Headless Bunny


One key rule we’ve learned while building assets for Grimm is to push for more interesting transformations. People playing the game tell us “greater contrast between light and dark = more interesting.” Early on, “light/dark” was communicated with distinctly different textures, but somewhat similar geometry. These days we’re trying to build assets that reflect equal changes in geometry… and in behavior. This rabbit is a good example:

Headless Rabbit

When this guy is converted, not only does his texture change, but his geometry as well. AND with a character like this you’ll see his behavior change – from a hopping movement to a jet-powered rocketing movement.

Take that silly rabbit!

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