Grimm Episode 5 – “Girl Without Hands”

Grimm Episode 5 - No Hands

Next-Gen Grimm Visuals

Grimm episodes just keep coming. Welcome to Episode 5, “The Girl Without Hands”. Based on a twisted tale of fatherly betrayal, Satanic tom foolery, and a good amount of hand choppery (is that a word?), “No Hands” as we like to call it here at Spicy Horse, is a fun romp in the world of Grimm. This episode features some more challenging platform gaming – as requested – as well as some new game play twists based on environmental “challenges”. Check it out on GameTap!

While you’re over at GameTap, be sure to check out the Grimm Forum. We’re talking about the game, the episodes, and the things we like/dis-like about both. Good place to voice your thoughts on how to evolve upcoming episodes. Same is true of the forums on this site, which you can check out here.

All in all another great week for Grimm. The reviews continue to be positive. The discussions continue to be lively. And here in Shanghai we continue to evolve the game based on the feedback we’re receiving.

Next week, Episode 6, “Godfather Death”. This is a really cool episode you don’t want to miss. Check back here for the latest news, and check my YouTube channel for the trailer soon.

Grimm vs. The Children

Monkey Toy

Monkey Toy of Death

Erin Bell over at CrispyGamer posted a nice review of the latest episode of Grimm, “Puss in Boots“. From the article:

Of all the episodes of American McGee’s dark fairytale opus that have come out so far, I’ve clicked with this one the most. Any game that features carnivorous bunnies is OK in my book. Beyond that, the game’s twisted light-to-dark imagery worked particularly well in the context of the story of Puss in Boots.

Erin is echoing a sentiment we’re hearing from a lot of reviewers and players alike: Grimm just keeps getting better. Each new episode contains more interesting game play, better integration of narrative into game play elements, more challenge, more humor, and cooler art. Part of this is a result of the internal evolution of the game as we develop it. And part of it results from listening to feedback from the player community. This is the great promise of episodic game development: Content delivered on a consistent schedule, in an easily consumable format, and integrating audience feedback in an organic, evolutionary production process.

I have to say, it’s really exciting to see the impact this new way of making and distributing games is having on the audience and industry press.

Erin goes on to say:

There are still some pretty twisted things here: A giant gear spins off the mill and squishes some children who were blissfully playing nearby; cabbages transform into the squirming heads of people buried alive; and down in the rabbit hole, carrots turn into sticks of dynamite and bunnies turn carnivorous and start eating yet more children. (What is it with all the kid-icide in this series?)

Finally, someone takes note of Grimm’s “War on Children”! In answer to Erin’s question, the “kid-icide” is all about putting the scare back in fairy tales. Where the Disney version of Snow White neglects to mention Snow’s parents having their eyes plucked out by pigeons, or Pinocchio murdering Jiminy Cricket with a deadly stomp – Grimm lays it all bare. Ultimately, all this violence serves a purpose: To warn against putting too much faith in “Happily Ever After”.

Also of note this week, news from GameTap‘s VP of Content, Ricardo Sanchez who tells us, “Grimm is doing really well and the audience is really liking it. It’s a consistently top rated title, and is ranking #1 on GameTap.” Woot! That’s really cool news! I know the team here in Shanghai is really thrilled to know their baby is being so well received.

Seems Grimm’s having his own “Happily Ever After”, but wait… there’s another 20 episodes before we turn that page!

Be sure to “tune in” on Thursday for the next episode of Grimm, “The Girl Without Hands”. If you think previous episodes have been bloody, you haven’t seen anything yet! Let’s just say, “Bunny Head Blood Rockets” and leave it at that.

Grimm Episode 4 – “Puss in Boots”

Cat Giant

Puss No Boots

Another week, another episode of Grimm! This time around Grimm visits the well-known tale of “Puss in Boots” – to ridicule the idea that an intelligent, talking cat would be selfless servant to a bumbling imbecile.

Check out the trailer on YouTube. Then head over to GameTap to check out the latest episode for FREE (during the first 24 hours after launch). (Why do I sometimes feel like a car salesman? Sigh.)

During the week since we released Episode 3, Grimm garnered further praise from reviewers and players alike. Maximum PC gave a 7 score on a combined review of the first two episodes, saying:

To begin each episode, Grimm narrates a puppet show version of a fairy tale as it has traditionally been told. The snarky commentary grants these sequences undeniable charm, which is further enhanced by the simple character models and animation. The pastel colors and blocky figures make the game look like a storybook illustration come to life.

Great review! Although they incorrectly state the game is rated “M” and warn against exposing kids to it. Actually, it’s a Teen rating, so a little exposure might not completely warp your children.

The “target audience” question is one I’ve seen a few times now. I guess the fact the question exists says something about our product positioning (or lack thereof). And I’ll be the first to admit the “aim” is quite wide. I think that’s partly a result of the core mechanic: We’re working with “children’s tales”, but striving to make them darker. Things start off looking “Disney” and end up looking Manson Family. So the target audience depends entirely on which side of the tale you’re looking at.

Another way of stating it: Each episode starts as “E” but the game goal is to convert everything to “M”.

Makes me wonder if Grimm could be used as an instructional video for ESRB reviewers. “See this flower? This is E. Now see how the flower converts into a child’s skull with blood shooting from th eye sockets? That’s M.”

Ultimately, the narrative goal of all this “transforming things to dark” is to resuscitate fairy tales once breaming with bloody, nasty, scary, LIFE. Somewhere during the Disney-facation of children’s entertainment society decided that “protected children” grew up to be to better, healthier adults. Perhaps. Perhaps not.

Personally, I’m inclined to believe our mental “defenses” work best when inoculated through exposure and adaption. Same way our immune system functions. Children exposed to the dirty, gritty, caterpillar eating, dog poo playing, window licking reality of the world develop better and stronger immune systems compared to tykes raised “in a bubble”. We don’t live in a bubble – so we have a hard time living in the real world when raised in one – works whether we’re talking about mental, physical, or “other” aspects of our being.

I say, “Let your children eat caterpillars! And let them play Grimm!”

Just don’t blame me if they take to running around peeing on everything.

Name That Puppy

A few days ago we added a puppy to the household. You can see her picture here. Now, I wouldn’t normally choose something so tiny, cute, and cuddly as a baby Chihuahua to be a pet – I prefer dog eating lizards – but even I have to admit she’s quite charming. Only problem is: She doesn’t have a name. Feel free to submit ideas in the comments on Flickr.

Engine “Justice”

I read on Develop Magazine this morning of some non-movement with the lawsuit brought against Epic by Silicon Knights. Seems we need reassuring that “something will happen”. From the article:

Denis Dyack has told Develop that he thinks ‘justice will be done’ in the still-in-progress legal spat between his studio Silicon Knights and Unreal Engine creator Epic Games. A year ago, Silicon Knights filed a suit against Epic saying the company had “failed to provide a working game engine” – the studio since then scrapped its use of Unreal Engine 3 and built its own in-house technology. The first game using that, Too Human, is due out next week.

Having used UE3 to build Grimm and spent considerable time in the past working with Id’s tools, I’ve followed this story with amazement. To expect a licensed engine, fresh out of the box, would require no modification or improvements to achieve development goals on a new title is ludicrous. But to build an entirely new engine as an alternative to improving an existing one – sounds a bit unreasonable. And to build that new engine inside 1 year, then ship a title with it? Now things are starting to sound surreal.

Will be interesting to see how this one plays out. My guess is that there’s more than a little UE3 still in “Too Human”.