(Note from June 2022: I notice that this post from is receiving a lot of traffic recently due to the delisting and re-listing of Alice: Madness Returns in the Steam Store. An update from 2022 seems in order.
I did launch Pirate Jam and run 4 subsequent jams on sailboats in Thailand until 2020 when the pandemic put an end to all that. You can check out all the Pirate Jam content over on my YouTube Channel under the Pirate Jam section.
I did NOT end up moving to and living full-time on my sailboat. Nor has my work focus been solely on the development of indie games. Instead, I’ve stayed in Shanghai, China while traveling to Thailand several months per year to sail and dive.
In Shanghai, my wife and I have continued to grow our online business at Mysterious. There we make a collection of Plush Toys, clothing, jewelry, etc. And we’ve also made two new humans (Lucky and Leeloo).
While I would love to bring another Alice game to life, the fate of that (game) franchise rests in the hands of EA. We have made some progress towards getting film/TV adaptations made. And we’re working on a Design Bible for a new game. You can see the latest updates on these things via my Patreon or Twitter).
Here’s the original post from 2016…
10 years, 10 games, tons of wonderful memories. The Shanghai studio of Spicy Horse Games is closing its doors. The company itself will remain intact, and we’ll continue to operate existing games online. At our peak, during development of Alice: Madness Returns, the studio contained 85+ people. These days we’re down to just 6, and it feels like a good time for a radical shift.
I’m going to turn my focus to indie development and will continue to publish small titles under the Spicy Horse brand. Much of this work will be done in a challenging new environment – aboard my sailboat, bobbing around the S.E. Asia region. This is also where I’ll bring to life Pirate Jam – the game jam on a flotilla of sailboats. I plan to document this new adventure online and in video. If you want to support these new creations, check out my Patreon page.
The past 12 years in China have been incredible. I owe so much to the people who helped build Spicy Horse into a happy place to explore and create. To the hundreds of developers who called Spicy Horse home over the years, Thank You. And to the fans and supporters who enjoyed our efforts, Thank You.
Now, to the next adventure! I hope you’ll all join me along the way 🙂
Comment on this announcement on my Facebook page.
5 responses to “Closure of Shanghai Studio, Start of New Adventures”
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[…] In July of the same year he posted that the studio was reduced to six people and he was shutting down the Shanghai offices while continuing to work on future projects on his boat. […]
[…] In July of the same year he posted that the studio was reduced to six people and he was shutting down the Shanghai offices while continuing to work on future projects on his boat. […]
[…] on Doom II, Quake II, Grimm, and Akaneiro: Demon Hunters. His Shanghai-based Spicy Horse studio shut down in 2016, but will still function as the brand name for his projects moving […]
[…] on Doom II, Quake II, Grimm, and Akaneiro: Demon Hunters. His Shanghai-based Spicy Horse studio shut down in 2016, but will still function as the brand name for his projects moving […]