Siege Towers are fun. Especially when they go from cute and happy to morbid and corpse filled.
Here in Shanghai the team has been working hard to complete episodes for an upcoming milestone. We’re finally starting to play around with “little” stuff like finished menus, loading screens, and other UI elements. Previously we ignored these bits and were focused entirely on core game play.
Now we’re heading into a phase where we’ll have our first Beta episodes. It’s a strange feeling, especially when considering that only a year has passed since we started work. Add to that the growth of the team, overcoming the “China factors”, and how smoothly everything is going… feels like it’s going to be a lucky year.