Over the past 12+ months my partners and I have been working diligently to build Spicy Horse into a premier game studio – our goal is to make it one of the best in China, and in the world. So far we’ve had tremendous success in finding people from all around the world to bring creativity and passion to the “Grimm” project.
This month marks the half-way point in episode production for Grimm – we’re 12 episodes in, with another 12 to go. The production process has gone so smoothly that I feel the need to knock on wood when talking about it – Especially considering we’ve moved 3 times, grown from 2 people to over 50, and had to deal with the “novelty” of running a business in China.
So it is with a mixture of pride and awe that I get to “announce” our 2nd project. At the moment this is purely for recruiting purposes – an official announcement will come when the time is right. What I can say about the project is this: “UE3 based, big publisher, multi-platform, twisted tale project” – pre-production is starting soon – and we’re seeking applicants for the following roles:
- Producer
- Project Assistant
- Game Designer
- Senior Programmer
- Junior Programmer
- Senior Artist
- Tech Artist
- Level Artist
- Concept Artist
- Level Designer
This is going to be a world-class product, and we’re hoping to attract world-class talent to the team. If you’ve liked what you’ve seen/heard about “Grimm”, or were a fan of “Alice” – then you’ll not want to miss a chance to work on this project.
Qualified and interested in joining our Shanghai-based team? Send a note to careers [at] spicyhorse [dot] com or post a note in the comments here (comments are moderated and won’t be seen by the public).
13 responses to “Something New, Something Wicked”
Wow,this seems to be the second milestone for the whole business. Hope that all of you may get what you dreamed about for the great 2008.
Hmmm, Wicked? That was a huge hint if your speaking of what I think you are.
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gud thts sounds gud..Hope that all of you may get what you dreamed about for the great 2008.
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