: medium;&amp;quot; data-mce-style=&amp;quot;font-size: medium;&amp;quot;&amp;gt;&amp;lt;span size=&amp;quot;3&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;&lt;br /&gt;
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms&lt;br /&gt;
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.&lt;br /&gt;
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.&lt;br /&gt;
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.&lt;br /&gt;
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice&amp;#039;s actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)&lt;br /&gt;
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.&lt;br /&gt;
# Wonderland becomes grey and lifeless and it crumbles away as Alice enters the depression stage where her ruined house is. Moving through the house could lead to the anger stage where we find the Jabberwocky.&lt;br /&gt;
# Rabbit holes could act as portals to transport you to different parts of Wonderland.&lt;br /&gt;
# Parts of the game can switch to be played from the White Rabbit&amp;#039;s perspective to get to places Alice can&amp;#039;t go.&lt;br /&gt;
# The mermaid from the circus(see story ideas) could grant Alice a power up for swimming, she would release a fish that swallows Alice&amp;#039;s legs and acts as a mermaid tail, allowing Alice to swim and breathe underwater.&lt;br /&gt;
# Vending machines that allow Alice to upgrade her weapons. Chaos coins used as currency.&lt;br /&gt;
# Characters in Wonderland should be representations of the character&amp;#039;s Alice knows in London like Bumby&amp;#039;s representation as the Dollmaker. Such as Nan Sharpe as the Dutchess and Wilson as the Caterpillar since he is trying similarly to fix her broken mind. Nurse D would be represented as the White Queen since she was one of the few people that showed Alice kindness during her stay in the asylum.&lt;br /&gt;
# This game could continue exploring the concept of Alice: Otherlands where Alice would venture into other people&amp;#039;s, such as Verne, minds as chapters. This could potentially be a DLC.&lt;br /&gt;
#Alice arrives to Depression and she finds that all of the denizens of that world of grief stricken. The Mock Turtle is a prominent character he explains to her that Humpty Dumpty has been wanting to have a &amp;quot;Great fall&amp;quot; ever since he lost all of his  family members because he wouldn&amp;#039;t come down off his wall to help them after they all became omelets for the Duchesses dinner. He fell into a despair and now Alice must save him from falling. But the Hatter has given Alice a quest he needs a piece to a machine but the only way she can get it is if Humpty falls and she can retrieve it from his innards. So she can either let him fall and destroy himself so that she get the necessary pieces or save him and the denizens of that world from drowning in their tears which seem to rise higher and higher each moment. (Morality choice)&lt;br /&gt;
&lt;br /&gt;
===Cutscenes/Specifics (Do these fit in the game, and if so, where?)===&lt;br /&gt;
&lt;br /&gt;
# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.&lt;br /&gt;
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.&lt;br /&gt;
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. &lt;br /&gt;
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.&lt;br /&gt;
# A concept where Alice is to play croquet outside of the asylum playing with the croquet mallet.&lt;br /&gt;
#* Alice walks into a battle boss “Flamingoon” where she lands in a tournament with most of wonderland watching in the stands, possibly just more flamingos.&lt;br /&gt;
#* The Croquet mallet comes alive and transforms into an upgraded evil flamingo mallet called a “Mallet Ringer” after a combo attack.&lt;br /&gt;
#* The Mallet Ringer keeps it&amp;#039;s flamingo shape, feathery body, legs and feet with electricity coursing through the entire weapon for a limited time with Alice also gaining immunity during.&lt;br /&gt;
#* Alice is able to turn the Mallet Ringer around holding the neck and propel the legs and feet as another means of secondary damage.&lt;br /&gt;
#* After the Flamingoon boss battle is over, Alice retrieves a flamingo dress that can allow her to fly short distances while wearing it.&lt;br /&gt;
# Alice meets a group of Freakshow type characters at the circus based on children in her asylum ward; they all look like failed experiments.&lt;br /&gt;
#* One is a mermaid of a girl and boy, Siamese twins that are sewn together/connected at the head. She looks also as though she’s being swallowed by a giant fish from the waist down.&lt;br /&gt;
# Alice comes across train tracks with an abandoned train familiar from Madness Returns. She enters it and notices Cheshire on a nearby seat and the train begins to move backwards. Looking through the windows, she sees and hears the amusement park (circus) straight ahead.&lt;br /&gt;
# After the accident in the Hatter&amp;#039;s lab, he uses a chemical to heal himself which makes him immortal and changes his skin green. This chemical could also be what the Hatter uses to put the Jabberwocky back together after Alice defeats him. The Jabberwocky before being defeated would look more grey and closer to Omri&amp;#039;s image. (The Watcher, The Self, The Shadow)&lt;br /&gt;
# A section in denial the is reminiscent of London. It&amp;#039;s dark and raining and all the buildings are made up of doors that do not open, representing indecision.&lt;br /&gt;
# A cutscene where the inmates are called to go out to the courtyard, and we watch in third person as Alice’s roommates shuffle out of the room. All except herself. As various patients walk past Alice, they mumble and murmur about her. How she never gets up, how she never attend roll call, etc. As the last one leaves, Alice sees a white rabbit hop into view, it stops in the middle of the hall and looks back at her then runs off. Desperate to follow it, she quickly scrambles out of bed, this will be an out of body experience. The players will then be able to explore the asylum as Alice&amp;#039;s conscious.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Dresses&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Chaos Dress&lt;br /&gt;
#* Switch between Chaos and Order&lt;br /&gt;
#** On/Off Mode for the dress&lt;br /&gt;
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages&lt;br /&gt;
#* Changes as Alice goes into battle&lt;br /&gt;
# Harvest Dress&lt;br /&gt;
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice&lt;br /&gt;
# Blackening Dress&lt;br /&gt;
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas&lt;br /&gt;
# Inferno dress&lt;br /&gt;
#* Causes enemies to catch on fire&lt;br /&gt;
# Ash dress&lt;br /&gt;
#* Trail of ashes follows Alice.&lt;br /&gt;
#* Creates ashes, making Alice difficult to see&lt;br /&gt;
#** Could cause enemies to choke, alerting nearby enemies &lt;br /&gt;
#** Standing in place would create a cloud of ashes&lt;br /&gt;
# Pleading dress&lt;br /&gt;
#* Turns enemies to allies, attacking other enemies for short periods of time&lt;br /&gt;
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help&lt;br /&gt;
# Denial Dress&lt;br /&gt;
#* Dress becomes more tattered as the player progress in the game&lt;br /&gt;
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)&lt;br /&gt;
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the&lt;br /&gt;
# Red Dress&lt;br /&gt;
#* Ballet tiptoe throughout level&lt;br /&gt;
#* Pirouette when jumping&lt;br /&gt;
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process&lt;br /&gt;
# Circus dress&lt;br /&gt;
#* Improves Alice’s acrobatic abilities &lt;br /&gt;
# King of Planets&lt;br /&gt;
#* Has a black hole effect, causing damage to enemies as they are pulled closer&lt;br /&gt;
#* Supernova spin attack, does massive damage to nearby enemies&lt;br /&gt;
# Confidence dress&lt;br /&gt;
#* Allows Alice to intimidate enemies, stunning them&lt;br /&gt;
#* Also allows Alice to perform more daring abilities (Jump farther and higher)&lt;br /&gt;
# Depression Dress&lt;br /&gt;
#* Very dull in color and looks very heavy like it&amp;#039;s weighing Alice down.&lt;br /&gt;
#* Makes Alice slower but her attacks are more deadly&lt;br /&gt;
#* Chains or straps so that Alice looks trapped in the dress&lt;br /&gt;
#* Tears continuously flow from her eyes&lt;br /&gt;
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back&lt;br /&gt;
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect&lt;br /&gt;
# Dark Alice(inner self)&lt;br /&gt;
#* Hysteria-like power-up&lt;br /&gt;
# Not required to switch between dresses for a specific power&lt;br /&gt;
# Runes to upgrade dress&lt;br /&gt;
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses&lt;br /&gt;
# Collection of items/objects to craft together and/or upgrade abilities&lt;br /&gt;
# Dresses having an effect on the game itself&lt;br /&gt;
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning&lt;br /&gt;
#* Mercury dress leaks mercury from the dress, causing damage to enemies.&lt;br /&gt;
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)&lt;br /&gt;
# Mercury dress reacts to the temperature of the environment &lt;br /&gt;
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas &lt;br /&gt;
# Flower Dress&lt;br /&gt;
#* A Flora dress with vines to slap enemies&lt;br /&gt;
#* Alice would blend in, in the garden, to avoid being attacked by the flowers&lt;br /&gt;
# Forgiveness dress&lt;br /&gt;
# Candy Dress&lt;br /&gt;
# Teacup Dress&lt;br /&gt;
# Rainbow Lolita style dress &lt;br /&gt;
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha&lt;br /&gt;
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.&lt;br /&gt;
# A Flamingo dress that&amp;#039;s able to fly short distances while worn. Flamingo feathers could be falling for cosmetic effects while flying.&lt;br /&gt;
# An Out of the Woods inspired dress, she would look like Little Red Riding Hood merging with the wolf. Wolf head bow, amber eyes, claws, ect.&lt;br /&gt;
# A black widow dress with messy spiderwebs and a red hour glass in the front.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Give to NPC for buffs&lt;br /&gt;
# Slot into weapons&lt;br /&gt;
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.&lt;br /&gt;
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)&lt;br /&gt;
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water &lt;br /&gt;
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. &lt;br /&gt;
# Tarot cards unlock weapons for the second play through&lt;br /&gt;
# Tarot cards summon help&lt;br /&gt;
# Tarot cards can be used to help Alice progress  i.e., make stairs/bridges from cards, grant access to certain areas&lt;br /&gt;
# Cards could unlock memories about corresponding characters.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# Weapons have two functions, a normal mode and a chaos mode.&lt;br /&gt;
# A slingshot shaped like the mercury symbol.&lt;br /&gt;
# A bubble wand that captures enemies in a bubble that pops when it rises so far and gives them fall damage. Can also be used as a bubble shield. &lt;br /&gt;
# Alice obtains a bonesaw from the asylum and uses it before she gets the vorpal blade.&lt;br /&gt;
# A shield that able to be upgraded like her weapons, and various things like fire needing higher upgrades to block/deflect.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Enemies&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# [[Cranky|Cranky]] the bear explodes in a suicide bomber manner&lt;br /&gt;
# Cranky pulls itself apart to become separate enemies&lt;br /&gt;
# At half health cranky rips itself in half to become two enemies, the bear and the doll.&lt;br /&gt;
#* Cranky releases a feral scream as its torn apart and attacks.&lt;br /&gt;
# Alice must fight the other inmates in the circus&lt;br /&gt;
# Some of the circus could include: &lt;br /&gt;
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.&lt;br /&gt;
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.&lt;br /&gt;
#* Slapstick clowns that spray acting from their pocket flowers instead of water.&lt;br /&gt;
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.&lt;br /&gt;
# Broken toys do not attack until they’ve crawled to another broken toy and merged&lt;br /&gt;
# Fight normal toys and the defeated enemies merge together to create another enemy&lt;br /&gt;
# Creatures that hide under the grass, must watch for mounds they&amp;#039;re hidden under.&lt;br /&gt;
# Lion Unicorn chimera&lt;br /&gt;
# Shadow versions of Alice’s family&lt;br /&gt;
# Dollhouse with the heads of her family shooting fire&lt;br /&gt;
# The Itsy Bitsy suggestions:&lt;br /&gt;
#* Shoots web to slow Alice down and charges quickly at her.&lt;br /&gt;
#* Change the color of the slime&lt;br /&gt;
#* Make the doll face melted&lt;br /&gt;
#* Drips acid instead of goo&lt;br /&gt;
#* Webbing burns Alice&lt;br /&gt;
#* Make the doll heads more porcelain and less flesh colored like they were in AMR&lt;br /&gt;
# Monsters lurking in the depths of the underwater levels&lt;br /&gt;
# Rocking horse enemy with blades for rockers.&lt;br /&gt;
#* Rocks to deal damage to Alice. &lt;br /&gt;
#* Could have razor sharp teeth and multiple heads&lt;br /&gt;
#* Show up in swarms&lt;br /&gt;
# Sunflower enemy that burns Alice&lt;br /&gt;
# Sound effects; enemies should go “splat” &lt;br /&gt;
# A toy soldier type enemy in the Playground area.&lt;br /&gt;
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.&lt;br /&gt;
#* Weak against light or perhaps fire.&lt;br /&gt;
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.&lt;br /&gt;
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.&lt;br /&gt;
# A make-your-own-enemy screen where you can customize enemy characters.&lt;br /&gt;
# A wailing enemy that doesn&amp;#039;t have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.&lt;br /&gt;
#* Attacking it with the Joker card can cause it to laugh happily and disappear.&lt;br /&gt;
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.&lt;br /&gt;
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.&lt;br /&gt;
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.&lt;br /&gt;
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.&lt;br /&gt;
# Alice finds a scarecrow in the woods, named &amp;quot;Strawcrow&amp;quot;. He doesn’t speak and makes straw puppets. He has crow pets that help him gather the straw for the puppets.&lt;br /&gt;
#* The Strawcrow always appears to be weaving. When provoked, the crows surrounding him eyes begin to glow red and a few straw puppets come to life with a red aura and begin to attack Alice.&lt;br /&gt;
# A hydra type boss you fight at the end of each stage, decapitating each head being symbolic of Alice&amp;#039;s conquering another one of the stages of grief/ptsd. The monster will vanish after a head is taken.&lt;br /&gt;
[[File:ALICE 3 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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29. Mini boss versions of the Jabberwocky, known as Jabberbabbas, or Jabbawinkles.[[File:ALICE 2 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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==&lt;br /&gt;
=Miscellaneous Ideas/Suggestions=&lt;br /&gt;
==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Merchandise&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Artbook&lt;br /&gt;
# Novels based on the games&lt;br /&gt;
# Cut and assemble pop up book of Wonderland included with the paper dolls&lt;br /&gt;
# Set of color-able paper dolls&lt;br /&gt;
# Plushies of various characters in the game&lt;br /&gt;
#* Baby Jabberwock&lt;br /&gt;
#* Alice&amp;#039;s Stuffed Rabbit&lt;br /&gt;
#* Card Guard&lt;br /&gt;
#* Alice&lt;br /&gt;
#** Hysteria Alice&lt;br /&gt;
#** Alice with interchangeable dresses&lt;br /&gt;
#* Vorpal blade&lt;br /&gt;
#* Ruins&lt;br /&gt;
#* Hobby Horse&lt;br /&gt;
#* Teapot Cannon&lt;br /&gt;
# Nendoroids or Figmas&lt;br /&gt;
# Alice figure with interchangeable dresses&lt;br /&gt;
# Alice bows as hair clips and pins&lt;br /&gt;
# Wrist restraints as bracelets&lt;br /&gt;
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR&lt;br /&gt;
# Chaos Shoulder Bag&lt;br /&gt;
# Asylum straight jacket purse&lt;br /&gt;
# Alice Asylum Card Game&lt;br /&gt;
# Rabbit plushie that is &amp;quot;flappable&amp;quot; (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other&lt;br /&gt;
# A “Choose your own adventure” Alice book&lt;br /&gt;
# Alice jigsaw puzzle&lt;br /&gt;
# Steelbook cases, using a playing card motif (one side is the back of the cards as seen in Cardbridge, face is Alice as the Ace of something. Done in the style of a face card, with Alice and Shadow Alice as the two designs.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# Game becomes a musical (Why not?)&lt;br /&gt;
# Downloadable Content&lt;br /&gt;
#* As long as they do not offend people(aka pay to win, paywall)&lt;br /&gt;
# Have Susie Brann sing a theme song for the game&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&amp;diff=2142</id>
		<title>Community Ideas/Suggestions</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&amp;diff=2142"/>
		<updated>2020-01-31T01:34:14Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=In-game Ideas/Suggestions=&lt;br /&gt;
==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Game Play&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
# A dog companion based on the puppy from the original Alice book. The dog will level up with you as you play and be called on to attack your enemies before vanishing/running away. The dog can gain armor as he&amp;#039;s upgraded, so along with growth he appears more and more armored to the player&amp;#039;s liking.&lt;br /&gt;
[[File:ALICE 1 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;font-size: medium;&amp;quot; data-mce-style=&amp;quot;font-size: medium;&amp;quot;&amp;gt;&amp;lt;span size=&amp;quot;3&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;&lt;br /&gt;
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms&lt;br /&gt;
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.&lt;br /&gt;
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.&lt;br /&gt;
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.&lt;br /&gt;
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice&amp;#039;s actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)&lt;br /&gt;
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.&lt;br /&gt;
# Wonderland becomes grey and lifeless and it crumbles away as Alice enters the depression stage where her ruined house is. Moving through the house could lead to the anger stage where we find the Jabberwocky.&lt;br /&gt;
# Rabbit holes could act as portals to transport you to different parts of Wonderland.&lt;br /&gt;
# Parts of the game can switch to be played from the White Rabbit&amp;#039;s perspective to get to places Alice can&amp;#039;t go.&lt;br /&gt;
# The mermaid from the circus(see story ideas) could grant Alice a power up for swimming, she would release a fish that swallows Alice&amp;#039;s legs and acts as a mermaid tail, allowing Alice to swim and breathe underwater.&lt;br /&gt;
# Vending machines that allow Alice to upgrade her weapons. Chaos coins used as currency.&lt;br /&gt;
# Characters in Wonderland should be representations of the character&amp;#039;s Alice knows in London like Bumby&amp;#039;s representation as the Dollmaker. Such as Nan Sharpe as the Dutchess and Wilson as the Caterpillar since he is trying similarly to fix her broken mind. Nurse D would be represented as the White Queen since she was one of the few people that showed Alice kindness during her stay in the asylum.&lt;br /&gt;
# This game could continue exploring the concept of Alice: Otherlands where Alice would venture into other people&amp;#039;s, such as Verne, minds as chapters. This could potentially be a DLC.&lt;br /&gt;
#Alice arrives to Denial and she finds that all of the denizens of that world of grief stricken. The Mock Turtle is a prominent character he explains to her that Humpty Dumpty has been wanting to have a &amp;quot;Great fall&amp;quot; ever since he lost all of his  family members because he wouldn&amp;#039;t come down off his wall to help them after they all became omelets for the Duchesses dinner. He fell into a despair and now Alice must save him from falling. But the Hatter has given Alice a quest he needs a piece to a machine but the only way she can get it is if Humpty falls and she can retrieve it from his innards. So she can either let him fall and destroy himself so that she get the necessary pieces or save him and the denizens of that world from drowning in their tears which seem to rise higher and higher each moment. (Morality choice)&lt;br /&gt;
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===Cutscenes/Specifics (Do these fit in the game, and if so, where?)===&lt;br /&gt;
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# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.&lt;br /&gt;
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.&lt;br /&gt;
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. &lt;br /&gt;
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.&lt;br /&gt;
# A concept where Alice is to play croquet outside of the asylum playing with the croquet mallet.&lt;br /&gt;
#* Alice walks into a battle boss “Flamingoon” where she lands in a tournament with most of wonderland watching in the stands, possibly just more flamingos.&lt;br /&gt;
#* The Croquet mallet comes alive and transforms into an upgraded evil flamingo mallet called a “Mallet Ringer” after a combo attack.&lt;br /&gt;
#* The Mallet Ringer keeps it&amp;#039;s flamingo shape, feathery body, legs and feet with electricity coursing through the entire weapon for a limited time with Alice also gaining immunity during.&lt;br /&gt;
#* Alice is able to turn the Mallet Ringer around holding the neck and propel the legs and feet as another means of secondary damage.&lt;br /&gt;
#* After the Flamingoon boss battle is over, Alice retrieves a flamingo dress that can allow her to fly short distances while wearing it.&lt;br /&gt;
# Alice meets a group of Freakshow type characters at the circus based on children in her asylum ward; they all look like failed experiments.&lt;br /&gt;
#* One is a mermaid of a girl and boy, Siamese twins that are sewn together/connected at the head. She looks also as though she’s being swallowed by a giant fish from the waist down.&lt;br /&gt;
# Alice comes across train tracks with an abandoned train familiar from Madness Returns. She enters it and notices Cheshire on a nearby seat and the train begins to move backwards. Looking through the windows, she sees and hears the amusement park (circus) straight ahead.&lt;br /&gt;
# After the accident in the Hatter&amp;#039;s lab, he uses a chemical to heal himself which makes him immortal and changes his skin green. This chemical could also be what the Hatter uses to put the Jabberwocky back together after Alice defeats him. The Jabberwocky before being defeated would look more grey and closer to Omri&amp;#039;s image. (The Watcher, The Self, The Shadow)&lt;br /&gt;
# A section in denial the is reminiscent of London. It&amp;#039;s dark and raining and all the buildings are made up of doors that do not open, representing indecision.&lt;br /&gt;
# A cutscene where the inmates are called to go out to the courtyard, and we watch in third person as Alice’s roommates shuffle out of the room. All except herself. As various patients walk past Alice, they mumble and murmur about her. How she never gets up, how she never attend roll call, etc. As the last one leaves, Alice sees a white rabbit hop into view, it stops in the middle of the hall and looks back at her then runs off. Desperate to follow it, she quickly scrambles out of bed, this will be an out of body experience. The players will then be able to explore the asylum as Alice&amp;#039;s conscious.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Dresses&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Chaos Dress&lt;br /&gt;
#* Switch between Chaos and Order&lt;br /&gt;
#** On/Off Mode for the dress&lt;br /&gt;
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages&lt;br /&gt;
#* Changes as Alice goes into battle&lt;br /&gt;
# Harvest Dress&lt;br /&gt;
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice&lt;br /&gt;
# Blackening Dress&lt;br /&gt;
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas&lt;br /&gt;
# Inferno dress&lt;br /&gt;
#* Causes enemies to catch on fire&lt;br /&gt;
# Ash dress&lt;br /&gt;
#* Trail of ashes follows Alice.&lt;br /&gt;
#* Creates ashes, making Alice difficult to see&lt;br /&gt;
#** Could cause enemies to choke, alerting nearby enemies &lt;br /&gt;
#** Standing in place would create a cloud of ashes&lt;br /&gt;
# Pleading dress&lt;br /&gt;
#* Turns enemies to allies, attacking other enemies for short periods of time&lt;br /&gt;
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help&lt;br /&gt;
# Denial Dress&lt;br /&gt;
#* Dress becomes more tattered as the player progress in the game&lt;br /&gt;
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)&lt;br /&gt;
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the&lt;br /&gt;
# Red Dress&lt;br /&gt;
#* Ballet tiptoe throughout level&lt;br /&gt;
#* Pirouette when jumping&lt;br /&gt;
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process&lt;br /&gt;
# Circus dress&lt;br /&gt;
#* Improves Alice’s acrobatic abilities &lt;br /&gt;
# King of Planets&lt;br /&gt;
#* Has a black hole effect, causing damage to enemies as they are pulled closer&lt;br /&gt;
#* Supernova spin attack, does massive damage to nearby enemies&lt;br /&gt;
# Confidence dress&lt;br /&gt;
#* Allows Alice to intimidate enemies, stunning them&lt;br /&gt;
#* Also allows Alice to perform more daring abilities (Jump farther and higher)&lt;br /&gt;
# Depression Dress&lt;br /&gt;
#* Very dull in color and looks very heavy like it&amp;#039;s weighing Alice down.&lt;br /&gt;
#* Makes Alice slower but her attacks are more deadly&lt;br /&gt;
#* Chains or straps so that Alice looks trapped in the dress&lt;br /&gt;
#* Tears continuously flow from her eyes&lt;br /&gt;
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back&lt;br /&gt;
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect&lt;br /&gt;
# Dark Alice(inner self)&lt;br /&gt;
#* Hysteria-like power-up&lt;br /&gt;
# Not required to switch between dresses for a specific power&lt;br /&gt;
# Runes to upgrade dress&lt;br /&gt;
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses&lt;br /&gt;
# Collection of items/objects to craft together and/or upgrade abilities&lt;br /&gt;
# Dresses having an effect on the game itself&lt;br /&gt;
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning&lt;br /&gt;
#* Mercury dress leaks mercury from the dress, causing damage to enemies.&lt;br /&gt;
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)&lt;br /&gt;
# Mercury dress reacts to the temperature of the environment &lt;br /&gt;
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas &lt;br /&gt;
# Flower Dress&lt;br /&gt;
#* A Flora dress with vines to slap enemies&lt;br /&gt;
#* Alice would blend in, in the garden, to avoid being attacked by the flowers&lt;br /&gt;
# Forgiveness dress&lt;br /&gt;
# Candy Dress&lt;br /&gt;
# Teacup Dress&lt;br /&gt;
# Rainbow Lolita style dress &lt;br /&gt;
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha&lt;br /&gt;
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.&lt;br /&gt;
# A Flamingo dress that&amp;#039;s able to fly short distances while worn. Flamingo feathers could be falling for cosmetic effects while flying.&lt;br /&gt;
# An Out of the Woods inspired dress, she would look like Little Red Riding Hood merging with the wolf. Wolf head bow, amber eyes, claws, ect.&lt;br /&gt;
# A black widow dress with messy spiderwebs and a red hour glass in the front.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Tarot Cards&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Give to NPC for buffs&lt;br /&gt;
# Slot into weapons&lt;br /&gt;
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.&lt;br /&gt;
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)&lt;br /&gt;
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water &lt;br /&gt;
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. &lt;br /&gt;
# Tarot cards unlock weapons for the second play through&lt;br /&gt;
# Tarot cards summon help&lt;br /&gt;
# Tarot cards can be used to help Alice progress  i.e., make stairs/bridges from cards, grant access to certain areas&lt;br /&gt;
# Cards could unlock memories about corresponding characters.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Weapons have two functions, a normal mode and a chaos mode.&lt;br /&gt;
# A slingshot shaped like the mercury symbol.&lt;br /&gt;
# A bubble wand that captures enemies in a bubble that pops when it rises so far and gives them fall damage. Can also be used as a bubble shield. &lt;br /&gt;
# Alice obtains a bonesaw from the asylum and uses it before she gets the vorpal blade.&lt;br /&gt;
# A shield that able to be upgraded like her weapons, and various things like fire needing higher upgrades to block/deflect.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Enemies&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# [[Cranky|Cranky]] the bear explodes in a suicide bomber manner&lt;br /&gt;
# Cranky pulls itself apart to become separate enemies&lt;br /&gt;
# At half health cranky rips itself in half to become two enemies, the bear and the doll.&lt;br /&gt;
#* Cranky releases a feral scream as its torn apart and attacks.&lt;br /&gt;
# Alice must fight the other inmates in the circus&lt;br /&gt;
# Some of the circus could include: &lt;br /&gt;
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.&lt;br /&gt;
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.&lt;br /&gt;
#* Slapstick clowns that spray acting from their pocket flowers instead of water.&lt;br /&gt;
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.&lt;br /&gt;
# Broken toys do not attack until they’ve crawled to another broken toy and merged&lt;br /&gt;
# Fight normal toys and the defeated enemies merge together to create another enemy&lt;br /&gt;
# Creatures that hide under the grass, must watch for mounds they&amp;#039;re hidden under.&lt;br /&gt;
# Lion Unicorn chimera&lt;br /&gt;
# Shadow versions of Alice’s family&lt;br /&gt;
# Dollhouse with the heads of her family shooting fire&lt;br /&gt;
# The Itsy Bitsy suggestions:&lt;br /&gt;
#* Shoots web to slow Alice down and charges quickly at her.&lt;br /&gt;
#* Change the color of the slime&lt;br /&gt;
#* Make the doll face melted&lt;br /&gt;
#* Drips acid instead of goo&lt;br /&gt;
#* Webbing burns Alice&lt;br /&gt;
#* Make the doll heads more porcelain and less flesh colored like they were in AMR&lt;br /&gt;
# Monsters lurking in the depths of the underwater levels&lt;br /&gt;
# Rocking horse enemy with blades for rockers.&lt;br /&gt;
#* Rocks to deal damage to Alice. &lt;br /&gt;
#* Could have razor sharp teeth and multiple heads&lt;br /&gt;
#* Show up in swarms&lt;br /&gt;
# Sunflower enemy that burns Alice&lt;br /&gt;
# Sound effects; enemies should go “splat” &lt;br /&gt;
# A toy soldier type enemy in the Playground area.&lt;br /&gt;
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.&lt;br /&gt;
#* Weak against light or perhaps fire.&lt;br /&gt;
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.&lt;br /&gt;
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.&lt;br /&gt;
# A make-your-own-enemy screen where you can customize enemy characters.&lt;br /&gt;
# A wailing enemy that doesn&amp;#039;t have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.&lt;br /&gt;
#* Attacking it with the Joker card can cause it to laugh happily and disappear.&lt;br /&gt;
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.&lt;br /&gt;
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.&lt;br /&gt;
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.&lt;br /&gt;
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.&lt;br /&gt;
# Alice finds a scarecrow in the woods, named &amp;quot;Strawcrow&amp;quot;. He doesn’t speak and makes straw puppets. He has crow pets that help him gather the straw for the puppets.&lt;br /&gt;
#* The Strawcrow always appears to be weaving. When provoked, the crows surrounding him eyes begin to glow red and a few straw puppets come to life with a red aura and begin to attack Alice.&lt;br /&gt;
# A hydra type boss you fight at the end of each stage, decapitating each head being symbolic of Alice&amp;#039;s conquering another one of the stages of grief/ptsd. The monster will vanish after a head is taken.&lt;br /&gt;
[[File:ALICE 3 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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29. Mini boss versions of the Jabberwocky, known as Jabberbabbas, or Jabbawinkles.[[File:ALICE 2 flat.jpg|300px|left|middle|frameless]]&lt;br /&gt;
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=Miscellaneous Ideas/Suggestions=&lt;br /&gt;
==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Merchandise&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Artbook&lt;br /&gt;
# Novels based on the games&lt;br /&gt;
# Cut and assemble pop up book of Wonderland included with the paper dolls&lt;br /&gt;
# Set of color-able paper dolls&lt;br /&gt;
# Plushies of various characters in the game&lt;br /&gt;
#* Baby Jabberwock&lt;br /&gt;
#* Alice&amp;#039;s Stuffed Rabbit&lt;br /&gt;
#* Card Guard&lt;br /&gt;
#* Alice&lt;br /&gt;
#** Hysteria Alice&lt;br /&gt;
#** Alice with interchangeable dresses&lt;br /&gt;
#* Vorpal blade&lt;br /&gt;
#* Ruins&lt;br /&gt;
#* Hobby Horse&lt;br /&gt;
#* Teapot Cannon&lt;br /&gt;
# Nendoroids or Figmas&lt;br /&gt;
# Alice figure with interchangeable dresses&lt;br /&gt;
# Alice bows as hair clips and pins&lt;br /&gt;
# Wrist restraints as bracelets&lt;br /&gt;
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR&lt;br /&gt;
# Chaos Shoulder Bag&lt;br /&gt;
# Asylum straight jacket purse&lt;br /&gt;
# Alice Asylum Card Game&lt;br /&gt;
# Rabbit plushie that is &amp;quot;flappable&amp;quot; (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other&lt;br /&gt;
# A “Choose your own adventure” Alice book&lt;br /&gt;
# Alice jigsaw puzzle&lt;br /&gt;
# Steelbook cases, using a playing card motif (one side is the back of the cards as seen in Cardbridge, face is Alice as the Ace of something. Done in the style of a face card, with Alice and Shadow Alice as the two designs.&lt;br /&gt;
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==&amp;lt;span data-mce-style=&amp;quot;font-size: medium;&amp;quot; style=&amp;quot;font-size: medium;&amp;quot; size=&amp;quot;3&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;==&lt;br /&gt;
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# Game becomes a musical (Why not?)&lt;br /&gt;
# Downloadable Content&lt;br /&gt;
#* As long as they do not offend people(aka pay to win, paywall)&lt;br /&gt;
# Have Susie Brann sing a theme song for the game&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Enemies&amp;diff=2141</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Enemies&amp;diff=2141"/>
		<updated>2020-01-24T12:42:25Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* General Concepts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Under Construction&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
==Overview==&lt;br /&gt;
The enemies that are all over Wonderland are based off Tarot cards. Major and Minor Arcana divide tarot. The enemies that are &amp;quot;Minor&amp;quot; arcana will be scattered all over wonderland, they are elemental based with each representing one.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
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||[[File:Cups---Water.jpg|375px|center|middle|thumb|Suit of Cups]]&lt;br /&gt;
||[[File:Earth-Penracles.jpg|375px|center|middle|thumb|Suit of Pentacles]]&lt;br /&gt;
||[[File:Swords---Air.jpg|350px|center|middle|thumb|Suit of Swords]]&lt;br /&gt;
||[[File:Wands---fire.jpg|375px|center|middle|thumb|Suit of Wands]]&lt;br /&gt;
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When killed Alice will attain ammo. She will be able to go to &amp;quot;Madame Pricilla&amp;quot; to have some kind of exchange with her. This concept is pending for exploration.&lt;br /&gt;
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Major Arcana enemies will be placed in more specific places, examples:&lt;br /&gt;
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[[File:Thefool.jpg|400px|left|middle|thumb|The fool will be close to a cliff]]&lt;br /&gt;
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==Enemies Per Realm==&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
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||[[File:shockatmosphereFish.jpg|400px|center|middle|thumb|Shock Realm, Location will be based off Stealth]]&lt;br /&gt;
||[[File:Normancharacters.jpg|400px|center|middle|thumb|Denial Realm, Characters who play in the local circus]]&lt;br /&gt;
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==Shadow Alice==&lt;br /&gt;
[[File:Shadow_Alice301.jpg|600px|right|middle|thumb]]We tell ourselves we are nice, honest, pure, and sweet... and we hope other people see us that way as well. But then we have dark thoughts related to life - to power, violence, sex, etc. Those thoughts, that side of us we don&amp;#039;t want to face or admit, is our shadow self. Many psychologists and therapists believe that we are not whole or complete until we face our shadow self and accept it. To be complete we must integrate the shadow self. In some cases that might also mean allowing some of the shadow self&amp;#039;s impulses to be expressed. Maybe you&amp;#039;re always nice at work... but on the inside, you want to yell at other people for being lazy and worthless. Embracing the shadow self would mean you stop pretending to be nice - you stop worrying about hiding the shadow self - and you raise your voice, yell, and show emotion when others are being lazy and worthless at work. For Alice... she&amp;#039;s a 13-year-old girl who has always viewed herself as sweet, innocent, harmless, and good. But like all children who are transitioning to adults, she&amp;#039;s having confusing thoughts about life, existence, morality, mortality, sexuality, and other topics. She&amp;#039;s barely aware of some of the darker questions of existence... she&amp;#039;s in no way prepared spiritually, intellectually, or physically to answer them. After the violent and horrible death of her family, she&amp;#039;s forced to confront Chaos. She&amp;#039;s forced to confront the painful nature of reality - one in which people she loved died screaming in a fire while she was unable to do anything to save them.&lt;br /&gt;
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Shadow Alice comes from a place ruled by Chaos. She&amp;#039;s not bothered by the family&amp;#039;s death. Their death is her freedom. She can spread her wings now - take control and exert her desires and will on Alice&amp;#039;s psyche. All of Alice&amp;#039;s dark impulses can be set loose - without parents, there are no rules, no chores, no school, no manners, no concept of acceptable behavior. Shadow Alice is the rawest form of every teenage kid angry at the world and no longer worried about consequences. She can say, do, and be anything she wants - even if that path is short, violent, and ultimately pointless. These two sides of Alice&amp;#039;s personality will have to merge if she&amp;#039;s going to move forward, survive the asylum, and be ready for the coming battle. Shadow Alice has nothing on normal Alice&amp;#039;s logic, reason, and rationality. But normal Alice wouldn&amp;#039;t stand a chance in a fistfight with Shadow Alice. If either one of them &amp;quot;wins&amp;quot; alone they both lose. If they are able to merge their best elements and discard the worst - then she has a chance.&lt;br /&gt;
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==Regarding Tentacles==&lt;br /&gt;
[[File:ShadowSelfsmall_SM.jpg|600px|right|middle|thumb|Tentacles?]]&lt;br /&gt;
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Perhaps Shadow Alice can be responsible for the Queen’s current form in some way, but any interpretation of the Queen where she’s just a remnant of Shadow Alice doesn’t really add much of value to the story for what it takes away. Additionally, from another angle, the tentacle motif makes Shadow Alice an enemy we’ve already fought and encountered twice before…so how is she in any way unique? We’ve already gone through variations on this theme twice before, so what are we gaining by doing it again? Especially given that even the first design draft has the “Blur” movement which already makes Shadow Alice stand out from other enemy designs used so far. I think that idea should be built off of (and perhaps new ideas explored as well) and some new powered up form should be found that steps away from the red tentacles. In short, Shadow Alice should be unique and distinct, an antagonist in her own right who doesn’t come across as a repetition of one that already exists, one that has her own unique visual calling card that makes her iconic on her own without cribbing the look of someone else.&lt;br /&gt;
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Concerning Shadow Alice iconic movements, she could only be seen as a reflection in mirrors throughout the game, since she is going to be the final boss Alice does not interact with her at all. In those reflections Shalice would try to teach Alice to defend herself, Shalice would display the weapons Alice could use or how to weaponize elements on the environment in hopes Alice gets stronger, strong enough to beat her Shadow and be ready to accept her and face reality. The habitants of Wonderland are aware of Shalice&amp;#039;s presence and will try to preserve Alice intact or attack her thinking she is the Shadow, this would explain why Alice will have to overcome trials devised by each of them. In the end Alice won&amp;#039;t be prepared to stand toe-to-toe with Shalice and, as American suggested, Shalice traps Alice in a cage and takes the basic dress for herself, making the symbols in the apron along with the necklace change into the ones seen in AMA. This is just an idea, Shalice could be seen in the background sometimes like a guardian for Alice, off course she would not be aware of that.&lt;br /&gt;
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==General Concepts==&lt;br /&gt;
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||[[File:Enemies.jpg|400px|center|middle|thumb|General thoughts for the game]]&lt;br /&gt;
||[[File:A3 FleshKnight Pyramid Box Concept-SM.jpg|400px|center|middle|thumb|The box opens to become &amp;quot;sweets&amp;quot; collectibles or an enemy]]&lt;br /&gt;
||[[File:Alice_Asylum_ScraperTick_Tock_v2.jpg|400px|center|middle|thumb|A wind-up enemy that doesn&amp;#039;t die but &amp;quot;rests&amp;quot;]]&lt;br /&gt;
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||[[File:Cardguard.jpg|400px|center|middle|thumb|Classic Card Guards]]&lt;br /&gt;
||[[File:Cardguardleader.jpg|400px|center|middle|thumb|Card Guard Leader]]&lt;br /&gt;
||[[File:Cranky.jpg|400px|center|middle|thumb|Cranky]]&lt;br /&gt;
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||[[File:Crawly.jpeg|400px|center|middle|thumb|Crawly]]&lt;br /&gt;
||[[File:Dolls.jpg|400px|center|middle|thumb|Dolls, OPTIONAL]]&lt;br /&gt;
||[[File:Flower_Enemy.jpg|400px|center|middle|thumb|Poisonous flowers]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Hotpot.jpeg|400px|center|middle|thumb|Hotpot]]&lt;br /&gt;
||[[File:IstyBisty.jpeg|400px|center|middle|thumb|Itsy Bitsy]]&lt;br /&gt;
||[[File:Jumpingfish.jpg|400px|center|middle|thumb|Jumping fish]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Stage_Boss.jpg|400px|center|middle|thumb|March Hare &amp;amp; Dormouse (boss)]]&lt;br /&gt;
||[[File:Shock_Burnt_Bunny_Colossus_v1.jpg|400px|center|middle|thumb|Burnt white rabbit]]&lt;br /&gt;
||[[File:Chess pieces2b small.jpg|400px|center|middle|thumb|Circus, Chess acrobats]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Shock_Burnt_Mr_Fish_v1.jpg|375px|center|middle|thumb|Burnt fish-foot man]]&lt;br /&gt;
||[[File:Unicorn2.jpg|400px|center|middle|thumb|Unicorn (Boss)]]&lt;br /&gt;
||[[File:shockatmosphereFish.jpg|400px|center|middle|thumb|Watch Tower]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Queen-of-hearts,-Normal-full.jpg|400px|center|middle|thumb|Queen of Hearts]]&lt;br /&gt;
||[[File:Judgment Boss RedQueen Phase 1.jpg|400px|center|middle|thumb|Judgment Boss, fight at the courthouse.]]&lt;br /&gt;
||[[File:Monster in color white bg.jpg|400px|center|middle|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Knave good and bad send.jpg|400px|center|middle|thumb|The Knave of Hearts]]&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Main_Page&amp;diff=2140</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Main_Page&amp;diff=2140"/>
		<updated>2020-01-24T12:17:06Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Alice Wiki Banner v1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;h4 style=&amp;quot;border:none&amp;quot;&amp;gt;Alice Asylum is the the upcoming third game in the American McGee’s Alice series.&amp;lt;br /&amp;gt;&lt;br /&gt;
The game will be a third-person psychological horror action-adventure platform video game set before the events of American McGee’s Alice. &amp;lt;br /&amp;gt;&lt;br /&gt;
Currently in pre-development, the game has a targeted release in 2021 on all major platforms and PC. &amp;lt;br&amp;gt;Ω&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story/Levels==&lt;br /&gt;
&lt;br /&gt;
* [[What is the story?|&amp;#039;&amp;#039;&amp;#039;What is the story?&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Prelude|&amp;#039;&amp;#039;&amp;#039;Prelude&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Journey (The Stages of Grief)|&amp;#039;&amp;#039;&amp;#039;The Journey (The Stages of Grief)&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Slumber|&amp;#039;&amp;#039;&amp;#039;Slumber&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Shock|&amp;#039;&amp;#039;&amp;#039;Shock&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Denial|&amp;#039;&amp;#039;&amp;#039;Denial&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Bargaining|&amp;#039;&amp;#039;&amp;#039;Bargaining&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Depression|&amp;#039;&amp;#039;&amp;#039;Depression&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Testing|&amp;#039;&amp;#039;&amp;#039;Testing&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Acceptance|&amp;#039;&amp;#039;&amp;#039;Acceptance&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [[Main Characters|&amp;#039;&amp;#039;&amp;#039;Main Characters&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Enemies|&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Bosses|&amp;#039;&amp;#039;&amp;#039;Bosses&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
* [[Queensland|&amp;#039;&amp;#039;&amp;#039;Queensland&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Hatter&amp;#039;s_Domain|&amp;#039;&amp;#039;&amp;#039;Hatter&amp;#039;s Domain&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Circus|&amp;#039;&amp;#039;&amp;#039;The Circus&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Fast travel (Train Stations)|&amp;#039;&amp;#039;&amp;#039;Fast travel (Train Stations)&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Cheshire Lair(DLC)|&amp;#039;&amp;#039;&amp;#039;The Cheshire Lair(DLC)&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Madame Pris|&amp;#039;&amp;#039;&amp;#039;Madame Pris&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Toy Store|&amp;#039;&amp;#039;&amp;#039;The Toy Store&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
* [[Game Session Length|&amp;#039;&amp;#039;&amp;#039;Game Session Length&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Collectibles|&amp;#039;&amp;#039;&amp;#039;Collectibles&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Dresses|&amp;#039;&amp;#039;&amp;#039;Dresses&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Movement|&amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Non-Euclidean Worlds|&amp;#039;&amp;#039;&amp;#039;Non-Euclidean Worlds&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Contact Mechanics|&amp;#039;&amp;#039;&amp;#039;Contact Mechanics&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Shrinks/Grow Mechanics|&amp;#039;&amp;#039;&amp;#039;Shrink/Grow Mechanics&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Difficulty|&amp;#039;&amp;#039;&amp;#039;Difficulty&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Combat|&amp;#039;&amp;#039;&amp;#039;Combat&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Health and Damage|&amp;#039;&amp;#039;&amp;#039;Health and Damage&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Puzzles|&amp;#039;&amp;#039;&amp;#039;Puzzles&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Weapons|&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Power-Ups|&amp;#039;&amp;#039;&amp;#039;Power-Ups&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Easter Eggs|&amp;#039;&amp;#039;&amp;#039;Easter Eggs&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[UI/UX|&amp;#039;&amp;#039;&amp;#039;UI/UX&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Planned DLC|&amp;#039;&amp;#039;&amp;#039;Planned DLC&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Music and sfx==&lt;br /&gt;
&lt;br /&gt;
* [[Audio|&amp;#039;&amp;#039;&amp;#039;Audio&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Music Concepts/Mechanics|&amp;#039;&amp;#039;&amp;#039;Music Concepts/Mechanics&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Community Involvement==&lt;br /&gt;
&lt;br /&gt;
* [[Community Ideas|&amp;#039;&amp;#039;&amp;#039;Community Ideas&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[An Inmate&amp;#039;s Guide to Discord|&amp;#039;&amp;#039;&amp;#039;An Inmate&amp;#039;s Guide to Discord&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Live Streams|&amp;#039;&amp;#039;&amp;#039;Live Streams&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Crowd Design Discussion|&amp;#039;&amp;#039;&amp;#039;Design Discussions&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [https://www.patreon.com/join/americanmcgee &amp;#039;&amp;#039;&amp;#039;Patreon&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&lt;br /&gt;
* [[FAQ|&amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Timeline|&amp;#039;&amp;#039;&amp;#039;Timeline&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
 &lt;br /&gt;
==Other Alice Games==&lt;br /&gt;
&lt;br /&gt;
* [[American McGee&amp;#039;s Alice|&amp;#039;&amp;#039;&amp;#039;American McGee&amp;#039;s Alice&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Alice: Madness Returns|&amp;#039;&amp;#039;&amp;#039;Alice: Madness Returns&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Other Websites==&lt;br /&gt;
* [https://www.facebook.com/alice3asylum &amp;#039;&amp;#039;&amp;#039;Facebook&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.instagram.com/americanmcgee &amp;#039;&amp;#039;&amp;#039;Instagram&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.twitter.com/americanmcgee &amp;#039;&amp;#039;&amp;#039;Twitter&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.youtube.com/americanmcgeeofficial &amp;#039;&amp;#039;&amp;#039;Youtube&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.reddit.com/r/AliceAsylum/ &amp;#039;&amp;#039;&amp;#039;Unofficial Subreddit&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;no-comment-streams/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Main_Page&amp;diff=2139</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Main_Page&amp;diff=2139"/>
		<updated>2020-01-24T12:16:47Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Alice Wiki Banner v1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;h4 style=&amp;quot;border:none&amp;quot;&amp;gt;Alice Asylum is the the upcoming third game in the American McGee’s Alice series.&amp;lt;br /&amp;gt;&lt;br /&gt;
The game will be a third-person psychological horror action-adventure platform video game set before the events of American McGee’s Alice. &amp;lt;br /&amp;gt;&lt;br /&gt;
Currently in pre-development, the game has a targeted release in 2021 on all major platforms and PC. &amp;lt;br&amp;gt;Ω&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story/Levels==&lt;br /&gt;
&lt;br /&gt;
* [[What is the story?|&amp;#039;&amp;#039;&amp;#039;What is the story?&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Prelude|&amp;#039;&amp;#039;&amp;#039;Prelude&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Journey (The Stages of Grief)|&amp;#039;&amp;#039;&amp;#039;The Journey (The Stages of Grief)&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Slumber|&amp;#039;&amp;#039;&amp;#039;Slumber&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Shock|&amp;#039;&amp;#039;&amp;#039;Shock&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Denial|&amp;#039;&amp;#039;&amp;#039;Denial&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Bargaining|&amp;#039;&amp;#039;&amp;#039;Bargaining&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Depression|&amp;#039;&amp;#039;&amp;#039;Depression&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Testing|&amp;#039;&amp;#039;&amp;#039;Testing&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Acceptance|&amp;#039;&amp;#039;&amp;#039;Acceptance&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [[Main Characters|&amp;#039;&amp;#039;&amp;#039;Protagonists&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Enemies|&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Bosses|&amp;#039;&amp;#039;&amp;#039;Bosses&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
* [[Queensland|&amp;#039;&amp;#039;&amp;#039;Queensland&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Hatter&amp;#039;s_Domain|&amp;#039;&amp;#039;&amp;#039;Hatter&amp;#039;s Domain&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Circus|&amp;#039;&amp;#039;&amp;#039;The Circus&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Fast travel (Train Stations)|&amp;#039;&amp;#039;&amp;#039;Fast travel (Train Stations)&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Cheshire Lair(DLC)|&amp;#039;&amp;#039;&amp;#039;The Cheshire Lair(DLC)&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Madame Pris|&amp;#039;&amp;#039;&amp;#039;Madame Pris&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Toy Store|&amp;#039;&amp;#039;&amp;#039;The Toy Store&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
* [[Game Session Length|&amp;#039;&amp;#039;&amp;#039;Game Session Length&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Collectibles|&amp;#039;&amp;#039;&amp;#039;Collectibles&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Dresses|&amp;#039;&amp;#039;&amp;#039;Dresses&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Movement|&amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Non-Euclidean Worlds|&amp;#039;&amp;#039;&amp;#039;Non-Euclidean Worlds&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Contact Mechanics|&amp;#039;&amp;#039;&amp;#039;Contact Mechanics&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Shrinks/Grow Mechanics|&amp;#039;&amp;#039;&amp;#039;Shrink/Grow Mechanics&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Difficulty|&amp;#039;&amp;#039;&amp;#039;Difficulty&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Combat|&amp;#039;&amp;#039;&amp;#039;Combat&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Health and Damage|&amp;#039;&amp;#039;&amp;#039;Health and Damage&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Puzzles|&amp;#039;&amp;#039;&amp;#039;Puzzles&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Weapons|&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Power-Ups|&amp;#039;&amp;#039;&amp;#039;Power-Ups&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Easter Eggs|&amp;#039;&amp;#039;&amp;#039;Easter Eggs&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[UI/UX|&amp;#039;&amp;#039;&amp;#039;UI/UX&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Planned DLC|&amp;#039;&amp;#039;&amp;#039;Planned DLC&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Music and sfx==&lt;br /&gt;
&lt;br /&gt;
* [[Audio|&amp;#039;&amp;#039;&amp;#039;Audio&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Music Concepts/Mechanics|&amp;#039;&amp;#039;&amp;#039;Music Concepts/Mechanics&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Community Involvement==&lt;br /&gt;
&lt;br /&gt;
* [[Community Ideas|&amp;#039;&amp;#039;&amp;#039;Community Ideas&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[An Inmate&amp;#039;s Guide to Discord|&amp;#039;&amp;#039;&amp;#039;An Inmate&amp;#039;s Guide to Discord&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Live Streams|&amp;#039;&amp;#039;&amp;#039;Live Streams&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Crowd Design Discussion|&amp;#039;&amp;#039;&amp;#039;Design Discussions&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [https://www.patreon.com/join/americanmcgee &amp;#039;&amp;#039;&amp;#039;Patreon&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&lt;br /&gt;
* [[FAQ|&amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Timeline|&amp;#039;&amp;#039;&amp;#039;Timeline&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
 &lt;br /&gt;
==Other Alice Games==&lt;br /&gt;
&lt;br /&gt;
* [[American McGee&amp;#039;s Alice|&amp;#039;&amp;#039;&amp;#039;American McGee&amp;#039;s Alice&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Alice: Madness Returns|&amp;#039;&amp;#039;&amp;#039;Alice: Madness Returns&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Other Websites==&lt;br /&gt;
* [https://www.facebook.com/alice3asylum &amp;#039;&amp;#039;&amp;#039;Facebook&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.instagram.com/americanmcgee &amp;#039;&amp;#039;&amp;#039;Instagram&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.twitter.com/americanmcgee &amp;#039;&amp;#039;&amp;#039;Twitter&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.youtube.com/americanmcgeeofficial &amp;#039;&amp;#039;&amp;#039;Youtube&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.reddit.com/r/AliceAsylum/ &amp;#039;&amp;#039;&amp;#039;Unofficial Subreddit&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;no-comment-streams/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Main_Characters&amp;diff=2137</id>
		<title>Main Characters</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Main_Characters&amp;diff=2137"/>
		<updated>2020-01-24T12:16:24Z</updated>

		<summary type="html">&lt;p&gt;Taylor: Taylor moved page Protagonists to Main Characters: Renamed for clarification &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Alice_Liddell|&amp;#039;&amp;#039;&amp;#039;Alice Liddell&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Shadow_Alice|&amp;#039;&amp;#039;&amp;#039;Shadow Alice&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Cheshire_Cat|&amp;#039;&amp;#039;&amp;#039;The Cheshire Cat&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[White_Rabbit|&amp;#039;&amp;#039;&amp;#039;The White Rabbit&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Toymaker|&amp;#039;&amp;#039;&amp;#039;The Toymaker&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Caterpillar|&amp;#039;&amp;#039;&amp;#039;The Caterpillar&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Mad_Hatter|&amp;#039;&amp;#039;&amp;#039;The Mad Hatter&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[March_Hare|&amp;#039;&amp;#039;&amp;#039;The March Hare&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Dormouse|&amp;#039;&amp;#039;&amp;#039;The Dormouse&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Mock_Turtle|&amp;#039;&amp;#039;&amp;#039;The Mock Turtle&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Walrus|&amp;#039;&amp;#039;&amp;#039;The Walrus&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Carpenter|&amp;#039;&amp;#039;&amp;#039;The Carpenter&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[White_King|&amp;#039;&amp;#039;&amp;#039;The White King&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Red_Queen|&amp;#039;&amp;#039;&amp;#039;The Red Queen&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Jabberwocky|&amp;#039;&amp;#039;&amp;#039;The Jabberwocky&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Tweedledee and Tweedledum|&amp;#039;&amp;#039;&amp;#039;Tweedledee and Tweedledum&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Lizzie|&amp;#039;&amp;#039;&amp;#039;Lizzie&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Queen of Hearts|&amp;#039;&amp;#039;&amp;#039;The Queen of Hearts&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Main Page|&amp;#039;&amp;#039;&amp;#039;&amp;lt;-- BACK&amp;#039;&amp;#039;&amp;#039;]]&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Protagonists&amp;diff=2138</id>
		<title>Protagonists</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Protagonists&amp;diff=2138"/>
		<updated>2020-01-24T12:16:24Z</updated>

		<summary type="html">&lt;p&gt;Taylor: Taylor moved page Protagonists to Main Characters: Renamed for clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Characters]]&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Main_Page&amp;diff=2136</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Main_Page&amp;diff=2136"/>
		<updated>2020-01-24T12:15:48Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Alice Wiki Banner v1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;h4 style=&amp;quot;border:none&amp;quot;&amp;gt;Alice Asylum is the the upcoming third game in the American McGee’s Alice series.&amp;lt;br /&amp;gt;&lt;br /&gt;
The game will be a third-person psychological horror action-adventure platform video game set before the events of American McGee’s Alice. &amp;lt;br /&amp;gt;&lt;br /&gt;
Currently in pre-development, the game has a targeted release in 2021 on all major platforms and PC. &amp;lt;br&amp;gt;Ω&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story/Levels==&lt;br /&gt;
&lt;br /&gt;
* [[What is the story?|&amp;#039;&amp;#039;&amp;#039;What is the story?&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Prelude|&amp;#039;&amp;#039;&amp;#039;Prelude&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Journey (The Stages of Grief)|&amp;#039;&amp;#039;&amp;#039;The Journey (The Stages of Grief)&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Slumber|&amp;#039;&amp;#039;&amp;#039;Slumber&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Shock|&amp;#039;&amp;#039;&amp;#039;Shock&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Denial|&amp;#039;&amp;#039;&amp;#039;Denial&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Bargaining|&amp;#039;&amp;#039;&amp;#039;Bargaining&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Depression|&amp;#039;&amp;#039;&amp;#039;Depression&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Testing|&amp;#039;&amp;#039;&amp;#039;Testing&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Acceptance|&amp;#039;&amp;#039;&amp;#039;Acceptance&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [[Protagonists|&amp;#039;&amp;#039;&amp;#039;Protagonists&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Enemies|&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Bosses|&amp;#039;&amp;#039;&amp;#039;Bosses&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
* [[Queensland|&amp;#039;&amp;#039;&amp;#039;Queensland&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Hatter&amp;#039;s_Domain|&amp;#039;&amp;#039;&amp;#039;Hatter&amp;#039;s Domain&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Circus|&amp;#039;&amp;#039;&amp;#039;The Circus&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Fast travel (Train Stations)|&amp;#039;&amp;#039;&amp;#039;Fast travel (Train Stations)&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Cheshire Lair(DLC)|&amp;#039;&amp;#039;&amp;#039;The Cheshire Lair(DLC)&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Madame Pris|&amp;#039;&amp;#039;&amp;#039;Madame Pris&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Toy Store|&amp;#039;&amp;#039;&amp;#039;The Toy Store&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
* [[Game Session Length|&amp;#039;&amp;#039;&amp;#039;Game Session Length&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Collectibles|&amp;#039;&amp;#039;&amp;#039;Collectibles&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Dresses|&amp;#039;&amp;#039;&amp;#039;Dresses&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Movement|&amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Non-Euclidean Worlds|&amp;#039;&amp;#039;&amp;#039;Non-Euclidean Worlds&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Contact Mechanics|&amp;#039;&amp;#039;&amp;#039;Contact Mechanics&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Shrinks/Grow Mechanics|&amp;#039;&amp;#039;&amp;#039;Shrink/Grow Mechanics&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Difficulty|&amp;#039;&amp;#039;&amp;#039;Difficulty&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Combat|&amp;#039;&amp;#039;&amp;#039;Combat&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Health and Damage|&amp;#039;&amp;#039;&amp;#039;Health and Damage&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Puzzles|&amp;#039;&amp;#039;&amp;#039;Puzzles&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Weapons|&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Power-Ups|&amp;#039;&amp;#039;&amp;#039;Power-Ups&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Easter Eggs|&amp;#039;&amp;#039;&amp;#039;Easter Eggs&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[UI/UX|&amp;#039;&amp;#039;&amp;#039;UI/UX&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Planned DLC|&amp;#039;&amp;#039;&amp;#039;Planned DLC&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Music and sfx==&lt;br /&gt;
&lt;br /&gt;
* [[Audio|&amp;#039;&amp;#039;&amp;#039;Audio&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Music Concepts/Mechanics|&amp;#039;&amp;#039;&amp;#039;Music Concepts/Mechanics&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Community Involvement==&lt;br /&gt;
&lt;br /&gt;
* [[Community Ideas|&amp;#039;&amp;#039;&amp;#039;Community Ideas&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[An Inmate&amp;#039;s Guide to Discord|&amp;#039;&amp;#039;&amp;#039;An Inmate&amp;#039;s Guide to Discord&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Live Streams|&amp;#039;&amp;#039;&amp;#039;Live Streams&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Crowd Design Discussion|&amp;#039;&amp;#039;&amp;#039;Design Discussions&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [https://www.patreon.com/join/americanmcgee &amp;#039;&amp;#039;&amp;#039;Patreon&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&lt;br /&gt;
* [[FAQ|&amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Timeline|&amp;#039;&amp;#039;&amp;#039;Timeline&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
 &lt;br /&gt;
==Other Alice Games==&lt;br /&gt;
&lt;br /&gt;
* [[American McGee&amp;#039;s Alice|&amp;#039;&amp;#039;&amp;#039;American McGee&amp;#039;s Alice&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Alice: Madness Returns|&amp;#039;&amp;#039;&amp;#039;Alice: Madness Returns&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Other Websites==&lt;br /&gt;
* [https://www.facebook.com/alice3asylum &amp;#039;&amp;#039;&amp;#039;Facebook&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.instagram.com/americanmcgee &amp;#039;&amp;#039;&amp;#039;Instagram&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.twitter.com/americanmcgee &amp;#039;&amp;#039;&amp;#039;Twitter&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.youtube.com/americanmcgeeofficial &amp;#039;&amp;#039;&amp;#039;Youtube&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.reddit.com/r/AliceAsylum/ &amp;#039;&amp;#039;&amp;#039;Unofficial Subreddit&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;no-comment-streams/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Prelude&amp;diff=2135</id>
		<title>Prelude</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Prelude&amp;diff=2135"/>
		<updated>2020-01-24T12:12:12Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;#039;&amp;#039;&amp;#039;Chaos, a Prelude to Denial&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
[[File:FamilyPhotoFlames.jpg|right|right|thumb|Family Photo Engulfed in Flames]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Liddell Home]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 5th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
– Night of the Fire – &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[1st Person Camera]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Nothing is real. This is a timeless place of numb shock. Incomprehensible. Incommunicable.&lt;br /&gt;
&lt;br /&gt;
We see quick snatches through a blurred lens and hear voices and shouts from a distant, muffled place. &lt;br /&gt;
&lt;br /&gt;
An impossibly long hallway filled with fire and smoke. Fire roars, wood beams snap and crack. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Heart pounds deafeningly loud.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A hand small hand clutching a white rabbit frantically claws at a door handle. Blink.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mother&amp;#039;&amp;#039;&amp;#039;: “Save yourself Alice!” A crash of broken glass. Blink.&lt;br /&gt;
&lt;br /&gt;
Suddenly looking up at the stars. A meteor streaks across the sky with a distinct roar like a dragon. Blink.&lt;br /&gt;
&lt;br /&gt;
Faces peering downward.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fireman:&amp;#039;&amp;#039;&amp;#039; “She’s badly burnt. She needs a doctor!” Blink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[File:Alice with Asylum staff.png|right|right|thumb|Alice Surrounded by Asylum Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[The Hospital]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 6th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- The Days after the Fire –&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[3rd Person Camera on Alice]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
13 years old. Gaunt and bent in a tattered hospital robe.&lt;br /&gt;
&lt;br /&gt;
Player has basic movement and view control – forward and look-around. Moving forward causes the hospital to shift and morph through time &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;sets and actors changing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Alice able to see herself in each scene but unable to interact in any way. Like a ghost.&lt;br /&gt;
&lt;br /&gt;
A hallway through the hospital. Alice on a rail of memory recalls events since her arrival.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Doctors look down at Alice on a bed, converse, “She survived the fire, Doctor, but her loss…” “Entire family gone…” &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;fiery flash and distant screams&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ahead there’s a flash of white scurrying across the hallway.&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Nurses peering at her, “Hasn’t said a word.” “She just stares. Matron says it’s a ‘psychotic breakdown.”&lt;br /&gt;
&lt;br /&gt;
“SAVE YOURSELF, ALICE!” &amp;#039;&amp;#039;and a roar of flames as Alice sees herself, white rabbit in hand, on a black plane running towards the fire but moving backwards.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Looking up there’s the White Rabbit standing at the center of the hallway. Patients and nurses walk around it as if it wasn’t there. Alice moves forward…&lt;br /&gt;
&lt;br /&gt;
Flash to a dark room. Faint creaks from the shadows. Moving forward – sudden reveal of Dr. Grantham hung from the rafters by a rope.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
“Like to see the back of her, creepy little git.”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Doctor, St. Bart’s Managing Director, enters Alice’s room, approaches her bed; she’s supine, motionless. He’s angry, waves a file, and rants&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Doctor:&amp;#039;&amp;#039;&amp;#039; “ You’ve made no progress Alice. You refuse to even try. Grantham was a good and decent man. And what did it get him? “Bedlam’s the place for you, Alice; you’ll fit right in with maniacs and hopeless reprobates warehoused there.” You’re a raving lunatic. Bart’s cannot cure your craziness. We certainly can’t afford it. Your money is exhausted. You refuse to improve. You ruined Grantham’s career and caused his demise. You won’t ruin mine. I’m a professional. I do not fail. Heal yourself, you wicked girl.”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The White Rabbit is near now. Looks up at Alice anxiously and points.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Hospital Orderlies grab Alice roughly from behind and drop a bag over her head. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Darkness.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[File:Welcome to Rutledge.jpg|right|right|thumb|Alice Entering Rutledge]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Rutledge Asylum]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 11th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Alice Again in 3rd Person]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Watches as a stretcher is rolled into the Rutledge. Sees herself strapped to the stretcher with white rabbit doll under her arm. Eyes wide with fear.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Smoke and fire engulfs the scene. Mother screams, “SAVE YOURSELF, ALICE!”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another hallway. This one filled with moans and shouts. Bedlam. The asylum. White Rabbit stands at the end of the hall. Alice moves forward.&lt;br /&gt;
&lt;br /&gt;
Passes rooms containing patients, nurses, and doctors. Applying leaches, performing “surgery,” administering injections, and so on. Forward movement slowly explodes the asylum walls, floor, ceiling, revealing a backdrop of smoke, flame, and darkness. The White Rabbit leads Alice through this towards a distant room which, by the time we arrive there is the only thing we see inside the smoke and flames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[File:AliceStraitJacket.jpg|right|right|thumb|Alice in her Asylum Room]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Alice&amp;#039;s Room]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alice peers in on herself rocking back and forth on the bed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
“They must be gone; or they’d come to visit; on holiday without me.”&lt;br /&gt;
&lt;br /&gt;
“What’s wrong with me?”&lt;br /&gt;
&lt;br /&gt;
“Was the fire my fault?”&lt;br /&gt;
&lt;br /&gt;
“Who’s to blame—if not me?’&lt;br /&gt;
&lt;br /&gt;
“Did they save me and lose themselves”&lt;br /&gt;
&lt;br /&gt;
“Why did I survive?”&lt;br /&gt;
&lt;br /&gt;
“Did Dinah escape?”&lt;br /&gt;
&lt;br /&gt;
“Where is that Cheshire Cat?”&lt;br /&gt;
&lt;br /&gt;
With each new question the fire outside grows more intense. Screams, shouts, words remembered from the night of the fire flood the atmosphere along with a dense smoke and hellish glow. &lt;br /&gt;
&lt;br /&gt;
This is Alice’s private hell and she’s been here far too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Main Page|&amp;#039;&amp;#039;&amp;#039;&amp;lt;-- BACK&amp;#039;&amp;#039;&amp;#039;]]&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Prelude&amp;diff=2134</id>
		<title>Prelude</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Prelude&amp;diff=2134"/>
		<updated>2020-01-24T12:11:49Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;#039;&amp;#039;&amp;#039;Chaos, a Prelude to Denial&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
[[File:FamilyPhotoFlames.jpg|right|right|thumb|Family Photo Engulfed in Flames]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Liddell Home]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 5th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
– Night of the Fire – &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[1st Person Camera]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Nothing is real. This is a timeless place of numb shock. Incomprehensible. Incommunicable.&lt;br /&gt;
&lt;br /&gt;
We see quick snatches through a blurred lens and hear voices and shouts from a distant, muffled place. &lt;br /&gt;
&lt;br /&gt;
An impossibly long hallway filled with fire and smoke. Fire roars, wood beams snap and crack. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Heart pounds deafeningly loud.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A hand small hand clutching a white rabbit frantically claws at a door handle. Blink.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mother&amp;#039;&amp;#039;&amp;#039;: “Save yourself Alice!” A crash of broken glass. Blink.&lt;br /&gt;
&lt;br /&gt;
Suddenly looking up at the stars. A meteor streaks across the sky with a distinct roar like a dragon. Blink.&lt;br /&gt;
&lt;br /&gt;
Faces peering downward.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fireman:&amp;#039;&amp;#039;&amp;#039; “She’s badly burnt. She needs a doctor!” Blink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[File:Alice with Asylum staff.png|right|right|thumb|Alice Surrounded by Asylum Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[The Hospital]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 6th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- The Days after the Fire –&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[3rd Person Camera on Alice]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
13 years old. Gaunt and bent in a tattered hospital robe.&lt;br /&gt;
&lt;br /&gt;
Player has basic movement and view control – forward and look-around. Moving forward causes the hospital to shift and morph through time &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;sets and actors changing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Alice able to see herself in each scene but unable to interact in any way. Like a ghost.&lt;br /&gt;
&lt;br /&gt;
A hallway through the hospital. Alice on a rail of memory recalls events since her arrival.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Doctors look down at Alice on a bed, converse, “She survived the fire, Doctor, but her loss…” “Entire family gone…” &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;fiery flash and distant screams&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ahead there’s a flash of white scurrying across the hallway.&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Nurses peering at her, “Hasn’t said a word.” “She just stares. Matron says it’s a ‘psychotic breakdown.”&lt;br /&gt;
&lt;br /&gt;
“SAVE YOURSELF, ALICE!” &amp;#039;&amp;#039;and a roar of flames as Alice sees herself, white rabbit in hand, on a black plane running towards the fire but moving backwards.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Looking up there’s the White Rabbit standing at the center of the hallway. Patients and nurses walk around it as if it wasn’t there. Alice moves forward…&lt;br /&gt;
&lt;br /&gt;
Flash to a dark room. Faint creaks from the shadows. Moving forward – sudden reveal of Dr. Grantham hung from the rafters by a rope.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
“Like to see the back of her, creepy little git.”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Doctor, St. Bart’s Managing Director, enters Alice’s room, approaches her bed; she’s supine, motionless. He’s angry, waves a file, and rants&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Doctor:&amp;#039;&amp;#039;&amp;#039; “ You’ve made no progress Alice. You refuse to even try. Grantham was a good and decent man. And what did it get him? “Bedlam’s the place for you, Alice; you’ll fit right in with maniacs and hopeless reprobates warehoused there.” You’re a raving lunatic. Bart’s cannot cure your craziness. We certainly can’t afford it. Your money is exhausted. You refuse to improve. You ruined Grantham’s career and caused his demise. You won’t ruin mine. I’m a professional. I do not fail. Heal yourself, you wicked girl.”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The White Rabbit is near now. Looks up at Alice anxiously and points.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Hospital Orderlies grab Alice roughly from behind and drop a bag over her head. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Darkness.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[File:Welcome to Rutledge.jpg|right|right|thumb|Alice Entering Rutledge]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Rutledge Asylum]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 11th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Alice Again in 3rd Person]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Watches as a stretcher is rolled into the Rutledge. Sees herself strapped to the stretcher with white rabbit doll under her arm. Eyes wide with fear.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Smoke and fire engulfs the scene. Mother screams, “SAVE YOURSELF, ALICE!”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another hallway. This one filled with moans and shouts. Bedlam. The asylum. White Rabbit stands at the end of the hall. Alice moves forward.&lt;br /&gt;
&lt;br /&gt;
Passes rooms containing patients, nurses, and doctors. Applying leaches, performing “surgery,” administering injections, and so on. Forward movement slowly explodes the asylum walls, floor, ceiling, revealing a backdrop of smoke, flame, and darkness. The White Rabbit leads Alice through this towards a distant room which, by the time we arrive there is the only thing we see inside the smoke and flames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[File:AliceStraitJacket.jpg|right|right|thumb|Alice in her Asylum Room]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Alice&amp;#039;s Room]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alice peers in on herself rocking back and forth on the bed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
“They must be gone; or they’d come to visit; on holiday without me.”&lt;br /&gt;
&lt;br /&gt;
“What’s wrong with me?”&lt;br /&gt;
&lt;br /&gt;
“Was the fire my fault?”&lt;br /&gt;
&lt;br /&gt;
“Who’s to blame—if not me?’&lt;br /&gt;
&lt;br /&gt;
“Did they save me and lose themselves”&lt;br /&gt;
&lt;br /&gt;
“Why did I survive?”&lt;br /&gt;
&lt;br /&gt;
“Did Dinah escape?”&lt;br /&gt;
&lt;br /&gt;
“Where is that Cheshire Cat?”&lt;br /&gt;
&lt;br /&gt;
With each new question the fire outside grows more intense. Screams, shouts, words remembered from the night of the fire flood the atmosphere along with a dense smoke and hellish glow. &lt;br /&gt;
&lt;br /&gt;
This is Alice’s private hell and she’s been here far too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Main Page|&amp;#039;&amp;#039;&amp;#039;&amp;lt;-- BACK&amp;#039;&amp;#039;&amp;#039;]]&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Prelude&amp;diff=2133</id>
		<title>Prelude</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Prelude&amp;diff=2133"/>
		<updated>2020-01-24T12:11:28Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;#039;&amp;#039;&amp;#039;Chaos, a Prelude to Denial&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
[[File:FamilyPhotoFlames.jpg|right|right|thumb|Family Photo Engulfed in Flames]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Liddell Home]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 5th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
– Night of the Fire – &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[1st Person Camera]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Nothing is real. This is a timeless place of numb shock. Incomprehensible. Incommunicable.&lt;br /&gt;
&lt;br /&gt;
We see quick snatches through a blurred lens and hear voices and shouts from a distant, muffled place. &lt;br /&gt;
&lt;br /&gt;
An impossibly long hallway filled with fire and smoke. Fire roars, wood beams snap and crack. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Heart pounds deafeningly loud.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A hand small hand clutching a white rabbit frantically claws at a door handle. Blink.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mother&amp;#039;&amp;#039;&amp;#039;: “Save yourself Alice!” A crash of broken glass. Blink.&lt;br /&gt;
&lt;br /&gt;
Suddenly looking up at the stars. A meteor streaks across the sky with a distinct roar like a dragon. Blink.&lt;br /&gt;
&lt;br /&gt;
Faces peering downward.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fireman:&amp;#039;&amp;#039;&amp;#039; “She’s badly burnt. She needs a doctor!” Blink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[File:Alice with Asylum staff.png|right|right|thumb|Alice Surrounded by Asylum Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[The Hospital]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 6th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- The Days after the Fire –&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[3rd Person Camera on Alice]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
13 years old. Gaunt and bent in a tattered hospital robe.&lt;br /&gt;
&lt;br /&gt;
Player has basic movement and view control – forward and look-around. Moving forward causes the hospital to shift and morph through time &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;sets and actors changing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Alice able to see herself in each scene but unable to interact in any way. Like a ghost.&lt;br /&gt;
&lt;br /&gt;
A hallway through the hospital. Alice on a rail of memory recalls events since her arrival.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Doctors look down at Alice on a bed, converse, “She survived the fire, Doctor, but her loss…” “Entire family gone…” &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;fiery flash and distant screams&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ahead there’s a flash of white scurrying across the hallway.&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Nurses peering at her, “Hasn’t said a word.” “She just stares. Matron says it’s a ‘psychotic breakdown.”&lt;br /&gt;
&lt;br /&gt;
“SAVE YOURSELF, ALICE!” &amp;#039;&amp;#039;and a roar of flames as Alice sees herself, white rabbit in hand, on a black plane running towards the fire but moving backwards.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Looking up there’s the White Rabbit standing at the center of the hallway. Patients and nurses walk around it as if it wasn’t there. Alice moves forward…&lt;br /&gt;
&lt;br /&gt;
Flash to a dark room. Faint creaks from the shadows. Moving forward – sudden reveal of Dr. Grantham hung from the rafters by a rope.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
“Like to see the back of her, creepy little git.”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Doctor, St. Bart’s Managing Director, enters Alice’s room, approaches her bed; she’s supine, motionless. He’s angry, waves a file, and rants&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Doctor:&amp;#039;&amp;#039;&amp;#039; “ You’ve made no progress Alice. You refuse to even try. Grantham was a good and decent man. And what did it get him? “Bedlam’s the place for you, Alice; you’ll fit right in with maniacs and hopeless reprobates warehoused there.” You’re a raving lunatic. Bart’s cannot cure your craziness. We certainly can’t afford it. Your money is exhausted. You refuse to improve. You ruined Grantham’s career and caused his demise. You won’t ruin mine. I’m a professional. I do not fail. Heal yourself, you wicked girl.”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The White Rabbit is near now. Looks up at Alice anxiously and points.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Hospital Orderlies grab Alice roughly from behind and drop a bag over her head. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Darkness.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[File:Welcome to Rutledge.jpg|right|right|thumb|Alice Entering Rutledge]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Rutledge Asylum]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 11th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Alice Again in 3rd Person]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Watches as a stretcher is rolled into the Rutledge. Sees herself strapped to the stretcher with white rabbit doll under her arm. Eyes wide with fear.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Smoke and fire engulfs the scene. Mother screams, “SAVE YOURSELF, ALICE!”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another hallway. This one filled with moans and shouts. Bedlam. The asylum. White Rabbit stands at the end of the hall. Alice moves forward.&lt;br /&gt;
&lt;br /&gt;
Passes rooms containing patients, nurses, and doctors. Applying leaches, performing “surgery,” administering injections, and so on. Forward movement slowly explodes the asylum walls, floor, ceiling, revealing a backdrop of smoke, flame, and darkness. The White Rabbit leads Alice through this towards a distant room which, by the time we arrive there is the only thing we see inside the smoke and flames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[File:AliceStraitJacket.jpg|right|right|thumb|Alice in her Asylum Room]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Alice&amp;#039;s Room]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alice peers in on herself rocking back and forth on the bed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
“They must be gone; or they’d come to visit; on holiday without me.”&lt;br /&gt;
&lt;br /&gt;
“What’s wrong with me?”&lt;br /&gt;
&lt;br /&gt;
“Was the fire my fault?”&lt;br /&gt;
&lt;br /&gt;
“Who’s to blame—if not me?’&lt;br /&gt;
&lt;br /&gt;
“Did they save me and lose themselves”&lt;br /&gt;
&lt;br /&gt;
“Why did I survive?”&lt;br /&gt;
&lt;br /&gt;
“Did Dinah escape?”&lt;br /&gt;
&lt;br /&gt;
“Where is that Cheshire Cat?”&lt;br /&gt;
&lt;br /&gt;
With each new question the fire outside grows more intense. Screams, shouts, words remembered from the night of the fire flood the atmosphere along with a dense smoke and hellish glow. &lt;br /&gt;
&lt;br /&gt;
This is Alice’s private hell and she’s been here far too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Main Page|&amp;#039;&amp;#039;&amp;#039;&amp;lt;-- BACK&amp;#039;&amp;#039;&amp;#039;]]&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Prelude&amp;diff=2132</id>
		<title>Prelude</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Prelude&amp;diff=2132"/>
		<updated>2020-01-24T12:10:08Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;#039;&amp;#039;&amp;#039;Chaos, a Prelude to Denial&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
[[File:FamilyPhotoFlames.jpg|right|right|thumb|Family Photo Engulfed in Flames]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Liddell Home]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 5th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
– Night of the Fire – &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[1st Person Camera]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Nothing is real. This is a timeless place of numb shock. Incomprehensible. Incommunicable.&lt;br /&gt;
&lt;br /&gt;
We see quick snatches through a blurred lens and hear voices and shouts from a distant, muffled place. &lt;br /&gt;
&lt;br /&gt;
An impossibly long hallway filled with fire and smoke. Fire roars, wood beams snap and crack. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Heart pounds deafeningly loud.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A hand small hand clutching a white rabbit frantically claws at a door handle. Blink.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mother&amp;#039;&amp;#039;&amp;#039;: “Save yourself Alice!” A crash of broken glass. Blink.&lt;br /&gt;
&lt;br /&gt;
Suddenly looking up at the stars. A meteor streaks across the sky with a distinct roar like a dragon. Blink.&lt;br /&gt;
&lt;br /&gt;
Faces peering downward.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fireman:&amp;#039;&amp;#039;&amp;#039; “She’s badly burnt. She needs a doctor!” Blink.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[File:Alice with Asylum staff.png|right|right|thumb|Alice Surrounded by Asylum Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[The Hospital]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 6th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- The Days after the Fire –&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[3rd Person Camera on Alice]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
13 years old. Gaunt and bent in a tattered hospital robe.&lt;br /&gt;
&lt;br /&gt;
Player has basic movement and view control – forward and look-around. Moving forward causes the hospital to shift and morph through time &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;sets and actors changing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Alice able to see herself in each scene but unable to interact in any way. Like a ghost.&lt;br /&gt;
&lt;br /&gt;
A hallway through the hospital. Alice on a rail of memory recalls events since her arrival.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Doctors look down at Alice on a bed, converse, “She survived the fire, Doctor, but her loss…” “Entire family gone…” &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;fiery flash and distant screams&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ahead there’s a flash of white scurrying across the hallway.&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Nurses peering at her, “Hasn’t said a word.” “She just stares. Matron says it’s a ‘psychotic breakdown.”&lt;br /&gt;
&lt;br /&gt;
“SAVE YOURSELF, ALICE!” &amp;#039;&amp;#039;and a roar of flames as Alice sees herself, white rabbit in hand, on a black plane running towards the fire but moving backwards.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Looking up there’s the White Rabbit standing at the center of the hallway. Patients and nurses walk around it as if it wasn’t there. Alice moves forward…&lt;br /&gt;
&lt;br /&gt;
Flash to a dark room. Faint creaks from the shadows. Moving forward – sudden reveal of Dr. Grantham hung from the rafters by a rope.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
“Like to see the back of her, creepy little git.”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Doctor, St. Bart’s Managing Director, enters Alice’s room, approaches her bed; she’s supine, motionless. He’s angry, waves a file, and rants&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Doctor:&amp;#039;&amp;#039;&amp;#039; “ You’ve made no progress Alice. You refuse to even try. Grantham was a good and decent man. And what did it get him? “Bedlam’s the place for you, Alice; you’ll fit right in with maniacs and hopeless reprobates warehoused there.” You’re a raving lunatic. Bart’s cannot cure your craziness. We certainly can’t afford it. Your money is exhausted. You refuse to improve. You ruined Grantham’s career and caused his demise. You won’t ruin mine. I’m a professional. I do not fail. Heal yourself, you wicked girl.”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The White Rabbit is near now. Looks up at Alice anxiously and points.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Hospital Orderlies grab Alice roughly from behind and drop a bag over her head. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Darkness.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[File:Welcome to Rutledge.jpg|right|right|thumb|Alice Entering Rutledge]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Rutledge Asylum]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 11th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Alice Again in 3rd Person]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Watches as a stretcher is rolled into the Rutledge. Sees herself strapped to the stretcher with white rabbit doll under her arm. Eyes wide with fear.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Smoke and fire engulfs the scene. Mother screams, “SAVE YOURSELF, ALICE!”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another hallway. This one filled with moans and shouts. Bedlam. The asylum. White Rabbit stands at the end of the hall. Alice moves forward.&lt;br /&gt;
&lt;br /&gt;
Passes rooms containing patients, nurses, and doctors. Applying leaches, performing “surgery,” administering injections, and so on. Forward movement slowly explodes the asylum walls, floor, ceiling, revealing a backdrop of smoke, flame, and darkness. The White Rabbit leads Alice through this towards a distant room which, by the time we arrive there is the only thing we see inside the smoke and flames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[File:AliceStraitJacket.jpg|right|right|thumb|Alice in her Asylum Room]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Alice&amp;#039;s Room]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alice peers in on herself rocking back and forth on the bed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
“They must be gone; or they’d come to visit; on holiday without me.”&lt;br /&gt;
&lt;br /&gt;
“What’s wrong with me?”&lt;br /&gt;
&lt;br /&gt;
“Was the fire my fault?”&lt;br /&gt;
&lt;br /&gt;
“Who’s to blame—if not me?’&lt;br /&gt;
&lt;br /&gt;
“Did they save me and lose themselves”&lt;br /&gt;
&lt;br /&gt;
“Why did I survive?”&lt;br /&gt;
&lt;br /&gt;
“Did Dinah escape?”&lt;br /&gt;
&lt;br /&gt;
“Where is that Cheshire Cat?”&lt;br /&gt;
&lt;br /&gt;
With each new question the fire outside grows more intense. Screams, shouts, words remembered from the night of the fire flood the atmosphere along with a dense smoke and hellish glow. &lt;br /&gt;
&lt;br /&gt;
This is Alice’s private hell and she’s been here far too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Main Page|&amp;#039;&amp;#039;&amp;#039;&amp;lt;-- BACK&amp;#039;&amp;#039;&amp;#039;]]&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Prelude&amp;diff=2131</id>
		<title>Prelude</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Prelude&amp;diff=2131"/>
		<updated>2020-01-24T12:08:58Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;#039;&amp;#039;&amp;#039;Chaos, a Prelude to Denial&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
[[File:FamilyPhotoFlames.jpg|right|right|thumb|Family Photo Engulfed in Flames]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a class=&amp;quot;image&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; src=&amp;quot;/asylumwiki/images/thumb/0/02/FamilyPhotoFlames.jpg/300px-FamilyPhotoFlames.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;407&amp;quot; class=&amp;quot;thumbimage&amp;quot; srcset=&amp;quot;/asylumwiki/images/thumb/0/02/FamilyPhotoFlames.jpg/450px-FamilyPhotoFlames.jpg 1.5x, /asylumwiki/images/thumb/0/02/FamilyPhotoFlames.jpg/600px-FamilyPhotoFlames.jpg 2x&amp;quot; data-file-width=&amp;quot;2958&amp;quot; data-file-height=&amp;quot;4011&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;  &amp;lt;a class=&amp;quot;internal&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;Family Photo Engulfed in Flames&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Liddell Home]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 5th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
– Night of the Fire – &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[1st Person Camera]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Nothing is real. This is a timeless place of numb shock. Incomprehensible. Incommunicable.&lt;br /&gt;
&lt;br /&gt;
We see quick snatches through a blurred lens and hear voices and shouts from a distant, muffled place. &lt;br /&gt;
&lt;br /&gt;
An impossibly long hallway filled with fire and smoke. Fire roars, wood beams snap and crack. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Heart pounds deafeningly loud.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A hand small hand clutching a white rabbit frantically claws at a door handle. Blink.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mother&amp;#039;&amp;#039;&amp;#039;: “Save yourself Alice!” A crash of broken glass. Blink.&lt;br /&gt;
&lt;br /&gt;
Suddenly looking up at the stars. A meteor streaks across the sky with a distinct roar like a dragon. Blink.&lt;br /&gt;
&lt;br /&gt;
Faces peering downward.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fireman:&amp;#039;&amp;#039;&amp;#039; “She’s badly burnt. She needs a doctor!” Blink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[File:Alice with Asylum staff.png|right|right|thumb|Alice Surrounded by Asylum Staff]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a class=&amp;quot;image&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; src=&amp;quot;/asylumwiki/images/thumb/c/c9/Alice_with_Asylum_staff.png/300px-Alice_with_Asylum_staff.png&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;385&amp;quot; class=&amp;quot;thumbimage&amp;quot; srcset=&amp;quot;/asylumwiki/images/thumb/c/c9/Alice_with_Asylum_staff.png/450px-Alice_with_Asylum_staff.png 1.5x, /asylumwiki/images/thumb/c/c9/Alice_with_Asylum_staff.png/600px-Alice_with_Asylum_staff.png 2x&amp;quot; data-file-width=&amp;quot;1693&amp;quot; data-file-height=&amp;quot;2172&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;  &amp;lt;a class=&amp;quot;internal&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;Alice Surrounded by Asylum Staff&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[The Hospital]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 6th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- The Days after the Fire –&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[3rd Person Camera on Alice]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
13 years old. Gaunt and bent in a tattered hospital robe.&lt;br /&gt;
&lt;br /&gt;
Player has basic movement and view control – forward and look-around. Moving forward causes the hospital to shift and morph through time &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;sets and actors changing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Alice able to see herself in each scene but unable to interact in any way. Like a ghost.&lt;br /&gt;
&lt;br /&gt;
A hallway through the hospital. Alice on a rail of memory recalls events since her arrival.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Doctors look down at Alice on a bed, converse, “She survived the fire, Doctor, but her loss…” “Entire family gone…” &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;fiery flash and distant screams&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ahead there’s a flash of white scurrying across the hallway.&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Nurses peering at her, “Hasn’t said a word.” “She just stares. Matron says it’s a ‘psychotic breakdown.”&lt;br /&gt;
&lt;br /&gt;
“SAVE YOURSELF, ALICE!” &amp;#039;&amp;#039;and a roar of flames as Alice sees herself, white rabbit in hand, on a black plane running towards the fire but moving backwards.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Looking up there’s the White Rabbit standing at the center of the hallway. Patients and nurses walk around it as if it wasn’t there. Alice moves forward…&lt;br /&gt;
&lt;br /&gt;
Flash to a dark room. Faint creaks from the shadows. Moving forward – sudden reveal of Dr. Grantham hung from the rafters by a rope.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
“Like to see the back of her, creepy little git.”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Doctor, St. Bart’s Managing Director, enters Alice’s room, approaches her bed; she’s supine, motionless. He’s angry, waves a file, and rants&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Doctor:&amp;#039;&amp;#039;&amp;#039; “ You’ve made no progress Alice. You refuse to even try. Grantham was a good and decent man. And what did it get him? “Bedlam’s the place for you, Alice; you’ll fit right in with maniacs and hopeless reprobates warehoused there.” You’re a raving lunatic. Bart’s cannot cure your craziness. We certainly can’t afford it. Your money is exhausted. You refuse to improve. You ruined Grantham’s career and caused his demise. You won’t ruin mine. I’m a professional. I do not fail. Heal yourself, you wicked girl.”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The White Rabbit is near now. Looks up at Alice anxiously and points.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Hospital Orderlies grab Alice roughly from behind and drop a bag over her head. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Darkness.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[File:Welcome to Rutledge.jpg|right|right|thumb|Alice Entering Rutledge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a class=&amp;quot;image&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; src=&amp;quot;/asylumwiki/images/thumb/1/12/Welcome_to_Rutledge.jpg/300px-Welcome_to_Rutledge.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;450&amp;quot; class=&amp;quot;thumbimage&amp;quot; srcset=&amp;quot;/asylumwiki/images/thumb/1/12/Welcome_to_Rutledge.jpg/450px-Welcome_to_Rutledge.jpg 1.5x, /asylumwiki/images/thumb/1/12/Welcome_to_Rutledge.jpg/600px-Welcome_to_Rutledge.jpg 2x&amp;quot; data-file-width=&amp;quot;7087&amp;quot; data-file-height=&amp;quot;10630&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;  &amp;lt;a class=&amp;quot;internal&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;Alice Entering Rutledge&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Rutledge Asylum]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 11th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Alice Again in 3rd Person]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Watches as a stretcher is rolled into the Rutledge. Sees herself strapped to the stretcher with white rabbit doll under her arm. Eyes wide with fear.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Smoke and fire engulfs the scene. Mother screams, “SAVE YOURSELF, ALICE!”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another hallway. This one filled with moans and shouts. Bedlam. The asylum. White Rabbit stands at the end of the hall. Alice moves forward.&lt;br /&gt;
&lt;br /&gt;
Passes rooms containing patients, nurses, and doctors. Applying leaches, performing “surgery,” administering injections, and so on. Forward movement slowly explodes the asylum walls, floor, ceiling, revealing a backdrop of smoke, flame, and darkness. The White Rabbit leads Alice through this towards a distant room which, by the time we arrive there is the only thing we see inside the smoke and flames.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----[[File:AliceStraitJacket.jpg|right|right|thumb|Alice in her Asylum Room]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a class=&amp;quot;image&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; src=&amp;quot;/asylumwiki/images/thumb/d/d3/AliceStraitJacket.jpg/300px-AliceStraitJacket.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;395&amp;quot; class=&amp;quot;thumbimage&amp;quot; srcset=&amp;quot;/asylumwiki/images/thumb/d/d3/AliceStraitJacket.jpg/450px-AliceStraitJacket.jpg 1.5x, /asylumwiki/images/thumb/d/d3/AliceStraitJacket.jpg/600px-AliceStraitJacket.jpg 2x&amp;quot; data-file-width=&amp;quot;857&amp;quot; data-file-height=&amp;quot;1127&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;  &amp;lt;a class=&amp;quot;internal&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;Alice in her Asylum Room&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Alice&amp;#039;s Room]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alice peers in on herself rocking back and forth on the bed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
“They must be gone; or they’d come to visit; on holiday without me.”&lt;br /&gt;
&lt;br /&gt;
“What’s wrong with me?”&lt;br /&gt;
&lt;br /&gt;
“Was the fire my fault?”&lt;br /&gt;
&lt;br /&gt;
“Who’s to blame—if not me?’&lt;br /&gt;
&lt;br /&gt;
“Did they save me and lose themselves”&lt;br /&gt;
&lt;br /&gt;
“Why did I survive?”&lt;br /&gt;
&lt;br /&gt;
“Did Dinah escape?”&lt;br /&gt;
&lt;br /&gt;
“Where is that Cheshire Cat?”&lt;br /&gt;
&lt;br /&gt;
With each new question the fire outside grows more intense. Screams, shouts, words remembered from the night of the fire flood the atmosphere along with a dense smoke and hellish glow. &lt;br /&gt;
&lt;br /&gt;
This is Alice’s private hell and she’s been here far too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Main Page|&amp;#039;&amp;#039;&amp;#039;&amp;lt;-- BACK&amp;#039;&amp;#039;&amp;#039;]]&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Prelude&amp;diff=2130</id>
		<title>Prelude</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Prelude&amp;diff=2130"/>
		<updated>2020-01-24T12:04:14Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;#039;&amp;#039;&amp;#039;Chaos, a Prelude to Denial&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
[[File:FamilyPhotoFlames.jpg|right|right|thumb|Family Photo Engulfed in Flames]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Liddell Home]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 5th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
– Night of the Fire – &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[1st Person Camera]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Nothing is real. This is a timeless place of numb shock. Incomprehensible. Incommunicable.&lt;br /&gt;
&lt;br /&gt;
We see quick snatches through a blurred lens and hear voices and shouts from a distant, muffled place. &lt;br /&gt;
&lt;br /&gt;
An impossibly long hallway filled with fire and smoke. Fire roars, wood beams snap and crack. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Heart pounds deafeningly loud.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A hand small hand clutching a white rabbit frantically claws at a door handle. Blink.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mother&amp;#039;&amp;#039;&amp;#039;: “Save yourself Alice!” A crash of broken glass. Blink.&lt;br /&gt;
&lt;br /&gt;
Suddenly looking up at the stars. A meteor streaks across the sky with a distinct roar like a dragon. Blink.&lt;br /&gt;
&lt;br /&gt;
Faces peering downward.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fireman:&amp;#039;&amp;#039;&amp;#039; “She’s badly burnt. She needs a doctor!” Blink.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Alice with Asylum staff.png|right|right|thumb|Alice Surrounded by Asylum Staff]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[The Hospital]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 6th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- The Days after the Fire –&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[3rd Person Camera on Alice]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
13 years old. Gaunt and bent in a tattered hospital robe.&lt;br /&gt;
&lt;br /&gt;
Player has basic movement and view control – forward and look-around. Moving forward causes the hospital to shift and morph through time &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;sets and actors changing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Alice able to see herself in each scene but unable to interact in any way. Like a ghost.&lt;br /&gt;
&lt;br /&gt;
A hallway through the hospital. Alice on a rail of memory recalls events since her arrival.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Doctors look down at Alice on a bed, converse, “She survived the fire, Doctor, but her loss…” “Entire family gone…” &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;fiery flash and distant screams&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ahead there’s a flash of white scurrying across the hallway.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Nurses peering at her, “Hasn’t said a word.” “She just stares. Matron says it’s a ‘psychotic breakdown.”&lt;br /&gt;
&lt;br /&gt;
“SAVE YOURSELF, ALICE!” &amp;#039;&amp;#039;and a roar of flames as Alice sees herself, white rabbit in hand, on a black plane running towards the fire but moving backwards.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Looking up there’s the White Rabbit standing at the center of the hallway. Patients and nurses walk around it as if it wasn’t there. Alice moves forward…&lt;br /&gt;
&lt;br /&gt;
Flash to a dark room. Faint creaks from the shadows. Moving forward – sudden reveal of Dr. Grantham hung from the rafters by a rope.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Day 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
“Like to see the back of her, creepy little git.”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Doctor, St. Bart’s Managing Director, enters Alice’s room, approaches her bed; she’s supine, motionless. He’s angry, waves a file, and rants&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Doctor:&amp;#039;&amp;#039;&amp;#039; “ You’ve made no progress Alice. You refuse to even try. Grantham was a good and decent man. And what did it get him? “Bedlam’s the place for you, Alice; you’ll fit right in with maniacs and hopeless reprobates warehoused there.” You’re a raving lunatic. Bart’s cannot cure your craziness. We certainly can’t afford it. Your money is exhausted. You refuse to improve. You ruined Grantham’s career and caused his demise. You won’t ruin mine. I’m a professional. I do not fail. Heal yourself, you wicked girl.”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The White Rabbit is near now. Looks up at Alice anxiously and points.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Hospital Orderlies grab Alice roughly from behind and drop a bag over her head. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Darkness.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Welcome to Rutledge.jpg|right|right|thumb|Alice Entering Rutledge]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Rutledge Asylum]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;November 11th, 1863&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Alice Again in 3rd Person]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Watches as a stretcher is rolled into the Rutledge. Sees herself strapped to the stretcher with white rabbit doll under her arm. Eyes wide with fear.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Smoke and fire engulfs the scene. Mother screams, “SAVE YOURSELF, ALICE!”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another hallway. This one filled with moans and shouts. Bedlam. The asylum. White Rabbit stands at the end of the hall. Alice moves forward.&lt;br /&gt;
&lt;br /&gt;
Passes rooms containing patients, nurses, and doctors. Applying leaches, performing “surgery,” administering injections, and so on. Forward movement slowly explodes the asylum walls, floor, ceiling, revealing a backdrop of smoke, flame, and darkness. The White Rabbit leads Alice through this towards a distant room which, by the time we arrive there is the only thing we see inside the smoke and flames.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:AliceStraitJacket.jpg|right|right|thumb|Alice in her Asylum Room]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[Alice&amp;#039;s Room]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Alice peers in on herself rocking back and forth on the bed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
“They must be gone; or they’d come to visit; on holiday without me.”&lt;br /&gt;
&lt;br /&gt;
“What’s wrong with me?”&lt;br /&gt;
&lt;br /&gt;
“Was the fire my fault?”&lt;br /&gt;
&lt;br /&gt;
“Who’s to blame—if not me?’&lt;br /&gt;
&lt;br /&gt;
“Did they save me and lose themselves”&lt;br /&gt;
&lt;br /&gt;
“Why did I survive?”&lt;br /&gt;
&lt;br /&gt;
“Did Dinah escape?”&lt;br /&gt;
&lt;br /&gt;
“Where is that Cheshire Cat?”&lt;br /&gt;
&lt;br /&gt;
With each new question the fire outside grows more intense. Screams, shouts, words remembered from the night of the fire flood the atmosphere along with a dense smoke and hellish glow. &lt;br /&gt;
&lt;br /&gt;
This is Alice’s private hell and she’s been here far too long.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Main Page|&amp;#039;&amp;#039;&amp;#039;&amp;lt;-- BACK&amp;#039;&amp;#039;&amp;#039;]]&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=What_is_the_story%3F&amp;diff=2129</id>
		<title>What is the story?</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=What_is_the_story%3F&amp;diff=2129"/>
		<updated>2020-01-24T12:01:47Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Come Back Alice.jpg|500px|right|middle|thumb|Alice being visited in the asylum by Wonderland inhabitants.]]&lt;br /&gt;
&lt;br /&gt;
The game’s protagonist is 13-year-old Alice Liddell, sole survivor of a fire which consumed the Liddell family home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ward of the state and prisoner within Rutledge Asylum, Alice escapes to the fantasy realm of Wonderland where her psychological trauma is transformed into a life-or-death quest filled with surreal and terrifying twists. Asylum’s narrative is built around the stages of Post-Traumatic Stress Disorder (PTSD) and will find Alice exploring representations of phases such as Denial, Anger, and Bargaining. Journeying through eight distinct realms each ruled by powerful Wonderland characters such as the Queen of Hearts, Alice must confront and defeat what threatens to destroy her. Her arsenal includes Toys as Weapons, The Vorpal Blade, and a Collection of Magic Dresses. During her adventure she receives strategic advice and sardonic guidance from The Cheshire Cat and her White Rabbit Plush.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AliceLondonRoof.jpg|300px|left|middle|thumb|Alice running across London rooftops.]]&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=What_is_the_story%3F&amp;diff=2128</id>
		<title>What is the story?</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=What_is_the_story%3F&amp;diff=2128"/>
		<updated>2020-01-24T12:00:52Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Come Back Alice.jpg|500px|right|middle|thumb|Alice being visited in the asylum by Wonderland inhabitants.]]&lt;br /&gt;
&lt;br /&gt;
The game’s protagonist is 13-year-old Alice Liddell, sole survivor of a fire which consumed the Liddell family home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ward of the state and prisoner within Rutledge Asylum, Alice escapes to the fantasy realm of Wonderland where her psychological trauma is transformed into a life-or-death quest filled with surreal and terrifying twists. Asylum’s narrative is built around the stages of Post-Traumatic Stress Disorder (PTSD) and will find Alice exploring representations of phases such as Denial, Anger, and Bargaining. Journeying through eight distinct realms each ruled by powerful Wonderland characters such as the Queen of Hearts, Alice must confront and defeat what threatens to destroy her. Her arsenal includes Toys as Weapons, The Vorpal Blade, and a Collection of Magic Dresses. During her adventure she receives strategic advice and sardonic guidance from The Cheshire Cat and her White Rabbit Plush.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AliceLondonRoof.jpg|500px|left|middle|thumb|Alice running across London rooftops.]]&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Main_Page&amp;diff=2127</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Main_Page&amp;diff=2127"/>
		<updated>2020-01-24T11:56:56Z</updated>

		<summary type="html">&lt;p&gt;Taylor: Move community involvement per American&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Alice Wiki Banner v1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;h4 style=&amp;quot;border:none&amp;quot;&amp;gt;Alice Asylum is the the upcoming third game in the American McGee’s Alice series.&amp;lt;br /&amp;gt;&lt;br /&gt;
The game will be a third-person psychological horror action-adventure platform video game set before the events of American McGee’s Alice. &amp;lt;br /&amp;gt;&lt;br /&gt;
Currently in pre-development, the game has a targeted release in 2021 on all major platforms and PC. &amp;lt;br&amp;gt;Ω&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story/Levels==&lt;br /&gt;
&lt;br /&gt;
* [[What is the story?|&amp;#039;&amp;#039;&amp;#039;What is the story?&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Prelude|&amp;#039;&amp;#039;&amp;#039;Prelude&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Journey (The Stages of Grief)|&amp;#039;&amp;#039;&amp;#039;The Journey (The Stages of Grief)&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Slumber|&amp;#039;&amp;#039;&amp;#039;Slumber&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Shock|&amp;#039;&amp;#039;&amp;#039;Shock&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Denial|&amp;#039;&amp;#039;&amp;#039;Denial&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Bargaining|&amp;#039;&amp;#039;&amp;#039;Bargaining&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Depression|&amp;#039;&amp;#039;&amp;#039;Depression&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Testing|&amp;#039;&amp;#039;&amp;#039;Testing&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
** [[Acceptance|&amp;#039;&amp;#039;&amp;#039;Acceptance&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* [[Protagonists|&amp;#039;&amp;#039;&amp;#039;Protagonists&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Antagonists|&amp;#039;&amp;#039;&amp;#039;Antagonists&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Enemies|&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Bosses|&amp;#039;&amp;#039;&amp;#039;Bosses&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
&lt;br /&gt;
* [[Queensland|&amp;#039;&amp;#039;&amp;#039;Queensland&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Hatter&amp;#039;s_Domain|&amp;#039;&amp;#039;&amp;#039;Hatter&amp;#039;s Domain&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Circus|&amp;#039;&amp;#039;&amp;#039;The Circus&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Fast travel (Train Stations)|&amp;#039;&amp;#039;&amp;#039;Fast travel (Train Stations)&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Cheshire Lair(DLC)|&amp;#039;&amp;#039;&amp;#039;The Cheshire Lair(DLC)&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Madame Pris|&amp;#039;&amp;#039;&amp;#039;Madame Pris&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[The Toy Store|&amp;#039;&amp;#039;&amp;#039;The Toy Store&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
* [[Game Session Length|&amp;#039;&amp;#039;&amp;#039;Game Session Length&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Collectibles|&amp;#039;&amp;#039;&amp;#039;Collectibles&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Dresses|&amp;#039;&amp;#039;&amp;#039;Dresses&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Movement|&amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Non-Euclidean Worlds|&amp;#039;&amp;#039;&amp;#039;Non-Euclidean Worlds&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Contact Mechanics|&amp;#039;&amp;#039;&amp;#039;Contact Mechanics&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Shrinks/Grow Mechanics|&amp;#039;&amp;#039;&amp;#039;Shrink/Grow Mechanics&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Difficulty|&amp;#039;&amp;#039;&amp;#039;Difficulty&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Combat|&amp;#039;&amp;#039;&amp;#039;Combat&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Health and Damage|&amp;#039;&amp;#039;&amp;#039;Health and Damage&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Puzzles|&amp;#039;&amp;#039;&amp;#039;Puzzles&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Weapons|&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Power-Ups|&amp;#039;&amp;#039;&amp;#039;Power-Ups&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Easter Eggs|&amp;#039;&amp;#039;&amp;#039;Easter Eggs&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[UI/UX|&amp;#039;&amp;#039;&amp;#039;UI/UX&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Planned DLC|&amp;#039;&amp;#039;&amp;#039;Planned DLC&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Music and sfx==&lt;br /&gt;
&lt;br /&gt;
* [[Audio|&amp;#039;&amp;#039;&amp;#039;Audio&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Music Concepts/Mechanics|&amp;#039;&amp;#039;&amp;#039;Music Concepts/Mechanics&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Community Involvement==&lt;br /&gt;
&lt;br /&gt;
* [[Community Ideas|&amp;#039;&amp;#039;&amp;#039;Community Ideas&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[An Inmate&amp;#039;s Guide to Discord|&amp;#039;&amp;#039;&amp;#039;An Inmate&amp;#039;s Guide to Discord&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Live Streams|&amp;#039;&amp;#039;&amp;#039;Live Streams&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Crowd Design Discussion|&amp;#039;&amp;#039;&amp;#039;Design Discussions&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [https://www.patreon.com/join/americanmcgee &amp;#039;&amp;#039;&amp;#039;Patreon&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
&lt;br /&gt;
* [[FAQ|&amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Timeline|&amp;#039;&amp;#039;&amp;#039;Timeline&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
 &lt;br /&gt;
==Other Alice Games==&lt;br /&gt;
&lt;br /&gt;
* [[American McGee&amp;#039;s Alice|&amp;#039;&amp;#039;&amp;#039;American McGee&amp;#039;s Alice&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Alice: Madness Returns|&amp;#039;&amp;#039;&amp;#039;Alice: Madness Returns&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
==Other Websites==&lt;br /&gt;
* [https://www.facebook.com/alice3asylum &amp;#039;&amp;#039;&amp;#039;Facebook&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.instagram.com/americanmcgee &amp;#039;&amp;#039;&amp;#039;Instagram&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.twitter.com/americanmcgee &amp;#039;&amp;#039;&amp;#039;Twitter&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.youtube.com/americanmcgeeofficial &amp;#039;&amp;#039;&amp;#039;Youtube&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.reddit.com/r/AliceAsylum/ &amp;#039;&amp;#039;&amp;#039;Unofficial Subreddit&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;no-comment-streams/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2060</id>
		<title>Bargaining - Hatter’s Domain</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2060"/>
		<updated>2020-01-06T14:13:55Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bargaining &amp;gt; Depression==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;: [[Card Guard|&amp;#039;&amp;#039;&amp;#039;Card Guard&amp;#039;&amp;#039;&amp;#039;]], Fish and Frog Footmen, [[March Hare|&amp;#039;&amp;#039;&amp;#039;March Hare&amp;#039;&amp;#039;&amp;#039;]] and the [[Dormouse|&amp;#039;&amp;#039;&amp;#039;Dormouse&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;: [[Vorpal Blade|&amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039;]], Time clock, Long Range Shooting&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrades&amp;#039;&amp;#039;&amp;#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outfits&amp;#039;&amp;#039;&amp;#039;: [[Mercury Dress|&amp;#039;&amp;#039;&amp;#039;Mercury Dress&amp;#039;&amp;#039;&amp;#039;]], [[Alchemy Dress|&amp;#039;&amp;#039;&amp;#039;Alchemy Dress&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What player learns&amp;#039;&amp;#039;&amp;#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Transition&amp;#039;&amp;#039;&amp;#039;: [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]] → A train station is hidden in the royal Woods, Alice takes it but eventually needs to walk on foot for the rest of the way to the hatter’s domain.&lt;br /&gt;
==Concept==&lt;br /&gt;
[[File:ALICE3_HD_map.jpg|500px|right|middle|thumb|The speculated map for The Hatter’s Domain]]This area is for &amp;quot;pleading&amp;quot; it&amp;#039;s the place where Alice is trying to figure out who she is. She accepts the situation but she&amp;#039;s willing to forfeit herself to escape this torment and let things become as they were. She’s willing to erase her identity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The characteristics for this domain are &amp;quot;Bosch&amp;quot; meets &amp;quot;Escher&amp;quot; with a giant LSD pill. This realm is the most &amp;quot;broken&amp;quot; of them all, so sizes, proportions, elements. Everything is supposed to be very insane and island-y. So we can play with direction, sizes and colors, everything we can pull out. This place was &amp;quot;bombed&amp;quot; from the lab of the hatter&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMPORTANT!&amp;#039;&amp;#039;&amp;#039; The locations can literally merge into one organic area, the concept is that this world is so ruined that it even lacks identity as an area. This place can be the first place we meet Shadow Alice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bargaining is the third stage of PTSD Alice confronts and is contained within The Hatter and his domain. Hatter knows his time is up, that the Queen of Hearts wants him dead, and his area’s defenses are on full alert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice sneaks and battles her way through the gauntlet in order to reach Hatter and deliver the “gift.” Hatter wishes for things to return to normal - back to the way they were. He wants to undo all the things which led to this point and blames himself for all that’s gone wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He would accept death - but the Queen’s gift ensures that he can never die and that he will live in eternal torment. He knows because he built it as a torture device for her enemies. Alice pleads with him to accept the gift and return with her (she wants Rabbit back) but… He spends his days working on a (mad) plan to put Wonderland right again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“All the king’s horses and all the king’s men couldn’t … but I can!” Hatter can’t finish his work until certain (elements/emotions) are collected. And he’s plagued by a certain gremlin - he’s convinced it was Alice he saw but now that she’s here and offering to help that theory no longer makes sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice retrieves the Inner Compass (filled with mercury). Not only will it guide her to the Red Queen but can also point Alice towards the Elemental Emotions (Emolants, Elotions) required for Hatter’s plan to restore Wonderland. (Each new Element and Emotion acquired, including the ones acquired up to this point, are used to unlock dresses, weapons, and skills. As she progresses, Alice is growing in skill and competence).&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Hatter Workshop2.jpg|500px|right|middle|thumb]]Hatter suspects that the world he is living in is actually a simulation. After some experiments he explodes his lab and creates a catastrophic disaster in which reality has lost it&amp;#039;s physics. This place will be &amp;quot;Escher-like&amp;quot; in sizes and it will be all over the place and things should look as far from sense as possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the most stricken realm, what we visit and see is Alice&amp;#039;s demise and her twisted perception of the world at it&amp;#039;s maximum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
* Jumping&lt;br /&gt;
* Reaching&lt;br /&gt;
* Puzzles&lt;br /&gt;
* Hack and slash&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:66 WorkshopN.jpg|400px|center|middle|thumb|Home / British Cottage, country side]]&lt;br /&gt;
||[[File:67 Chaos.jpg|450px|center|middle|thumb|Hatter workshop ]]&lt;br /&gt;
||[[File:201912 ALICE 3 HD lab+obs first ideas 5 CLR.jpg|400px|center|middle|thumb|Laboratory + Observatory (second floor)]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:ALICE3 HD cottage 2 COLOR v2 HD LR.jpg|550px|center|middle|thumb|Home / British Cottage, country side]]&lt;br /&gt;
||[[File:Gianttable3.jpg|600px|center|middle|thumb|Giant Tea Table ]]&lt;br /&gt;
||[[File:64 MercuryMine.jpg|450px|center|middle|thumb|Mercury Mines]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dresses==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:AlchemyS.jpg|500px|center|middle|thumb|Alchemy Dress]]&lt;br /&gt;
||[[File:Mercury.jpg|500px|center|middle|thumb|Mercury Dress]]&lt;br /&gt;
||[[File:65 SilverDress.jpg|600px|center|middle|thumb|Mercury Dress V2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters / Enemies==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; data-mce-style=&amp;quot;text-align: center;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;The Hatter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Hatterz variations square.jpg|500px|center|middle|thumb|Hatter]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot; width=&amp;quot;1268&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Bandersnatch termite deer small.jpg|400px|center|middle|thumb|Various animals around the realm]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Pigs small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Crawling zombie flowers small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Croc and lobster small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Eel Jelly and grasshopper small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Snails small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish and elephant small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:LSD card guard1 no flare.jpg|400px|center|middle|thumb|Insane Card Guards ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Frog footman no eyes teeth small.jpg|350px|center|middle|thumb|Frog Footman]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1A small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1B small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1C small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2059</id>
		<title>Bargaining - Hatter’s Domain</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2059"/>
		<updated>2020-01-06T14:12:29Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bargaining &amp;gt; Depression==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;: [[Card Guard|&amp;#039;&amp;#039;&amp;#039;Card Guard&amp;#039;&amp;#039;&amp;#039;]], Fish and Frog Footmen, [[March Hare|&amp;#039;&amp;#039;&amp;#039;March Hare&amp;#039;&amp;#039;&amp;#039;]] and the [[Dormouse|&amp;#039;&amp;#039;&amp;#039;Dormouse&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;: [[Vorpal Blade|&amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039;]], Time clock, Long Range Shooting&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrades&amp;#039;&amp;#039;&amp;#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outfits&amp;#039;&amp;#039;&amp;#039;: [[Mercury Dress|&amp;#039;&amp;#039;&amp;#039;Mercury Dress&amp;#039;&amp;#039;&amp;#039;]], [[Alchemy Dress|&amp;#039;&amp;#039;&amp;#039;Alchemy Dress&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What player learns&amp;#039;&amp;#039;&amp;#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Transition&amp;#039;&amp;#039;&amp;#039;: [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]] → A train station is hidden in the royal Woods, Alice takes it but eventually needs to walk on foot for the rest of the way to the hatter’s domain.&lt;br /&gt;
==Concept==&lt;br /&gt;
[[File:ALICE3_HD_map.jpg|500px|right|middle|thumb|The speculated map for The Hatter’s Domain]]This area is for &amp;quot;pleading&amp;quot; it&amp;#039;s the place where Alice is trying to figure out who she is. She accepts the situation but she&amp;#039;s willing to forfeit herself to escape this torment and let things become as they were. She’s willing to erase her identity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The characteristics for this domain are &amp;quot;Bosch&amp;quot; meets &amp;quot;Escher&amp;quot; with a giant LSD pill. This realm is the most &amp;quot;broken&amp;quot; of them all, so sizes, proportions, elements. Everything is supposed to be very insane and island-y. So we can play with direction, sizes and colors, everything we can pull out. This place was &amp;quot;bombed&amp;quot; from the lab of the hatter&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMPORTANT!&amp;#039;&amp;#039;&amp;#039; The locations can literally merge into one organic area, the concept is that this world is so ruined that it even lacks identity as an area. This place can be the first place we meet Shadow Alice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bargaining is the third stage of PTSD Alice confronts and is contained within The Hatter and his domain. Hatter knows his time is up, that the Queen of Hearts wants him dead, and his area’s defenses are on full alert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice sneaks and battles her way through the gauntlet in order to reach Hatter and deliver the “gift.” Hatter wishes for things to return to normal - back to the way they were. He wants to undo all the things which led to this point and blames himself for all that’s gone wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He would accept death - but the Queen’s gift ensures that he can never die and that he will live in eternal torment. He knows because he built it as a torture device for her enemies. Alice pleads with him to accept the gift and return with her (she wants Rabbit back) but… He spends his days working on a (mad) plan to put Wonderland right again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“All the king’s horses and all the king’s men couldn’t … but I can!” Hatter can’t finish his work until certain (elements/emotions) are collected. And he’s plagued by a certain gremlin - he’s convinced it was Alice he saw but now that she’s here and offering to help that theory no longer makes sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice retrieves the Inner Compass (filled with mercury). Not only will it guide her to the Red Queen but can also point Alice towards the Elemental Emotions (Emolants, Elotions) required for Hatter’s plan to restore Wonderland. (Each new Element and Emotion acquired, including the ones acquired up to this point, are used to unlock dresses, weapons, and skills. As she progresses, Alice is growing in skill and competence).&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Hatter Workshop2.jpg|500px|right|middle|thumb]]Hatter suspects that the world he is living in is actually a simulation. After some experiments he explodes his lab and creates a catastrophic disaster in which reality has lost it&amp;#039;s physics. This place will be &amp;quot;Escher-like&amp;quot; in sizes and it will be all over the place and things should look as far from sense as possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the most stricken realm, what we visit and see is Alice&amp;#039;s demise and her twisted perception of the world at it&amp;#039;s maximum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A lot of jumping, reaching places and Puzzle work. Hack and slash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:66 WorkshopN.jpg|400px|center|middle|thumb|Home / British Cottage, country side]]&lt;br /&gt;
||[[File:67 Chaos.jpg|450px|center|middle|thumb|Hatter workshop ]]&lt;br /&gt;
||[[File:201912 ALICE 3 HD lab+obs first ideas 5 CLR.jpg|400px|center|middle|thumb|Laboratory + Observatory (second floor)]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:ALICE3 HD cottage 2 COLOR v2 HD LR.jpg|550px|center|middle|thumb|Home / British Cottage, country side]]&lt;br /&gt;
||[[File:Gianttable3.jpg|600px|center|middle|thumb|Giant Tea Table ]]&lt;br /&gt;
||[[File:64 MercuryMine.jpg|450px|center|middle|thumb|Mercury Mines]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dresses==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:AlchemyS.jpg|500px|center|middle|thumb|Alchemy Dress]]&lt;br /&gt;
||[[File:Mercury.jpg|500px|center|middle|thumb|Mercury Dress]]&lt;br /&gt;
||[[File:65 SilverDress.jpg|600px|center|middle|thumb|Mercury Dress V2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters / Enemies==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; data-mce-style=&amp;quot;text-align: center;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;The Hatter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Hatterz variations square.jpg|500px|center|middle|thumb|Hatter]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot; width=&amp;quot;1268&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Bandersnatch termite deer small.jpg|400px|center|middle|thumb|Various animals around the realm]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Pigs small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Crawling zombie flowers small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Croc and lobster small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Eel Jelly and grasshopper small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Snails small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish and elephant small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:LSD card guard1 no flare.jpg|400px|center|middle|thumb|Insane Card Guards ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Frog footman no eyes teeth small.jpg|350px|center|middle|thumb|Frog Footman]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1A small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1B small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1C small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2058</id>
		<title>Bargaining - Hatter’s Domain</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2058"/>
		<updated>2020-01-06T14:11:25Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Bargaining &amp;gt; Depression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bargaining &amp;gt; Depression==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;: [[Card Guard|&amp;#039;&amp;#039;&amp;#039;Card Guard&amp;#039;&amp;#039;&amp;#039;]], Fish and Frog Footmen, [[March Hare|&amp;#039;&amp;#039;&amp;#039;March Hare&amp;#039;&amp;#039;&amp;#039;]] and the [[Dormouse|&amp;#039;&amp;#039;&amp;#039;Dormouse&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;: [[Vorpal Blade|&amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039;]], Time clock, Long Range Shooting&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrades&amp;#039;&amp;#039;&amp;#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outfits&amp;#039;&amp;#039;&amp;#039;: [[Mercury Dress|&amp;#039;&amp;#039;&amp;#039;Mercury Dress&amp;#039;&amp;#039;&amp;#039;]], [[Alchemy Dress|&amp;#039;&amp;#039;&amp;#039;Alchemy Dress&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What player learns&amp;#039;&amp;#039;&amp;#039;: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Transition&amp;#039;&amp;#039;&amp;#039;: [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]] → A train station is hidden in the royal Woods, Alice takes it but eventually needs to walk on foot for the rest of the way to the hatter’s domain.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
[[File:ALICE3_HD_map.jpg|500px|right|middle|thumb|The speculated map for The Hatter’s Domain]]This area is for &amp;quot;pleading&amp;quot; it&amp;#039;s the place where Alice is trying to figure out who she is. She accepts the situation but she&amp;#039;s willing to forfeit herself to escape this torment and let things become as they were. She’s willing to erase her identity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The characteristics for this domain are &amp;quot;Bosch&amp;quot; meets &amp;quot;Escher&amp;quot; with a giant LSD pill. This realm is the most &amp;quot;broken&amp;quot; of them all, so sizes, proportions, elements. Everything is supposed to be very insane and island-y. So we can play with direction, sizes and colors, everything we can pull out. This place was &amp;quot;bombed&amp;quot; from the lab of the hatter&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMPORTANT!&amp;#039;&amp;#039;&amp;#039; The locations can literally merge into one organic area, the concept is that this world is so ruined that it even lacks identity as an area. This place can be the first place we meet Shadow Alice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bargaining is the third stage of PTSD Alice confronts and is contained within The Hatter and his domain. Hatter knows his time is up, that the Queen of Hearts wants him dead, and his area’s defenses are on full alert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice sneaks and battles her way through the gauntlet in order to reach Hatter and deliver the “gift.” Hatter wishes for things to return to normal - back to the way they were. He wants to undo all the things which led to this point and blames himself for all that’s gone wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He would accept death - but the Queen’s gift ensures that he can never die and that he will live in eternal torment. He knows because he built it as a torture device for her enemies. Alice pleads with him to accept the gift and return with her (she wants Rabbit back) but… He spends his days working on a (mad) plan to put Wonderland right again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“All the king’s horses and all the king’s men couldn’t … but I can!” Hatter can’t finish his work until certain (elements/emotions) are collected. And he’s plagued by a certain gremlin - he’s convinced it was Alice he saw but now that she’s here and offering to help that theory no longer makes sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice retrieves the Inner Compass (filled with mercury). Not only will it guide her to the Red Queen but can also point Alice towards the Elemental Emotions (Emolants, Elotions) required for Hatter’s plan to restore Wonderland. (Each new Element and Emotion acquired, including the ones acquired up to this point, are used to unlock dresses, weapons, and skills. As she progresses, Alice is growing in skill and competence).&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Hatter Workshop2.jpg|500px|right|middle|thumb]]Hatter suspects that the world he is living in is actually a simulation. After some experiments he explodes his lab and creates a catastrophic disaster in which reality has lost it&amp;#039;s physics. This place will be &amp;quot;Escher-like&amp;quot; in sizes and it will be all over the place and things should look as far from sense as possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the most stricken realm, what we visit and see is Alice&amp;#039;s demise and her twisted perception of the world at it&amp;#039;s maximum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A lot of jumping, reaching places and Puzzle work. Hack and slash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:66 WorkshopN.jpg|400px|center|middle|thumb|Home / British Cottage, country side]]&lt;br /&gt;
||[[File:67 Chaos.jpg|450px|center|middle|thumb|Hatter workshop ]]&lt;br /&gt;
||[[File:201912 ALICE 3 HD lab+obs first ideas 5 CLR.jpg|400px|center|middle|thumb|Laboratory + Observatory (second floor)]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:ALICE3 HD cottage 2 COLOR v2 HD LR.jpg|550px|center|middle|thumb|Home / British Cottage, country side]]&lt;br /&gt;
||[[File:Gianttable3.jpg|600px|center|middle|thumb|Giant Tea Table ]]&lt;br /&gt;
||[[File:64 MercuryMine.jpg|450px|center|middle|thumb|Mercury Mines]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dresses==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:AlchemyS.jpg|500px|center|middle|thumb|Alchemy Dress]]&lt;br /&gt;
||[[File:Mercury.jpg|500px|center|middle|thumb|Mercury Dress]]&lt;br /&gt;
||[[File:65 SilverDress.jpg|600px|center|middle|thumb|Mercury Dress V2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters / Enemies==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; data-mce-style=&amp;quot;text-align: center;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;The Hatter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Hatterz variations square.jpg|500px|center|middle|thumb|Hatter]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot; width=&amp;quot;1268&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Bandersnatch termite deer small.jpg|400px|center|middle|thumb|Various animals around the realm]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Pigs small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Crawling zombie flowers small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Croc and lobster small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Eel Jelly and grasshopper small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Snails small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish and elephant small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:LSD card guard1 no flare.jpg|400px|center|middle|thumb|Insane Card Guards ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Frog footman no eyes teeth small.jpg|350px|center|middle|thumb|Frog Footman]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1A small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1B small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1C small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2057</id>
		<title>Bargaining - Hatter’s Domain</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2057"/>
		<updated>2020-01-06T14:10:44Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bargaining &amp;gt; Depression==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;: [[Card Guard|&amp;#039;&amp;#039;&amp;#039;Card Guard&amp;#039;&amp;#039;&amp;#039;]], Fish and Frog Footmen, [[March Hare|&amp;#039;&amp;#039;&amp;#039;March Hare&amp;#039;&amp;#039;&amp;#039;]] and the [[Dormouse|&amp;#039;&amp;#039;&amp;#039;Dormouse&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;: [[Vorpal Blade|&amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039;]], Time clock, Long Range Shooting&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrades&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outfits&amp;#039;&amp;#039;&amp;#039;: [[Mercury Dress|&amp;#039;&amp;#039;&amp;#039;Mercury Dress&amp;#039;&amp;#039;&amp;#039;]], [[Alchemy Dress|&amp;#039;&amp;#039;&amp;#039;Alchemy Dress&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What player learns&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Transition&amp;#039;&amp;#039;&amp;#039;: [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]] → A train station is hidden in the royal Woods, Alice takes it but eventually needs to walk on foot for the rest of the way to the hatter’s domain.&lt;br /&gt;
==Concept==&lt;br /&gt;
[[File:ALICE3_HD_map.jpg|500px|right|middle|thumb|The speculated map for The Hatter’s Domain]]This area is for &amp;quot;pleading&amp;quot; it&amp;#039;s the place where Alice is trying to figure out who she is. She accepts the situation but she&amp;#039;s willing to forfeit herself to escape this torment and let things become as they were. She’s willing to erase her identity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The characteristics for this domain are &amp;quot;Bosch&amp;quot; meets &amp;quot;Escher&amp;quot; with a giant LSD pill. This realm is the most &amp;quot;broken&amp;quot; of them all, so sizes, proportions, elements. Everything is supposed to be very insane and island-y. So we can play with direction, sizes and colors, everything we can pull out. This place was &amp;quot;bombed&amp;quot; from the lab of the hatter&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMPORTANT!&amp;#039;&amp;#039;&amp;#039; The locations can literally merge into one organic area, the concept is that this world is so ruined that it even lacks identity as an area. This place can be the first place we meet Shadow Alice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bargaining is the third stage of PTSD Alice confronts and is contained within The Hatter and his domain. Hatter knows his time is up, that the Queen of Hearts wants him dead, and his area’s defenses are on full alert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice sneaks and battles her way through the gauntlet in order to reach Hatter and deliver the “gift.” Hatter wishes for things to return to normal - back to the way they were. He wants to undo all the things which led to this point and blames himself for all that’s gone wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He would accept death - but the Queen’s gift ensures that he can never die and that he will live in eternal torment. He knows because he built it as a torture device for her enemies. Alice pleads with him to accept the gift and return with her (she wants Rabbit back) but… He spends his days working on a (mad) plan to put Wonderland right again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“All the king’s horses and all the king’s men couldn’t … but I can!” Hatter can’t finish his work until certain (elements/emotions) are collected. And he’s plagued by a certain gremlin - he’s convinced it was Alice he saw but now that she’s here and offering to help that theory no longer makes sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice retrieves the Inner Compass (filled with mercury). Not only will it guide her to the Red Queen but can also point Alice towards the Elemental Emotions (Emolants, Elotions) required for Hatter’s plan to restore Wonderland. (Each new Element and Emotion acquired, including the ones acquired up to this point, are used to unlock dresses, weapons, and skills. As she progresses, Alice is growing in skill and competence).&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Hatter Workshop2.jpg|500px|right|middle|thumb]]Hatter suspects that the world he is living in is actually a simulation. After some experiments he explodes his lab and creates a catastrophic disaster in which reality has lost it&amp;#039;s physics. This place will be &amp;quot;Escher-like&amp;quot; in sizes and it will be all over the place and things should look as far from sense as possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the most stricken realm, what we visit and see is Alice&amp;#039;s demise and her twisted perception of the world at it&amp;#039;s maximum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A lot of jumping, reaching places and Puzzle work. Hack and slash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:66 WorkshopN.jpg|400px|center|middle|thumb|Home / British Cottage, country side]]&lt;br /&gt;
||[[File:67 Chaos.jpg|450px|center|middle|thumb|Hatter workshop ]]&lt;br /&gt;
||[[File:201912 ALICE 3 HD lab+obs first ideas 5 CLR.jpg|400px|center|middle|thumb|Laboratory + Observatory (second floor)]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:ALICE3 HD cottage 2 COLOR v2 HD LR.jpg|550px|center|middle|thumb|Home / British Cottage, country side]]&lt;br /&gt;
||[[File:Gianttable3.jpg|600px|center|middle|thumb|Giant Tea Table ]]&lt;br /&gt;
||[[File:64 MercuryMine.jpg|450px|center|middle|thumb|Mercury Mines]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dresses==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:AlchemyS.jpg|500px|center|middle|thumb|Alchemy Dress]]&lt;br /&gt;
||[[File:Mercury.jpg|500px|center|middle|thumb|Mercury Dress]]&lt;br /&gt;
||[[File:65 SilverDress.jpg|600px|center|middle|thumb|Mercury Dress V2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters / Enemies==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; data-mce-style=&amp;quot;text-align: center;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;The Hatter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Hatterz variations square.jpg|500px|center|middle|thumb|Hatter]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot; width=&amp;quot;1268&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Bandersnatch termite deer small.jpg|400px|center|middle|thumb|Various animals around the realm]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Pigs small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Crawling zombie flowers small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Croc and lobster small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Eel Jelly and grasshopper small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Snails small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish and elephant small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:LSD card guard1 no flare.jpg|400px|center|middle|thumb|Insane Card Guards ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Frog footman no eyes teeth small.jpg|350px|center|middle|thumb|Frog Footman]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1A small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1B small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1C small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2056</id>
		<title>Bargaining - Hatter’s Domain</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2056"/>
		<updated>2020-01-06T14:09:50Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Concept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Bargaining &amp;gt; Depression==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;: [[Card Guard|&amp;#039;&amp;#039;&amp;#039;Card Guard&amp;#039;&amp;#039;&amp;#039;]], Fish and Frog Footmen, [[March Hare|&amp;#039;&amp;#039;&amp;#039;March Hare&amp;#039;&amp;#039;&amp;#039;]] and the [[Dormouse|&amp;#039;&amp;#039;&amp;#039;Dormouse&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;: [[Vorpal Blade|&amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039;]], Time clock, Long Range Shooting&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrades&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outfits&amp;#039;&amp;#039;&amp;#039;: [[Mercury Dress|&amp;#039;&amp;#039;&amp;#039;Mercury Dress&amp;#039;&amp;#039;&amp;#039;]], [[Alchemy Dress|&amp;#039;&amp;#039;&amp;#039;Alchemy Dress&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What player learns&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Transition&amp;#039;&amp;#039;&amp;#039;: [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]] → A train station is hidden in the royal Woods, Alice takes it but eventually needs to walk on foot for the rest of the way to the hatter’s domain.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
[[File:ALICE3_HD_map.jpg|500px|right|middle|thumb|The speculated map for The Hatter’s Domain]]This area is for &amp;quot;pleading&amp;quot; it&amp;#039;s the place where Alice is trying to figure out who she is. She accepts the situation but she&amp;#039;s willing to forfeit herself to escape this torment and let things become as they were. She’s willing to erase her identity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The characteristics for this domain are &amp;quot;Bosch&amp;quot; meets &amp;quot;Escher&amp;quot; with a giant LSD pill. This realm is the most &amp;quot;broken&amp;quot; of them all, so sizes, proportions, elements. Everything is supposed to be very insane and island-y. So we can play with direction, sizes and colors, everything we can pull out. This place was &amp;quot;bombed&amp;quot; from the lab of the hatter&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMPORTANT!&amp;#039;&amp;#039;&amp;#039; The locations can literally merge into one organic area, the concept is that this world is so ruined that it even lacks identity as an area. This place can be the first place we meet Shadow Alice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bargaining is the third stage of PTSD Alice confronts and is contained within The Hatter and his domain. Hatter knows his time is up, that the Queen of Hearts wants him dead, and his area’s defenses are on full alert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice sneaks and battles her way through the gauntlet in order to reach Hatter and deliver the “gift.” Hatter wishes for things to return to normal - back to the way they were. He wants to undo all the things which led to this point and blames himself for all that’s gone wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He would accept death - but the Queen’s gift ensures that he can never die and that he will live in eternal torment. He knows because he built it as a torture device for her enemies. Alice pleads with him to accept the gift and return with her (she wants Rabbit back) but… He spends his days working on a (mad) plan to put Wonderland right again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“All the king’s horses and all the king’s men couldn’t … but I can!” Hatter can’t finish his work until certain (elements/emotions) are collected. And he’s plagued by a certain gremlin - he’s convinced it was Alice he saw but now that she’s here and offering to help that theory no longer makes sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice retrieves the Inner Compass (filled with mercury). Not only will it guide her to the Red Queen but can also point Alice towards the Elemental Emotions (Emolants, Elotions) required for Hatter’s plan to restore Wonderland. (Each new Element and Emotion acquired, including the ones acquired up to this point, are used to unlock dresses, weapons, and skills. As she progresses, Alice is growing in skill and competence).&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Hatter Workshop2.jpg|500px|right|middle|thumb]]Hatter suspects that the world he is living in is actually a simulation. After some experiments he explodes his lab and creates a catastrophic disaster in which reality has lost it&amp;#039;s physics. This place will be &amp;quot;Escher-like&amp;quot; in sizes and it will be all over the place and things should look as far from sense as possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the most stricken realm, what we visit and see is Alice&amp;#039;s demise and her twisted perception of the world at it&amp;#039;s maximum.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A lot of jumping, reaching places and Puzzle work. Hack and slash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:66 WorkshopN.jpg|400px|center|middle|thumb|Home / British Cottage, country side]]&lt;br /&gt;
||[[File:67 Chaos.jpg|450px|center|middle|thumb|Hatter workshop ]]&lt;br /&gt;
||[[File:201912 ALICE 3 HD lab+obs first ideas 5 CLR.jpg|400px|center|middle|thumb|Laboratory + Observatory (second floor)]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:ALICE3 HD cottage 2 COLOR v2 HD LR.jpg|550px|center|middle|thumb|Home / British Cottage, country side]]&lt;br /&gt;
||[[File:Gianttable3.jpg|600px|center|middle|thumb|Giant Tea Table ]]&lt;br /&gt;
||[[File:64 MercuryMine.jpg|450px|center|middle|thumb|Mercury Mines]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dresses==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:AlchemyS.jpg|500px|center|middle|thumb|Alchemy Dress]]&lt;br /&gt;
||[[File:Mercury.jpg|500px|center|middle|thumb|Mercury Dress]]&lt;br /&gt;
||[[File:65 SilverDress.jpg|600px|center|middle|thumb|Mercury Dress V2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters / Enemies==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; data-mce-style=&amp;quot;text-align: center;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;The Hatter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Hatterz variations square.jpg|500px|center|middle|thumb|Hatter]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot; width=&amp;quot;1268&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Bandersnatch termite deer small.jpg|400px|center|middle|thumb|Various animals around the realm]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Pigs small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Crawling zombie flowers small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Croc and lobster small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Eel Jelly and grasshopper small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Snails small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish and elephant small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:LSD card guard1 no flare.jpg|400px|center|middle|thumb|Insane Card Guards ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Frog footman no eyes teeth small.jpg|350px|center|middle|thumb|Frog Footman]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1A small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1B small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1C small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2055</id>
		<title>Bargaining - Hatter’s Domain</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2055"/>
		<updated>2020-01-06T14:08:40Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Concept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Bargaining &amp;gt; Depression==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;: [[Card Guard|&amp;#039;&amp;#039;&amp;#039;Card Guard&amp;#039;&amp;#039;&amp;#039;]], Fish and Frog Footmen, [[March Hare|&amp;#039;&amp;#039;&amp;#039;March Hare&amp;#039;&amp;#039;&amp;#039;]] and the [[Dormouse|&amp;#039;&amp;#039;&amp;#039;Dormouse&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;: [[Vorpal Blade|&amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039;]], Time clock, Long Range Shooting&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrades&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outfits&amp;#039;&amp;#039;&amp;#039;: [[Mercury Dress|&amp;#039;&amp;#039;&amp;#039;Mercury Dress&amp;#039;&amp;#039;&amp;#039;]], [[Alchemy Dress|&amp;#039;&amp;#039;&amp;#039;Alchemy Dress&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What player learns&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Transition&amp;#039;&amp;#039;&amp;#039;: [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]] → A train station is hidden in the royal Woods, Alice takes it but eventually needs to walk on foot for the rest of the way to the hatter’s domain.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
[[File:ALICE3_HD_map.jpg|500px|right|middle|thumb|The speculated map for The Hatter’s Domain]]This area is for &amp;quot;pleading&amp;quot; it&amp;#039;s the place where Alice is trying to figure out who she is. She accepts the situation but she&amp;#039;s willing to forfeit herself to escape this torment and let things become as they were. She’s willing to erase her identity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The characteristics for this domain are &amp;quot;Bosch&amp;quot; meets &amp;quot;Escher&amp;quot; with a giant LSD pill. This realm is the most &amp;quot;broken&amp;quot; of them all, so sizes, proportions, elements. Everything is supposed to be very insane and island-y. So we can play with direction, sizes and colors, everything we can pull out. This place was &amp;quot;bombed&amp;quot; from the lab of the hatter&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMPORTANT!&amp;#039;&amp;#039;&amp;#039; The locations can literally merge into one organic area, the concept is that this world is so ruined that it even lacks identity as an area. This place can be the first place we meet Shadow Alice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bargaining is the third stage of PTSD Alice confronts and is contained within The Hatter and his domain. Hatter knows his time is up, that the Queen of Hearts wants him dead, and his area’s defenses are on full alert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice sneaks and battles her way through the gauntlet in order to reach Hatter and deliver the “gift.” Hatter wishes for things to return to normal - back to the way they were. He wants to undo all the things which led to this point and blames himself for all that’s gone wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He would accept death - but the Queen’s gift ensures that he can never die and that he will live in eternal torment. He knows because he built it as a torture device for her enemies. Alice pleads with him to accept the gift and return with her (she wants Rabbit back) but… He spends his days working on a (mad) plan to put Wonderland right again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“All the king’s horses and all the king’s men couldn’t … but I can!” Hatter can’t finish his work until certain (elements, emotions?) are collected. And he’s plagued by a certain gremlin - he’s convinced it was Alice he saw but now that she’s here and offering to help that theory no longer makes sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice retrieves the Inner Compass (filled with mercury) Not only will it guide her to the Red Queen but can also point Alice towards the Elemental Emotions (Emolants, Elotions) required for Hatter’s plan to restore Wonderland. (Each new Element and Emotion acquired, including the ones acquired up to this point, are used to unlock dresses, weapons, and skills. As she progresses, Alice is growing in skill and competence).&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Hatter Workshop2.jpg|500px|right|middle|thumb]]Hatter suspects that the world he is living in is actually a simulation. After some experiments he explodes his lab and creates a catastrophic disaster in which reality has lost it&amp;#039;s physics. This place will be &amp;quot;Escher-like&amp;quot; in sizes and it will be all over the place and things should look as far from sense as possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the most stricken realm, what we visit and see is Alice&amp;#039;s demise and her twisted perception of the world at it&amp;#039;s maximum.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A lot of jumping, reaching places and Puzzle work. Hack and slash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:66 WorkshopN.jpg|400px|center|middle|thumb|Home / British Cottage, country side]]&lt;br /&gt;
||[[File:67 Chaos.jpg|450px|center|middle|thumb|Hatter workshop ]]&lt;br /&gt;
||[[File:201912 ALICE 3 HD lab+obs first ideas 5 CLR.jpg|400px|center|middle|thumb|Laboratory + Observatory (second floor)]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:ALICE3 HD cottage 2 COLOR v2 HD LR.jpg|550px|center|middle|thumb|Home / British Cottage, country side]]&lt;br /&gt;
||[[File:Gianttable3.jpg|600px|center|middle|thumb|Giant Tea Table ]]&lt;br /&gt;
||[[File:64 MercuryMine.jpg|450px|center|middle|thumb|Mercury Mines]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dresses==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:AlchemyS.jpg|500px|center|middle|thumb|Alchemy Dress]]&lt;br /&gt;
||[[File:Mercury.jpg|500px|center|middle|thumb|Mercury Dress]]&lt;br /&gt;
||[[File:65 SilverDress.jpg|600px|center|middle|thumb|Mercury Dress V2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters / Enemies==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; data-mce-style=&amp;quot;text-align: center;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;The Hatter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Hatterz variations square.jpg|500px|center|middle|thumb|Hatter]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot; width=&amp;quot;1268&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Bandersnatch termite deer small.jpg|400px|center|middle|thumb|Various animals around the realm]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Pigs small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Crawling zombie flowers small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Croc and lobster small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Eel Jelly and grasshopper small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Snails small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish and elephant small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:LSD card guard1 no flare.jpg|400px|center|middle|thumb|Insane Card Guards ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Frog footman no eyes teeth small.jpg|350px|center|middle|thumb|Frog Footman]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1A small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1B small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1C small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2054</id>
		<title>Bargaining - Hatter’s Domain</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2054"/>
		<updated>2020-01-06T14:07:43Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Bargaining &amp;gt; Depression==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;: [[Card Guard|&amp;#039;&amp;#039;&amp;#039;Card Guard&amp;#039;&amp;#039;&amp;#039;]], Fish and Frog Footmen, [[March Hare|&amp;#039;&amp;#039;&amp;#039;March Hare&amp;#039;&amp;#039;&amp;#039;]] and the [[Dormouse|&amp;#039;&amp;#039;&amp;#039;Dormouse&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;: [[Vorpal Blade|&amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039;]], Time clock, Long Range Shooting&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrades&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outfits&amp;#039;&amp;#039;&amp;#039;: [[Mercury Dress|&amp;#039;&amp;#039;&amp;#039;Mercury Dress&amp;#039;&amp;#039;&amp;#039;]], [[Alchemy Dress|&amp;#039;&amp;#039;&amp;#039;Alchemy Dress&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What player learns&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Transition&amp;#039;&amp;#039;&amp;#039;: [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]] → A train station is hidden in the royal Woods, Alice takes it but eventually needs to walk on foot for the rest of the way to the hatter’s domain.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
[[File:ALICE3_HD_map.jpg|500px|right|middle|thumb|The speculated map for The Hatter’s Domain]]This area is for &amp;quot;pleading&amp;quot; it&amp;#039;s the place where Alice is trying to figure out who she is. She accepts the situation but she&amp;#039;s willing to forfeit herself to escape this torment and let things become as they were. She’s willing to erase her identity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The characteristics for this domain are &amp;quot;Bosch&amp;quot; meets &amp;quot;Escher&amp;quot; with a giant LSD pill. This realm is the most &amp;quot;broken&amp;quot; of them all, so sizes, proportions, elements. Everything is supposed to be very insane and island-y. So we can play with direction, sizes and colors, everything we can pull out. This place was &amp;quot;bombed&amp;quot; from the lab of the hatter&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMPORTANT!&amp;#039;&amp;#039;&amp;#039; The locations can literally merge into one organic area, the concept is that this world is so ruined that it even lacks identity as an area. This place can be the first place we meet Shadow Alice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bargaining is the third stage of PTSD Alice confronts and is contained within The Hatter and his domain. Hatter knows his time is up, that the Queen of Hearts wants him dead, and his area’s defenses are on full alert.&lt;br /&gt;
&lt;br /&gt;
Alice sneaks and battles her way through the gauntlet in order to reach Hatter and deliver the “gift.” Hatter wishes for things to return to normal - back to the way they were. He wants to undo all the things which led to this point and blames himself for all that’s gone wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He would accept death - but the Queen’s gift ensures that he can never die and that he will live in eternal torment. He knows because he built it as a torture device for her enemies. Alice pleads with him to accept the gift and return with her (she wants Rabbit back) but… He spends his days working on a (mad) plan to put Wonderland right again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“All the king’s horses and all the king’s men couldn’t … but I can!” Hatter can’t finish his work until certain (elements, emotions?) are collected. And he’s plagued by a certain gremlin - he’s convinced it was Alice he saw but now that she’s here and offering to help that theory no longer makes sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice retrieves the Inner Compass (filled with mercury) Not only will it guide her to the Red Queen but can also point Alice towards the Elemental Emotions (Emolants, Elotions) required for Hatter’s plan to restore Wonderland. (Each new Element and Emotion acquired, including the ones acquired up to this point, are used to unlock dresses, weapons, and skills. As she progresses, Alice is growing in skill and competence).&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Hatter Workshop2.jpg|500px|right|middle|thumb]]Hatter suspects that the world he is living in is actually a simulation. After some experiments he explodes his lab and creates a catastrophic disaster in which reality has lost it&amp;#039;s physics. This place will be &amp;quot;Escher-like&amp;quot; in sizes and it will be all over the place and things should look as far from sense as possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the most stricken realm, what we visit and see is Alice&amp;#039;s demise and her twisted perception of the world at it&amp;#039;s maximum.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A lot of jumping, reaching places and Puzzle work. Hack and slash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:66 WorkshopN.jpg|400px|center|middle|thumb|Home / British Cottage, country side]]&lt;br /&gt;
||[[File:67 Chaos.jpg|450px|center|middle|thumb|Hatter workshop ]]&lt;br /&gt;
||[[File:201912 ALICE 3 HD lab+obs first ideas 5 CLR.jpg|400px|center|middle|thumb|Laboratory + Observatory (second floor)]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:ALICE3 HD cottage 2 COLOR v2 HD LR.jpg|550px|center|middle|thumb|Home / British Cottage, country side]]&lt;br /&gt;
||[[File:Gianttable3.jpg|600px|center|middle|thumb|Giant Tea Table ]]&lt;br /&gt;
||[[File:64 MercuryMine.jpg|450px|center|middle|thumb|Mercury Mines]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dresses==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:AlchemyS.jpg|500px|center|middle|thumb|Alchemy Dress]]&lt;br /&gt;
||[[File:Mercury.jpg|500px|center|middle|thumb|Mercury Dress]]&lt;br /&gt;
||[[File:65 SilverDress.jpg|600px|center|middle|thumb|Mercury Dress V2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters / Enemies==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; data-mce-style=&amp;quot;text-align: center;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;The Hatter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Hatterz variations square.jpg|500px|center|middle|thumb|Hatter]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot; width=&amp;quot;1268&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Bandersnatch termite deer small.jpg|400px|center|middle|thumb|Various animals around the realm]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Pigs small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Crawling zombie flowers small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Croc and lobster small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Eel Jelly and grasshopper small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Snails small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish and elephant small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:LSD card guard1 no flare.jpg|400px|center|middle|thumb|Insane Card Guards ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Frog footman no eyes teeth small.jpg|350px|center|middle|thumb|Frog Footman]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1A small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1B small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1C small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2053</id>
		<title>Bargaining - Hatter’s Domain</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2053"/>
		<updated>2020-01-06T13:58:03Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Characters / Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Bargaining &amp;gt; Depression==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;: [[Card Guard|&amp;#039;&amp;#039;&amp;#039;Card Guard&amp;#039;&amp;#039;&amp;#039;]], Fish and Frog Footmen, [[March Hare|&amp;#039;&amp;#039;&amp;#039;March Hare&amp;#039;&amp;#039;&amp;#039;]] and the [[Dormouse|&amp;#039;&amp;#039;&amp;#039;Dormouse&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;: [[Vorpal Blade|&amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039;]], Time clock, Long Range Shooting&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrades&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outfits&amp;#039;&amp;#039;&amp;#039;: [[Mercury Dress|&amp;#039;&amp;#039;&amp;#039;Mercury Dress&amp;#039;&amp;#039;&amp;#039;]], [[Alchemy Dress|&amp;#039;&amp;#039;&amp;#039;Alchemy Dress&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What player learns&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Transition&amp;#039;&amp;#039;&amp;#039;: [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]] → A train station is hidden in the royal Woods, Alice takes it but eventually needs to walk on foot for the rest of the way to the hatter’s domain.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
[[File:ALICE3_HD_map.jpg|500px|right|middle|thumb|The speculated map for The Hatter’s Domain]]This area is for &amp;quot;pleading&amp;quot; it&amp;#039;s the place where Alice is trying to figure out who she is. She accepts the situation but she&amp;#039;s willing to forfeit herself to escape this torment and let things become as they were. She’s willing to erase her identity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The characteristics for this domain are &amp;quot;Bosch&amp;quot; meets &amp;quot;Escher&amp;quot; with a giant LSD pill. This realm is the most &amp;quot;broken&amp;quot; of them all, so sizes, proportions, elements. Everything is supposed to be very insane and island-y. So we can play with direction, sizes and colors, everything we can pull out. This place was &amp;quot;bombed&amp;quot; from the lab of the hatter&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMPORTANT!&amp;#039;&amp;#039;&amp;#039; The locations can literally merge into one organic area, the concept is that this world is so ruined that it even lacks identity as an area. This place can be the first place we meet Shadow Alice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bargaining is the third stage of PTSD Alice confronts and is contained within The Hatter and his domain. Hatter knows his time is up, that the Queen of Hearts wants him dead, and his area’s defenses are on full alert.&lt;br /&gt;
&lt;br /&gt;
Alice sneaks and battles her way through the gauntlet in order to reach Hatter and deliver the “gift.” Hatter wishes for things to return to normal - back to the way they were. He wants to undo all the things which led to this point and blames himself for all that’s gone wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He would accept death - but the Queen’s gift ensures that he can never die and that he will live in eternal torment. He knows because he built it as a torture device for her enemies. Alice pleads with him to accept the gift and return with her (she wants Rabbit back) but… He spends his days working on a (mad) plan to put Wonderland right again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“All the king’s horses and all the king’s men couldn’t … but I can!” Hatter can’t finish his work until certain (elements, emotions?) are collected. And he’s plagued by a certain gremlin - he’s convinced it was Alice he saw but now that she’s here and offering to help that theory no longer makes sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice retrieves the Inner Compass (filled with mercury) Not only will it guide her to the Red Queen but can also point Alice towards the Elemental Emotions (Emolants, Elotions) required for Hatter’s plan to restore Wonderland. (Each new Element and Emotion acquired, including the ones acquired up to this point, are used to unlock dresses, weapons, and skills. As she progresses, Alice is growing in skill and competence).&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Hatter Workshop2.jpg|500px|right|middle|thumb]]Hatter suspects that the world he is living in is actually a simulation. After some experiments he explodes his lab and creates a catastrophic disaster in which reality has lost it&amp;#039;s physics. This place will be &amp;quot;Escher-like&amp;quot; in sizes and it will be all over the place and things should look as far from sense as possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the most stricken realm, what we visit and see is Alice&amp;#039;s demise and her twisted perception of the world at it&amp;#039;s maximum.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A lot of jumping, reaching places and Puzzle work. Hack and slash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:66 WorkshopN.jpg|350px|center|middle|thumb]]&lt;br /&gt;
||[[File:ALICE3 HD cottage 2 COLOR v2 HD LR.jpg|650px|center|middle|thumb]]&lt;br /&gt;
||[[File:201912 ALICE 3 HD lab+obs first ideas 5 CLR.jpg|400px|center|middle|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:67 Chaos.jpg|350px|center|middle|thumb]]&lt;br /&gt;
||[[File:Gianttable3.jpg|650px|center|middle|thumb]]&lt;br /&gt;
||[[File:64 MercuryMine.jpg|600px|center|middle|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dresses==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:AlchemyS.jpg|500px|center|middle|thumb|Alchemy Dress]]&lt;br /&gt;
||[[File:Mercury.jpg|500px|center|middle|thumb|Mercury Dress]]&lt;br /&gt;
||[[File:65 SilverDress.jpg|600px|center|middle|thumb|Mercury Dress V2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters / Enemies==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; data-mce-style=&amp;quot;text-align: center;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;The Hatter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Hatterz variations square.jpg|500px|center|middle|thumb|Hatter]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot; width=&amp;quot;1268&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto; height: 901px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Bandersnatch termite deer small.jpg|400px|center|middle|thumb|Various animals around the realm]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Pigs small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Crawling zombie flowers small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Croc and lobster small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Eel Jelly and grasshopper small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Snails small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish and elephant small.jpg|400px|center|middle|thumb|Various animals around the realm ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:LSD card guard1 no flare.jpg|400px|center|middle|thumb|Insane Card Guards ]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Frog footman no eyes teeth small.jpg|350px|center|middle|thumb|Frog Footman]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1A small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1B small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
| style=&amp;quot;width: 410.813px;&amp;quot; data-mce-style=&amp;quot;width: 410.813px;&amp;quot;|[[File:Fish footman 1C small.jpg|400px|center|middle|thumb|Fish Footman]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:Fish_and_elephant_small.jpg&amp;diff=2052</id>
		<title>File:Fish and elephant small.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:Fish_and_elephant_small.jpg&amp;diff=2052"/>
		<updated>2020-01-06T13:51:21Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:LSD_card_guard1_no_flare.jpg&amp;diff=2051</id>
		<title>File:LSD card guard1 no flare.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:LSD_card_guard1_no_flare.jpg&amp;diff=2051"/>
		<updated>2020-01-06T13:49:39Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:Frog_footman_no_eyes_teeth_small.jpg&amp;diff=2050</id>
		<title>File:Frog footman no eyes teeth small.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:Frog_footman_no_eyes_teeth_small.jpg&amp;diff=2050"/>
		<updated>2020-01-06T13:48:34Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:Fish_footman_1C_small.jpg&amp;diff=2049</id>
		<title>File:Fish footman 1C small.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:Fish_footman_1C_small.jpg&amp;diff=2049"/>
		<updated>2020-01-06T13:47:38Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:Fish_footman_1B_small.jpg&amp;diff=2048</id>
		<title>File:Fish footman 1B small.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:Fish_footman_1B_small.jpg&amp;diff=2048"/>
		<updated>2020-01-06T13:46:50Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:Fish_footman_1A_small.jpg&amp;diff=2047</id>
		<title>File:Fish footman 1A small.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:Fish_footman_1A_small.jpg&amp;diff=2047"/>
		<updated>2020-01-06T13:46:07Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:Snails_small.jpg&amp;diff=2046</id>
		<title>File:Snails small.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:Snails_small.jpg&amp;diff=2046"/>
		<updated>2020-01-06T13:44:04Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:Eel_Jelly_and_grasshopper_small.jpg&amp;diff=2045</id>
		<title>File:Eel Jelly and grasshopper small.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:Eel_Jelly_and_grasshopper_small.jpg&amp;diff=2045"/>
		<updated>2020-01-06T13:43:19Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:Croc_and_lobster_small.jpg&amp;diff=2044</id>
		<title>File:Croc and lobster small.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:Croc_and_lobster_small.jpg&amp;diff=2044"/>
		<updated>2020-01-06T13:42:01Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:Crawling_zombie_flowers_small.jpg&amp;diff=2043</id>
		<title>File:Crawling zombie flowers small.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:Crawling_zombie_flowers_small.jpg&amp;diff=2043"/>
		<updated>2020-01-06T13:40:55Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:Pigs_small.jpg&amp;diff=2042</id>
		<title>File:Pigs small.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:Pigs_small.jpg&amp;diff=2042"/>
		<updated>2020-01-06T13:39:48Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2041</id>
		<title>Bargaining - Hatter’s Domain</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2041"/>
		<updated>2020-01-06T13:38:18Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Characters / Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Bargaining &amp;gt; Depression==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;: [[Card Guard|&amp;#039;&amp;#039;&amp;#039;Card Guard&amp;#039;&amp;#039;&amp;#039;]], Fish and Frog Footmen, [[March Hare|&amp;#039;&amp;#039;&amp;#039;March Hare&amp;#039;&amp;#039;&amp;#039;]] and the [[Dormouse|&amp;#039;&amp;#039;&amp;#039;Dormouse&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;: [[Vorpal Blade|&amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039;]], Time clock, Long Range Shooting&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrades&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outfits&amp;#039;&amp;#039;&amp;#039;: [[Mercury Dress|&amp;#039;&amp;#039;&amp;#039;Mercury Dress&amp;#039;&amp;#039;&amp;#039;]], [[Alchemy Dress|&amp;#039;&amp;#039;&amp;#039;Alchemy Dress&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What player learns&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Transition&amp;#039;&amp;#039;&amp;#039;: [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]] → A train station is hidden in the royal Woods, Alice takes it but eventually needs to walk on foot for the rest of the way to the hatter’s domain.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
[[File:ALICE3_HD_map.jpg|500px|right|middle|thumb|The speculated map for The Hatter’s Domain]]This area is for &amp;quot;pleading&amp;quot; it&amp;#039;s the place where Alice is trying to figure out who she is. She accepts the situation but she&amp;#039;s willing to forfeit herself to escape this torment and let things become as they were. She’s willing to erase her identity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The characteristics for this domain are &amp;quot;Bosch&amp;quot; meets &amp;quot;Escher&amp;quot; with a giant LSD pill. This realm is the most &amp;quot;broken&amp;quot; of them all, so sizes, proportions, elements. Everything is supposed to be very insane and island-y. So we can play with direction, sizes and colors, everything we can pull out. This place was &amp;quot;bombed&amp;quot; from the lab of the hatter&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMPORTANT!&amp;#039;&amp;#039;&amp;#039; The locations can literally merge into one organic area, the concept is that this world is so ruined that it even lacks identity as an area. This place can be the first place we meet Shadow Alice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bargaining is the third stage of PTSD Alice confronts and is contained within The Hatter and his domain. Hatter knows his time is up, that the Queen of Hearts wants him dead, and his area’s defenses are on full alert.&lt;br /&gt;
&lt;br /&gt;
Alice sneaks and battles her way through the gauntlet in order to reach Hatter and deliver the “gift.” Hatter wishes for things to return to normal - back to the way they were. He wants to undo all the things which led to this point and blames himself for all that’s gone wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He would accept death - but the Queen’s gift ensures that he can never die and that he will live in eternal torment. He knows because he built it as a torture device for her enemies. Alice pleads with him to accept the gift and return with her (she wants Rabbit back) but… He spends his days working on a (mad) plan to put Wonderland right again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“All the king’s horses and all the king’s men couldn’t … but I can!” Hatter can’t finish his work until certain (elements, emotions?) are collected. And he’s plagued by a certain gremlin - he’s convinced it was Alice he saw but now that she’s here and offering to help that theory no longer makes sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice retrieves the Inner Compass (filled with mercury) Not only will it guide her to the Red Queen but can also point Alice towards the Elemental Emotions (Emolants, Elotions) required for Hatter’s plan to restore Wonderland. (Each new Element and Emotion acquired, including the ones acquired up to this point, are used to unlock dresses, weapons, and skills. As she progresses, Alice is growing in skill and competence).&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Hatter Workshop2.jpg|500px|right|middle|thumb]]Hatter suspects that the world he is living in is actually a simulation. After some experiments he explodes his lab and creates a catastrophic disaster in which reality has lost it&amp;#039;s physics. This place will be &amp;quot;Escher-like&amp;quot; in sizes and it will be all over the place and things should look as far from sense as possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the most stricken realm, what we visit and see is Alice&amp;#039;s demise and her twisted perception of the world at it&amp;#039;s maximum.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A lot of jumping, reaching places and Puzzle work. Hack and slash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:66 WorkshopN.jpg|350px|center|middle|thumb]]&lt;br /&gt;
||[[File:ALICE3 HD cottage 2 COLOR v2 HD LR.jpg|650px|center|middle|thumb]]&lt;br /&gt;
||[[File:201912 ALICE 3 HD lab+obs first ideas 5 CLR.jpg|400px|center|middle|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:67 Chaos.jpg|350px|center|middle|thumb]]&lt;br /&gt;
||[[File:Gianttable3.jpg|650px|center|middle|thumb]]&lt;br /&gt;
||[[File:64 MercuryMine.jpg|600px|center|middle|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dresses==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:AlchemyS.jpg|500px|center|middle|thumb|Alchemy Dress]]&lt;br /&gt;
||[[File:Mercury.jpg|500px|center|middle|thumb|Mercury Dress]]&lt;br /&gt;
||[[File:65 SilverDress.jpg|600px|center|middle|thumb|Mercury Dress V2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters / Enemies==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; data-mce-style=&amp;quot;text-align: center;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;==The Hatter==&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Hatterz variations square.jpg|500px|center|middle|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caption: Hatter Picture: hatterz_variations_square.jpg and 08_Hatter.jpg&lt;br /&gt;
Caption: Various animals around the realm Pictures: pigs_small.jpg bandersnatch_termite_deer_small.jpg crawling_zombie_flowers_small.jpg croc_and_lobster_small.jpg eel_Jelly_and_grasshopper_small.jpg fish_and_elephant_small.jpg snails_small.jpg&lt;br /&gt;
Caption: Fish Foot men Pictures: fish_footman_1A_small.jpg fish_footman_1B_small.jpg fish_footman_1C_small.jpg&lt;br /&gt;
Caption: Frog Foot men Picture: frog_footman_no_eyes_teeth_small.jpg&lt;br /&gt;
Caption: Insane Card Guards Picture: LSD_card_guard1_no_flare.jpg&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:Bandersnatch_termite_deer_small.jpg&amp;diff=2040</id>
		<title>File:Bandersnatch termite deer small.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:Bandersnatch_termite_deer_small.jpg&amp;diff=2040"/>
		<updated>2020-01-06T13:36:40Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:Hatterz_variations_square.jpg&amp;diff=2039</id>
		<title>File:Hatterz variations square.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:Hatterz_variations_square.jpg&amp;diff=2039"/>
		<updated>2020-01-06T13:35:04Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2038</id>
		<title>Bargaining - Hatter’s Domain</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2038"/>
		<updated>2020-01-06T13:32:32Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Dresses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Bargaining &amp;gt; Depression==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;: [[Card Guard|&amp;#039;&amp;#039;&amp;#039;Card Guard&amp;#039;&amp;#039;&amp;#039;]], Fish and Frog Footmen, [[March Hare|&amp;#039;&amp;#039;&amp;#039;March Hare&amp;#039;&amp;#039;&amp;#039;]] and the [[Dormouse|&amp;#039;&amp;#039;&amp;#039;Dormouse&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;: [[Vorpal Blade|&amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039;]], Time clock, Long Range Shooting&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrades&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outfits&amp;#039;&amp;#039;&amp;#039;: [[Mercury Dress|&amp;#039;&amp;#039;&amp;#039;Mercury Dress&amp;#039;&amp;#039;&amp;#039;]], [[Alchemy Dress|&amp;#039;&amp;#039;&amp;#039;Alchemy Dress&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What player learns&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Transition&amp;#039;&amp;#039;&amp;#039;: [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]] → A train station is hidden in the royal Woods, Alice takes it but eventually needs to walk on foot for the rest of the way to the hatter’s domain.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
[[File:ALICE3_HD_map.jpg|500px|right|middle|thumb|The speculated map for The Hatter’s Domain]]This area is for &amp;quot;pleading&amp;quot; it&amp;#039;s the place where Alice is trying to figure out who she is. She accepts the situation but she&amp;#039;s willing to forfeit herself to escape this torment and let things become as they were. She’s willing to erase her identity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The characteristics for this domain are &amp;quot;Bosch&amp;quot; meets &amp;quot;Escher&amp;quot; with a giant LSD pill. This realm is the most &amp;quot;broken&amp;quot; of them all, so sizes, proportions, elements. Everything is supposed to be very insane and island-y. So we can play with direction, sizes and colors, everything we can pull out. This place was &amp;quot;bombed&amp;quot; from the lab of the hatter&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMPORTANT!&amp;#039;&amp;#039;&amp;#039; The locations can literally merge into one organic area, the concept is that this world is so ruined that it even lacks identity as an area. This place can be the first place we meet Shadow Alice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bargaining is the third stage of PTSD Alice confronts and is contained within The Hatter and his domain. Hatter knows his time is up, that the Queen of Hearts wants him dead, and his area’s defenses are on full alert.&lt;br /&gt;
&lt;br /&gt;
Alice sneaks and battles her way through the gauntlet in order to reach Hatter and deliver the “gift.” Hatter wishes for things to return to normal - back to the way they were. He wants to undo all the things which led to this point and blames himself for all that’s gone wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He would accept death - but the Queen’s gift ensures that he can never die and that he will live in eternal torment. He knows because he built it as a torture device for her enemies. Alice pleads with him to accept the gift and return with her (she wants Rabbit back) but… He spends his days working on a (mad) plan to put Wonderland right again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“All the king’s horses and all the king’s men couldn’t … but I can!” Hatter can’t finish his work until certain (elements, emotions?) are collected. And he’s plagued by a certain gremlin - he’s convinced it was Alice he saw but now that she’s here and offering to help that theory no longer makes sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice retrieves the Inner Compass (filled with mercury) Not only will it guide her to the Red Queen but can also point Alice towards the Elemental Emotions (Emolants, Elotions) required for Hatter’s plan to restore Wonderland. (Each new Element and Emotion acquired, including the ones acquired up to this point, are used to unlock dresses, weapons, and skills. As she progresses, Alice is growing in skill and competence).&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Hatter Workshop2.jpg|500px|right|middle|thumb]]Hatter suspects that the world he is living in is actually a simulation. After some experiments he explodes his lab and creates a catastrophic disaster in which reality has lost it&amp;#039;s physics. This place will be &amp;quot;Escher-like&amp;quot; in sizes and it will be all over the place and things should look as far from sense as possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the most stricken realm, what we visit and see is Alice&amp;#039;s demise and her twisted perception of the world at it&amp;#039;s maximum.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A lot of jumping, reaching places and Puzzle work. Hack and slash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:66 WorkshopN.jpg|350px|center|middle|thumb]]&lt;br /&gt;
||[[File:ALICE3 HD cottage 2 COLOR v2 HD LR.jpg|650px|center|middle|thumb]]&lt;br /&gt;
||[[File:201912 ALICE 3 HD lab+obs first ideas 5 CLR.jpg|400px|center|middle|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:67 Chaos.jpg|350px|center|middle|thumb]]&lt;br /&gt;
||[[File:Gianttable3.jpg|650px|center|middle|thumb]]&lt;br /&gt;
||[[File:64 MercuryMine.jpg|600px|center|middle|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dresses==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:AlchemyS.jpg|500px|center|middle|thumb|Alchemy Dress]]&lt;br /&gt;
||[[File:Mercury.jpg|500px|center|middle|thumb|Mercury Dress]]&lt;br /&gt;
||[[File:65 SilverDress.jpg|600px|center|middle|thumb|Mercury Dress V2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Characters / Enemies==&lt;br /&gt;
Caption: Hatter Picture: hatterz_variations_square.jpg and 08_Hatter.jpg&lt;br /&gt;
Caption: Various animals around the realm Pictures: pigs_small.jpg bandersnatch_termite_deer_small.jpg crawling_zombie_flowers_small.jpg croc_and_lobster_small.jpg eel_Jelly_and_grasshopper_small.jpg fish_and_elephant_small.jpg snails_small.jpg&lt;br /&gt;
Caption: Fish Foot men Pictures: fish_footman_1A_small.jpg fish_footman_1B_small.jpg fish_footman_1C_small.jpg&lt;br /&gt;
Caption: Frog Foot men Picture: frog_footman_no_eyes_teeth_small.jpg&lt;br /&gt;
Caption: Insane Card Guards Picture: LSD_card_guard1_no_flare.jpg&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:65_SilverDress.jpg&amp;diff=2037</id>
		<title>File:65 SilverDress.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:65_SilverDress.jpg&amp;diff=2037"/>
		<updated>2020-01-06T13:31:13Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:Mercury.jpg&amp;diff=2036</id>
		<title>File:Mercury.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:Mercury.jpg&amp;diff=2036"/>
		<updated>2020-01-06T13:30:28Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2035</id>
		<title>Bargaining - Hatter’s Domain</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2035"/>
		<updated>2020-01-06T13:28:30Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Dresses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Bargaining &amp;gt; Depression==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;: [[Card Guard|&amp;#039;&amp;#039;&amp;#039;Card Guard&amp;#039;&amp;#039;&amp;#039;]], Fish and Frog Footmen, [[March Hare|&amp;#039;&amp;#039;&amp;#039;March Hare&amp;#039;&amp;#039;&amp;#039;]] and the [[Dormouse|&amp;#039;&amp;#039;&amp;#039;Dormouse&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;: [[Vorpal Blade|&amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039;]], Time clock, Long Range Shooting&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrades&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outfits&amp;#039;&amp;#039;&amp;#039;: [[Mercury Dress|&amp;#039;&amp;#039;&amp;#039;Mercury Dress&amp;#039;&amp;#039;&amp;#039;]], [[Alchemy Dress|&amp;#039;&amp;#039;&amp;#039;Alchemy Dress&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What player learns&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Transition&amp;#039;&amp;#039;&amp;#039;: [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]] → A train station is hidden in the royal Woods, Alice takes it but eventually needs to walk on foot for the rest of the way to the hatter’s domain.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
[[File:ALICE3_HD_map.jpg|500px|right|middle|thumb|The speculated map for The Hatter’s Domain]]This area is for &amp;quot;pleading&amp;quot; it&amp;#039;s the place where Alice is trying to figure out who she is. She accepts the situation but she&amp;#039;s willing to forfeit herself to escape this torment and let things become as they were. She’s willing to erase her identity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The characteristics for this domain are &amp;quot;Bosch&amp;quot; meets &amp;quot;Escher&amp;quot; with a giant LSD pill. This realm is the most &amp;quot;broken&amp;quot; of them all, so sizes, proportions, elements. Everything is supposed to be very insane and island-y. So we can play with direction, sizes and colors, everything we can pull out. This place was &amp;quot;bombed&amp;quot; from the lab of the hatter&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMPORTANT!&amp;#039;&amp;#039;&amp;#039; The locations can literally merge into one organic area, the concept is that this world is so ruined that it even lacks identity as an area. This place can be the first place we meet Shadow Alice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bargaining is the third stage of PTSD Alice confronts and is contained within The Hatter and his domain. Hatter knows his time is up, that the Queen of Hearts wants him dead, and his area’s defenses are on full alert.&lt;br /&gt;
&lt;br /&gt;
Alice sneaks and battles her way through the gauntlet in order to reach Hatter and deliver the “gift.” Hatter wishes for things to return to normal - back to the way they were. He wants to undo all the things which led to this point and blames himself for all that’s gone wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He would accept death - but the Queen’s gift ensures that he can never die and that he will live in eternal torment. He knows because he built it as a torture device for her enemies. Alice pleads with him to accept the gift and return with her (she wants Rabbit back) but… He spends his days working on a (mad) plan to put Wonderland right again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“All the king’s horses and all the king’s men couldn’t … but I can!” Hatter can’t finish his work until certain (elements, emotions?) are collected. And he’s plagued by a certain gremlin - he’s convinced it was Alice he saw but now that she’s here and offering to help that theory no longer makes sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alice retrieves the Inner Compass (filled with mercury) Not only will it guide her to the Red Queen but can also point Alice towards the Elemental Emotions (Emolants, Elotions) required for Hatter’s plan to restore Wonderland. (Each new Element and Emotion acquired, including the ones acquired up to this point, are used to unlock dresses, weapons, and skills. As she progresses, Alice is growing in skill and competence).&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Hatter Workshop2.jpg|500px|right|middle|thumb]]Hatter suspects that the world he is living in is actually a simulation. After some experiments he explodes his lab and creates a catastrophic disaster in which reality has lost it&amp;#039;s physics. This place will be &amp;quot;Escher-like&amp;quot; in sizes and it will be all over the place and things should look as far from sense as possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the most stricken realm, what we visit and see is Alice&amp;#039;s demise and her twisted perception of the world at it&amp;#039;s maximum.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A lot of jumping, reaching places and Puzzle work. Hack and slash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:66 WorkshopN.jpg|350px|center|middle|thumb]]&lt;br /&gt;
||[[File:ALICE3 HD cottage 2 COLOR v2 HD LR.jpg|650px|center|middle|thumb]]&lt;br /&gt;
||[[File:201912 ALICE 3 HD lab+obs first ideas 5 CLR.jpg|400px|center|middle|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:67 Chaos.jpg|350px|center|middle|thumb]]&lt;br /&gt;
||[[File:Gianttable3.jpg|650px|center|middle|thumb]]&lt;br /&gt;
||[[File:64 MercuryMine.jpg|600px|center|middle|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dresses==&lt;br /&gt;
Caption: Alchemy Dress, Picture: AlchemyS.jpg&lt;br /&gt;
Caption: Mercury Dress Picture: mercury.jpg&lt;br /&gt;
Caption: Mercury DressV2 Picture: 65_SilverDress.jpg&lt;br /&gt;
&lt;br /&gt;
==Characters / Enemies==&lt;br /&gt;
Caption: Hatter Picture: hatterz_variations_square.jpg and 08_Hatter.jpg&lt;br /&gt;
Caption: Various animals around the realm Pictures: pigs_small.jpg bandersnatch_termite_deer_small.jpg crawling_zombie_flowers_small.jpg croc_and_lobster_small.jpg eel_Jelly_and_grasshopper_small.jpg fish_and_elephant_small.jpg snails_small.jpg&lt;br /&gt;
Caption: Fish Foot men Pictures: fish_footman_1A_small.jpg fish_footman_1B_small.jpg fish_footman_1C_small.jpg&lt;br /&gt;
Caption: Frog Foot men Picture: frog_footman_no_eyes_teeth_small.jpg&lt;br /&gt;
Caption: Insane Card Guards Picture: LSD_card_guard1_no_flare.jpg&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
	</entry>
	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2034</id>
		<title>Bargaining - Hatter’s Domain</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=Bargaining_-_Hatter%E2%80%99s_Domain&amp;diff=2034"/>
		<updated>2020-01-06T12:59:37Z</updated>

		<summary type="html">&lt;p&gt;Taylor: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Bargaining &amp;gt; Depression==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;: [[Card Guard|&amp;#039;&amp;#039;&amp;#039;Card Guard&amp;#039;&amp;#039;&amp;#039;]], Fish and Frog Footmen, [[March Hare|&amp;#039;&amp;#039;&amp;#039;March Hare&amp;#039;&amp;#039;&amp;#039;]] and the [[Dormouse|&amp;#039;&amp;#039;&amp;#039;Dormouse&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;: [[Vorpal Blade|&amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039;]], Time clock, Long Range Shooting&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrades&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Outfits&amp;#039;&amp;#039;&amp;#039;: [[Mercury Dress|&amp;#039;&amp;#039;&amp;#039;Mercury Dress&amp;#039;&amp;#039;&amp;#039;]], [[Alchemy Dress|&amp;#039;&amp;#039;&amp;#039;Alchemy Dress&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What player learns&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Transition&amp;#039;&amp;#039;&amp;#039;: [[Anger|&amp;#039;&amp;#039;&amp;#039;Anger&amp;#039;&amp;#039;&amp;#039;]] → A train station is hidden in the royal Woods, Alice takes it but eventually needs to walk on foot for the rest of the way to the hatter’s domain.&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
[[File:ALICE3_HD_map.jpg|500px|right|middle|thumb|The speculated map for The Hatter’s Domain]]This area is for &amp;quot;pleading&amp;quot; it&amp;#039;s the place where Alice is trying to figure out who she is. She accepts the situation but she&amp;#039;s willing to forfeit herself to escape this torment and let things become as they were. She’s willing to erase her identity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The characteristics for this domain are &amp;quot;Bosch&amp;quot; meets &amp;quot;Escher&amp;quot; with a giant LSD pill. This realm is the most &amp;quot;broken&amp;quot; of them all, so sizes, proportions, elements. Everything is supposed to be very insane and island-y. So we can play with direction, sizes and colors, everything we can pull out. This place was &amp;quot;bombed&amp;quot; from the lab of the hatter&amp;#039;s.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;IMPORTANT!&amp;#039;&amp;#039;&amp;#039; The locations can literally merge into one organic area, the concept is that this world is so ruined that it even lacks identity as an area. This place can be the first place we meet Shadow Alice.&lt;br /&gt;
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Bargaining is the third stage of PTSD Alice confronts and is contained within The Hatter and his domain. Hatter knows his time is up, that the Queen of Hearts wants him dead, and his area’s defenses are on full alert.&lt;br /&gt;
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Alice sneaks and battles her way through the gauntlet in order to reach Hatter and deliver the “gift.” Hatter wishes for things to return to normal - back to the way they were. He wants to undo all the things which led to this point and blames himself for all that’s gone wrong.&lt;br /&gt;
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He would accept death - but the Queen’s gift ensures that he can never die and that he will live in eternal torment. He knows because he built it as a torture device for her enemies. Alice pleads with him to accept the gift and return with her (she wants Rabbit back) but… He spends his days working on a (mad) plan to put Wonderland right again.&lt;br /&gt;
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“All the king’s horses and all the king’s men couldn’t … but I can!” Hatter can’t finish his work until certain (elements, emotions?) are collected. And he’s plagued by a certain gremlin - he’s convinced it was Alice he saw but now that she’s here and offering to help that theory no longer makes sense.&lt;br /&gt;
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Alice retrieves the Inner Compass (filled with mercury) Not only will it guide her to the Red Queen but can also point Alice towards the Elemental Emotions (Emolants, Elotions) required for Hatter’s plan to restore Wonderland. (Each new Element and Emotion acquired, including the ones acquired up to this point, are used to unlock dresses, weapons, and skills. As she progresses, Alice is growing in skill and competence).&lt;br /&gt;
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==Story==&lt;br /&gt;
[[File:Hatter Workshop2.jpg|500px|right|middle|thumb]]Hatter suspects that the world he is living in is actually a simulation. After some experiments he explodes his lab and creates a catastrophic disaster in which reality has lost it&amp;#039;s physics. This place will be &amp;quot;Escher-like&amp;quot; in sizes and it will be all over the place and things should look as far from sense as possible. &lt;br /&gt;
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This is the most stricken realm, what we visit and see is Alice&amp;#039;s demise and her twisted perception of the world at it&amp;#039;s maximum.&lt;br /&gt;
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==Gameplay==&lt;br /&gt;
A lot of jumping, reaching places and Puzzle work. Hack and slash.&lt;br /&gt;
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==Locations==&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; data-mce-style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||[[File:66 WorkshopN.jpg|350px|center|middle|thumb]]&lt;br /&gt;
||[[File:ALICE3 HD cottage 2 COLOR v2 HD LR.jpg|650px|center|middle|thumb]]&lt;br /&gt;
||[[File:201912 ALICE 3 HD lab+obs first ideas 5 CLR.jpg|400px|center|middle|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:67 Chaos.jpg|350px|center|middle|thumb]]&lt;br /&gt;
||[[File:Gianttable3.jpg|650px|center|middle|thumb]]&lt;br /&gt;
||[[File:64 MercuryMine.jpg|600px|center|middle|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
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==Dresses==&lt;br /&gt;
Caption: Alchemy Dress, Picture: AlchemyS.jpg&lt;br /&gt;
Caption: Mercury Dress Picture: mercury.jpg&lt;br /&gt;
Caption: Mercury DressV2 Picture: 65_SilverDress.jpg&lt;br /&gt;
Characters / enemies&lt;br /&gt;
Caption: Hatter Picture: hatterz_variations_square.jpg and 08_Hatter.jpg&lt;br /&gt;
Caption: Various animals around the realm Pictures: pigs_small.jpg bandersnatch_termite_deer_small.jpg crawling_zombie_flowers_small.jpg croc_and_lobster_small.jpg eel_Jelly_and_grasshopper_small.jpg fish_and_elephant_small.jpg snails_small.jpg&lt;br /&gt;
Caption: Fish Foot men Pictures: fish_footman_1A_small.jpg fish_footman_1B_small.jpg fish_footman_1C_small.jpg&lt;br /&gt;
Caption: Frog Foot men Picture: frog_footman_no_eyes_teeth_small.jpg&lt;br /&gt;
Caption: Insane Card Guards Picture: LSD_card_guard1_no_flare.jpg&lt;/div&gt;</summary>
		<author><name>Taylor</name></author>
		
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	<entry>
		<id>https://www.americanmcgee.com/asylumwiki/index.php?title=File:64_MercuryMine.jpg&amp;diff=2033</id>
		<title>File:64 MercuryMine.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.americanmcgee.com/asylumwiki/index.php?title=File:64_MercuryMine.jpg&amp;diff=2033"/>
		<updated>2020-01-06T12:57:50Z</updated>

		<summary type="html">&lt;p&gt;Taylor: &lt;/p&gt;
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		<author><name>Taylor</name></author>
		
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