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Doom turns 15
I can measure how long I’ve been in the industry by the age of DOOM. It was just before the game was released that I was invited to id Software to help in testing the near-final product. And just as DOOM was released that Carmack invited me to join full-time as a tech support guy.…
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Shared Knowledge = Healthy Growth
I’d like to say “amen” to the idea of shared knowledge! Be it within a development studio where there are multiple teams, or within a publishing organization where there are teams spread around the world, or within the industry – between two “rival” companies who are using the same technology. Honestly, I think the industries…