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Our Man Tyler
“Captive Audience” doesn’t cover it. It’s always exciting at this time of year as we watch the fun unfold at 2008’s E3. I mentioned a couple of days ago that Grimm was mentioned as part of the gallery of awesome art work in the In the Pixel exhibition, but now we’re once again having one…
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In the Pixel, it’s the Bomb
he haz a sad If you remember the Ars Technica article from June 13th, you’ll remember that they loved our artwork. In fact, one of the things that is setting Grimm apart from most other games is its uniquely stylized presentation. “It’s the Unreal 3 Engine, but you’d never know it from the style…” How…
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Two New Mentions
Squiggy-squiggy-squiggy… The media response (as we’ve mentioned before) has been enormously positive, and as we inch closer and closer to the release date, we’re bound to see more stories hitting the wires. Try to visit these awesome folks to let THEM know that you’re interested in the game, too, and they’ll be much more inclined…